Colonization - Stellaris Wiki (2024)

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Colonization - Stellaris Wiki (1)

Please help with verifying or updating older sections of this article. At least some were last verified for version 3.10.

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Colonization - Stellaris Wiki (2)

Colonization is the process of establishing control over an uninhabited, habitable planet with a Colony Ship.

The first time an empire colonizes another world, it gains Colonization - Stellaris Wiki (4) 12x engineering output (between250 ~ 100 000)

Colonization - Stellaris Wiki (5)

Humanoid empire colonizing a new world

Contents

  • 1 Habitability
    • 1.1 Visual cues
    • 1.2 Improving habitability
    • 1.3 Terraforming
      • 1.3.1 Alternative terraforming methods
  • 2 Colony ships
    • 2.1 Alternative colony ships
  • 3 Colony development
  • 4 References

Habitability[edit | edit source]

Colonization - Stellaris Wiki (6)

Please help with verifying or updating this section. It was last verified for version 3.10.

Colonization - Stellaris Wiki (7) Habitability is the measure of how comfortably a species can live on a planet. Most species have a climate preference for one of the primary habitable planet types, although more exotic preferences are possible. A planet's habitability for a given species is determined by how closely its climate matches that species' preference. The 9 regular habitable world types are divided into 3 climate categories: dry, frozen, and wet. Colonization - Stellaris Wiki (8) Ring Worlds, Colonization - Stellaris Wiki (9) Gaia Worlds, and Colonization - Stellaris Wiki (10) Ecumenopolises have maximum habitability for all species, while Colonization - Stellaris Wiki (11) Tomb Worlds, Colonization - Stellaris Wiki (12) Machine Worlds, and Colonization - Stellaris Wiki (13) Hive Worlds (except for Colonization - Stellaris Wiki (14) Hive-Minded species) normally have Colonization - Stellaris Wiki (15)0% habitability for biological species.

TierBase
Gaia World, Ecumenopolis, and Ring World100%
Hive World for Colonization - Stellaris Wiki (16) Hive-Minded species100%
Relic World or exact match80%
Habitat70%
Climate category match60%
Climate category mismatch20%
Tomb World, Machine World, and Hive World0%
  • Every 1% reduction of habitability below 100% increases pops' Colonization - Stellaris Wiki (17) upkeep and Colonization - Stellaris Wiki (18) amenities usage by +1% and reduces their Colonization - Stellaris Wiki (19) job output and Colonization - Stellaris Wiki (20) species growth by −0.5%. It floors at 0% Habitability, giving +100% pop upkeep and amenities usage, and −50% job output and pop growth.
  • Homeworlds have +30% habitability for the species originating from them.
  • Robot pops have 200% habitability for each planet type.
  • Low habitability can trigger various events.

There are four ways to improve habitability:

  • Terraforming the planet. This needs a certain technology and may have additional requirements depending on the original planet.
  • Using robot pops, which are not affected by habitability. Empires that aren't Colonization - Stellaris Wiki (21) Machine Intelligences require the Colonization - Stellaris Wiki (22) Droids technology to build colony ships using robots.
  • Genetically modifying the climate preference of the pops, which requires the Colonization - Stellaris Wiki (23) Glandular Acclimation technology. Since this modifies all pops of that subspecies on the selected world either the planet must be colonized first or an existing world where changing habitability won't be an issue (Gaia World, Ring World, Ecumenopolis, Habitat) should be selected.
  • Obtaining alien species with a different climate preference. This can be done by conquest, migration treaty, infiltrating a pre-FTL civilization, uplifting a pre-sapient species, certain events and offers or the Colonization - Stellaris Wiki (24) Slave Market. Empires can colonize with any species that has migration access to the empire, even if no pops of that species live on the empire's worlds, provided they have the Colonization Allowed species right.

Visual cues[edit | edit source]

Systems containing habitable worlds will have one or more planet icons that are either green, yellow, orange, red, or blue – depending on the habitability percentage and/or status of the planet(s) in question.

