Battle (2024)

When you attack enemy, whether on the Map, a Quest, Raiding, War or otherwise, you engage in a unique sort of match 3 game.

Contents

  • 1 Basic Attacks
  • 2 Troop Damage
  • 3 Dragon Shields and Power Shards
  • 5 Mana Gains and Ghosting
  • 6 Elemental Barrier
  • 7 Unique Tiles

Basic Attacks[]

Usingthe example image as a reference:

Battle (1)
  1. The battle is against 4 Battle (2)Ice enemies.
  2. At the top left, there is a way to move a red tile in the 3rd column in order to create a match of 3 red tiles in the 2nd from the top row.
  3. Matching 3 or more tiles of the same element converts them into Troops.These troops then charge up their column doing damage to the first enemy they strike.
  4. Each match awards mana to any heroes on your team of the same element as the matched tiles.
  5. When a Hero's mana bar is full, their portrait begins to glow. At that point, tapping on the Hero will cast their Special Skills. If you tapon a particular enemy before casting the special skill, you aim the attack.

Troop Damage[]

  • The troops created upon a match are those that were assigned to the Hero/es of that element when composing the team.
  • If the party has no hero of a particular element (in this case Battle (3)Fire), its troopswill do only 1 damage per tile.
  • A green match would do the damage of two troops because both Caedmon and Berden are Battle (4)Nature and use green troops.
  • Any Specials that increase damage dealt(such as Wu Kong) also increase troop/tiledamage.

Dragon Shields and Power Shards[]

Matching more than three tiles creates amore powerfultile:

  • Battle (5)

    4 tiles of the same element in a straight line create a Dragon Shield (formerly known as "Explosive Dragon Shield"). When tapped or matched, the Dragon Shield explodes together with 1 neighbouring tile to each of the four cardinal directions, sending 5 total tiles at the enemy.
  • Battle (6)

    5 tiles of the same element create a Power Shard, ifordered in a straight line, a T shape, L shape, or a plus(some matches in combos involve even more tiles, however the shapes above are necessary, so for example a block of 2x3 tiles does NOT create a Power Shard). When tapped or matched, the Power Shard explodes all tiles of its element.

Element Strengths & Weaknesses (Colors)[]

Each element has another element that it is vulnerable to and vice versa, an element it is strong against. The three main elements (Fire, Nature, and Ice) have these arranged in a cycle (a mnemonic may be: fire burns plants but is quenched by ice, which in turn is overcome by spring's blossoming) while the remaining Holy and Dark are simply opposing powers.

Battle (7)

Tile/troop attack against an enemy whose element the tiles are strong against causes double the standard damage, and vice versa, attack by a weak-element tiles cause half the damage; this is noted when the damage amount is displayed.So for example against Battle (8)Fire enemy, Battle (9)Ice troopsdo double damage, while Battle (10)Nature troops do half.The other three (Holy, Dark or Fire) do the base level of damage with no modification.

Damage from by Special Skills isnot affected by the target's element unless it is an explicit part of the Special Skill definition (Mok-Arr) or for example if a damage modifier is placed by anotherhero's Special, such as Morgan Le Fay:When cast, Morgan receives reduced damage from all Fire troops as well as Special Skillscast by Fire heroes.

Lastly, some enemies (rare Titans, various eventquest enemies, etc.) will reflect damage of the same element back to the Hero; this is called Elemental Barrier and always shown by shields of the appropriate element beneath them.

Also of interest:Color Stacking

Mana Gains and Ghosting[]

Matched tiles provides some mana to each hero of the tile's element. In the example above, both Nature heroes (Caedmon and Berden) receive the same amount of mana that they would have otherwise gotten had they been the sole nature hero on the team.

The term "ghosting" refers to sending tiles/troops so that they do not hit any enemies.They are shown as reflecting from the background, returning twice the mana; this may be beneficial in finishing off certain enemy team compositions, or gaining mana and clearing the field before the enemy can fire their Special Skills.

The percentage of the mana bar that is filled up by each tile is dependent upon the hero's mana speed; Average speed requires 10 tiles to fill.

Some enemies have a mana bar, gaining mana by taking damage from troops or via automatic trickle (half a tile each turn).Once full, they willuse their own Special Skill.

Elemental Barrier[]

In battles within Challenge Events and against Rare Titans, enemies of a corrosponding element or color will appear with an Elemental Barrier. These barriers are symbolized by three monochromatic shields underneath the enemy and functionally reflect all incoming effects and damages from Heroes of the respective element. During Challenge Events, the barriers can be bypassed with the use of Event Heroes of that element.