IconMeaning
Colonization - Stellaris Wiki (25)World is has at least Colonization - Stellaris Wiki (26)70% habitability for at least one species in the player's empire that can colonize
Colonization - Stellaris Wiki (27)World has Colonization - Stellaris Wiki (28)40–69% habitability for at least one species in the player's empire that can colonize
Colonization - Stellaris Wiki (29)World has below Colonization - Stellaris Wiki (30)40% habitability for all species in the player's empire that can colonize
Colonization - Stellaris Wiki (31)World is habitable but not surveyed
Colonization - Stellaris Wiki (32)World is currently being terraformed
Colonization - Stellaris Wiki (33)World has the Colonization - Stellaris Wiki (34)Colonization - Stellaris Wiki (35) Terraforming Candidate modifier

Planets with an anomaly or a primitive civilization cannot be colonized.

Improving habitability[edit | edit source]

Aside from changing climate preference, there are also various other methods for improving habitability:

SourceHabitability (empire)
Colonization - Stellaris Wiki (36) Ecological Protection resolution 5+15%
Colonization - Stellaris Wiki (37) Environmental Diversification tradition+10%
Colonization - Stellaris Wiki (38) Sanctum of the Composer building+10%
Colonization - Stellaris Wiki (39) Ecological Protection resolution 4+10%
Colonization - Stellaris Wiki (40) Ecological Protection resolution 3+5%
Colonization - Stellaris Wiki (41) Ascetic civic+5%
Colonization - Stellaris Wiki (42) Atmospheric Filtering technology+5%
Colonization - Stellaris Wiki (43) Hostile Environment Adaptation technology+5%
Colonization - Stellaris Wiki (44) Foreign Soil Enrichment technology+5%
Colonization - Stellaris Wiki (45) Eco-Integration Studies technology+5%
Colonization - Stellaris Wiki (46) Integrated Cybernetics technology+5%
Colonization - Stellaris Wiki (47) Conquer Nature agenda+5%
Colonization - Stellaris Wiki (48) Industrial Development resolution 1−2%
Colonization - Stellaris Wiki (49) Industrial Development resolution 2−5%
Colonization - Stellaris Wiki (50) Industrial Development resolution 3−10%
Colonization - Stellaris Wiki (51) Industrial Development resolution 4−20%
Colonization - Stellaris Wiki (52) Industrial Development resolution 5−25%
SourceHabitability (species)
Colonization - Stellaris Wiki (53) Mechanical trait+200%
Colonization - Stellaris Wiki (54) Machine trait+200%
Colonization - Stellaris Wiki (55) Lithoid trait+50%
Colonization - Stellaris Wiki (56) Nivlac trait+50%
Colonization - Stellaris Wiki (57) Extradimensional trait+50%
Colonization - Stellaris Wiki (58) Robust trait+30%
Colonization - Stellaris Wiki (59) Excessive Endurance trait+30%
Colonization - Stellaris Wiki (60) Exotic Metabolism trait+25%
Colonization - Stellaris Wiki (61) Cybernetic trait+20%
Colonization - Stellaris Wiki (62) Clone Soldier Ascendant trait+20%
Colonization - Stellaris Wiki (63) Extremely Adaptive trait+20%
Colonization - Stellaris Wiki (64) Spliced Adaptability trait+20%
Colonization - Stellaris Wiki (65) Plasmic trait+15%
Colonization - Stellaris Wiki (66) Adaptive trait+10%
Colonization - Stellaris Wiki (67) Starborn trait+10%
Colonization - Stellaris Wiki (68) Stargazer trait+10%
Colonization - Stellaris Wiki (69) Bioadaptability trait+5%
Colonization - Stellaris Wiki (70) Nonadaptive trait−10%

Terraforming[edit | edit source]

Terraforming is the act of changing the planet classification of a planet in order to make it more Habitable for the empire's species. Terraforming technologies requires significant Colonization - Stellaris Wiki (71) society research to unlock, and each terraforming project requires large investments of Colonization - Stellaris Wiki (72) energy and Colonization - Stellaris Wiki (73) time.

The first time a planet is terraformed, there's a chance of triggering a terraforming event. Terraformed planets cannot receive colony events.

A planet must be surveyed and within the empire's borders to be terraformed. It is possible to terraform inhabited planets if the empire has the Colonization - Stellaris Wiki (74) Ecological Adaptation technology. Doing so inflicts a Colonization - Stellaris Wiki (75)−20% happiness penalty on the planet for the duration of the process.

Only the following terraformings are possible:

Original climateNew climateColonization - Stellaris Wiki (76) CostColonization - Stellaris Wiki (77) YearsRequirements
Colonization - Stellaris Wiki (78)Colonization - Stellaris Wiki (79)Colonization - Stellaris Wiki (80) FrozenColonization - Stellaris Wiki (81)Colonization - Stellaris Wiki (82)Colonization - Stellaris Wiki (83) Frozen20005Colonization - Stellaris Wiki (84) Terrestrial Sculpting technology
Colonization - Stellaris Wiki (85)Colonization - Stellaris Wiki (86)Colonization - Stellaris Wiki (87) DryColonization - Stellaris Wiki (88)Colonization - Stellaris Wiki (89)Colonization - Stellaris Wiki (90) Dry
Colonization - Stellaris Wiki (91)Colonization - Stellaris Wiki (92)Colonization - Stellaris Wiki (93) WetColonization - Stellaris Wiki (94)Colonization - Stellaris Wiki (95)Colonization - Stellaris Wiki (96) Wet
Colonization - Stellaris Wiki (97)Colonization - Stellaris Wiki (98)Colonization - Stellaris Wiki (99) FrozenColonization - Stellaris Wiki (100)Colonization - Stellaris Wiki (101)Colonization - Stellaris Wiki (102) Dry or Colonization - Stellaris Wiki (103)Colonization - Stellaris Wiki (104)Colonization - Stellaris Wiki (105) Wet500010
Colonization - Stellaris Wiki (106)Colonization - Stellaris Wiki (107)Colonization - Stellaris Wiki (108) DryColonization - Stellaris Wiki (109)Colonization - Stellaris Wiki (110)Colonization - Stellaris Wiki (111) Frozen or Colonization - Stellaris Wiki (112)Colonization - Stellaris Wiki (113)Colonization - Stellaris Wiki (114) Wet
Colonization - Stellaris Wiki (115)Colonization - Stellaris Wiki (116)Colonization - Stellaris Wiki (117) WetColonization - Stellaris Wiki (118)Colonization - Stellaris Wiki (119)Colonization - Stellaris Wiki (120) Frozen or Colonization - Stellaris Wiki (121)Colonization - Stellaris Wiki (122)Colonization - Stellaris Wiki (123) Dry
Colonization - Stellaris Wiki (124) BarrenColonization - Stellaris Wiki (125)Colonization - Stellaris Wiki (126)Colonization - Stellaris Wiki (127) Dry500010
  • Colonization - Stellaris Wiki (128) Climate Restoration technology
  • Colonization - Stellaris Wiki (129)Colonization - Stellaris Wiki (130) Terraforming Candidate modifier
Colonization - Stellaris Wiki (131)Colonization - Stellaris Wiki (132)Colonization - Stellaris Wiki (133) Wet1000015
Colonization - Stellaris Wiki (134)Colonization - Stellaris Wiki (135)Colonization - Stellaris Wiki (136) Frozen1500020
Colonization - Stellaris Wiki (137) Barren (Cold)Colonization - Stellaris Wiki (138)Colonization - Stellaris Wiki (139)Colonization - Stellaris Wiki (140) Frozen500010
Colonization - Stellaris Wiki (141)Colonization - Stellaris Wiki (142)Colonization - Stellaris Wiki (143) Wet1000015
Colonization - Stellaris Wiki (144)Colonization - Stellaris Wiki (145)Colonization - Stellaris Wiki (146) Dry1500020
Colonization - Stellaris Wiki (147) NaniteAny regular climate10001
Colonization - Stellaris Wiki (148) FrozenColonization - Stellaris Wiki (149) Ocean1250025
  • Colonization - Stellaris Wiki (150) Climate Restoration technology
  • Colonization - Stellaris Wiki (151)Colonization - Stellaris Wiki (152) Frozen Terraforming Candidate modifier
  • Colonization - Stellaris Wiki (153) Hydrocentric ascension perk
Colonization - Stellaris Wiki (154) TombAny regular climate1000020Colonization - Stellaris Wiki (155) Climate Restoration technology
Colonization - Stellaris Wiki (156) Hive
Colonization - Stellaris Wiki (157) Machine
All regular climatesColonization - Stellaris Wiki (158) Gaia750010Colonization - Stellaris Wiki (159) World Shaper ascension perk
Colonization - Stellaris Wiki (160) Tomb1250025
Colonization - Stellaris Wiki (161)Colonization - Stellaris Wiki (162) Barren
  • Colonization - Stellaris Wiki (163) World Shaper ascension perk
  • Colonization - Stellaris Wiki (164)Colonization - Stellaris Wiki (165) Terraforming Candidate modifier
Any habitableColonization - Stellaris Wiki (166) Hive1000020Colonization - Stellaris Wiki (167) Hive Worlds ascension perk
Colonization - Stellaris Wiki (168)Colonization - Stellaris Wiki (169) Barren
  • Colonization - Stellaris Wiki (170) Hive Worlds ascension perk
  • Colonization - Stellaris Wiki (171)Colonization - Stellaris Wiki (172) Terraforming Candidate modifier
Any habitableColonization - Stellaris Wiki (173) MachineColonization - Stellaris Wiki (174) Machine Worlds ascension perk
Colonization - Stellaris Wiki (175)Colonization - Stellaris Wiki (176) Barren
  • Colonization - Stellaris Wiki (177) Machine Worlds ascension perk
  • Colonization - Stellaris Wiki (178)Colonization - Stellaris Wiki (179) Terraforming Candidate modifier
Colonization - Stellaris Wiki (180) ToxicAny habitable except Colonization - Stellaris Wiki (181) Continental1000010
  • Colonization - Stellaris Wiki (182) Detox ascension perk
  • Colonization - Stellaris Wiki (183) Climate Restoration technology
  • Colonization - Stellaris Wiki (184)Colonization - Stellaris Wiki (185) Toxic Terraforming Candidate modifier
Colonization - Stellaris Wiki (186) Continental15
All regular climatesColonization - Stellaris Wiki (187) TombColonization - Stellaris Wiki (188) 1000
Colonization - Stellaris Wiki (189) 100
Colonization - Stellaris Wiki (190) 100
10
  • Colonization - Stellaris Wiki (191)Colonization - Stellaris Wiki (192) Relentless Industrialists
  • Colonization - Stellaris Wiki (193) For Science! Industrialism policy
Colonization - Stellaris Wiki (194) GaiaColonization - Stellaris Wiki (195) 2500
Colonization - Stellaris Wiki (196) 200
Colonization - Stellaris Wiki (197) 200
15
Colonization - Stellaris Wiki (198) Barren1250025
  • Colonization - Stellaris Wiki (199)Colonization - Stellaris Wiki (200) Relentless Industrialists
  • Colonization - Stellaris Wiki (201) For Science! Industrialism policy
  • Colonization - Stellaris Wiki (202) Climate Restoration technology
  • Colonization - Stellaris Wiki (203)Colonization - Stellaris Wiki (204) Terraforming Candidate modifier