Unique Tiles[]

In certain Seasons and Events, the battles present unique tiles (or shields). These changes will offer something different for players to navigate enemy waves.

Name (Image)EventCondition
Egg Bomb Battle (11)SpringvaleAfter 3 turns, deals damage to all Heroes. Matched tiles heal all heroes – the lower the counter, the higher the heal.
Pumpkin Bomb Battle (12)Return to MorloviaAfter 3 turns, deals damage to all Heroes. Matched tiles give all Heroes of that element mana – the lower the counter, the higher the amount.
Frozen Tile Battle (13)Santa's ChallengeMatched tiles only become unfrozen and need to be matched again to be removed from the board.
Puukko Bomb Battle (14)Legends of KalevalaAfter 3 turns, deals damage to all Heroes. Matched tiles charge a meter, with 5 Puukko Bombs maxing a Puukko Storm.
Firecracker Rocket Battle (15)Lunar New YearAfter 3 turns, deals damage to all Heroes. Matched tiles charge a meter, with 5 Firecracker Rockets maxing Grand Fireworks.
Love Arrow Battle (16)Season of LoveReplaces Dragon Shields. Matched tiles remove 4 nearby tiles in a T-shape (i. e. two below and none above).
Love Heart Battle (17)Replaces Power Shards. Matched tiles remove tiles on the board in a heart-shaped pattern.
Water Bomb Battle (18)Beach PartyAfter 3 turns, deals damage to all Heroes of the tile's element. Disables a random battle item for 3 turns. Matched tiles charge a meter, with 4 Water Bombs maxing a Water Splash.
Oni Curse Battle (19)Ninja TowerAfter 3 turns, applies a curse on a random Hero.
Battle (20) 2 Oni Curses permanently remove a Hero from further battles in the Tower.
Battle (21) 5 Tome Curses on a Hero of a "Mage" class also removes them; the others are removed after 1.
Tome Curse Battle (22)Tower of Magic
Soul Grasp Battle (23)Tower of StyxAfter 3 turns, deals damage to a random Hero. If matched, boosts that Hero's health.
Owl CurseOwl TowerAfter 3 turns, applies a curse on a random Hero.
Battle (24) 5 Owl Curses permanently remove a Hero from the Tower if they are an Owl; other Heroes are removed after 2.
Runic Stone Battle (25)ValhallaUnmovable tiles. Matched tiles apply a slight buff to heroes or ailment to enemies for 3 turns, effective immediately (even for the rest of the match/combo).
  • Battle (26) Burn enemies.
  • Battle (27) Reduce enemies' defense.
  • Battle (28) Poison enemies.
  • Battle (29) Increase heroes' mana generation.
  • Battle (30) Regenerate heroes' health.
Underwild Gem Battle (31)UnderwildChance to spawn during any enemy's attack from the tiles of their element; cannot replace Dragon Shields or Power Shards. Deals 50 damage to a random Hero each turn or a random enemy when spawned by Underwild Family Heroes.
Power Nautilus Shell Battle (32)Mysteries of the DeepReplaces Power Shards in Deep Underwater special stages. When matched or activated, replenishes the oxygen meter and provides a buff on allies or ailment on enemies dependant on shell color; removes all tiles of that color on the board.
  • Battle (33) Increase heroes' defense.
  • Battle (34) Reduces enemies' attack.
  • Battle (35) Increase heroes' mana generation.
  • Battle (36) Reduces enemies' defense against Special Skills.
  • Battle (37) Increase heroes' attack.
Super Elemental Gem Battle (38)Contest of ElementsChance to spawn during any enemy's attack from the tiles of their element; cannot replace Dragon Shields or Power Shards. Deals 50 damage to a random Hero each turn or a random enemy when spawned by Super Elementals Heroes.
Magical Flute Battle (39)Mighty PetsAfter 3 turns, summons a Grumpy Puppy Fiend onto a (randomly) selected Hero. Matched summons a Happy Puppy Minion to the same Hero.
Musketeer Shield Battle (40)Brave MusketeersReplaces Dragon Shields; removes 4 adjacent tiles. Deals +20% more damage if matched and an additional +20% damage if not matched each turn, at a max of +200% damage. Dispels all dispellable buffs on all enemies when matched.
Elite Musketeer Shield Battle (41)Replaces Power Shards; removes all tiles in the Shield's row and column. Other effects as Musketeer Shield above.
Battle (2024)
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