The following Colonization - Stellaris Wiki (205)Colonization - Stellaris Wiki (206) planet modifiers are always removed when terraforming a planet:

  • Colonization - Stellaris Wiki (207)Colonization - Stellaris Wiki (208) Bleak
  • Colonization - Stellaris Wiki (209)Colonization - Stellaris Wiki (210) Irradiated
  • Colonization - Stellaris Wiki (211)Colonization - Stellaris Wiki (212) Hazardous Weather
  • Colonization - Stellaris Wiki (213)Colonization - Stellaris Wiki (214) Hostile Fauna
  • Colonization - Stellaris Wiki (215)Colonization - Stellaris Wiki (216) Wild Storms
  • Colonization - Stellaris Wiki (217)Colonization - Stellaris Wiki (218)Second Home

If the planet is being terraformed into either a Colonization - Stellaris Wiki (219) Machine or Colonization - Stellaris Wiki (220) Hive World the following modifiers are also removed:

  • Colonization - Stellaris Wiki (221)Colonization - Stellaris Wiki (222) Atmospheric Hallucinogen
  • Colonization - Stellaris Wiki (223)Colonization - Stellaris Wiki (224) Atmospheric Aphrodisiac
  • Colonization - Stellaris Wiki (225)Colonization - Stellaris Wiki (226) Lush
  • Colonization - Stellaris Wiki (227)Colonization - Stellaris Wiki (228) Natural Beauty

If the planet being terraformed was a Colonization - Stellaris Wiki (229) Toxic World, the following blockers will be created:

  • Colonization - Stellaris Wiki (230) Poisonous Algae
  • Colonization - Stellaris Wiki (231) Rotten Soil
  • Colonization - Stellaris Wiki (232) Tainted Snowcaps
  • Colonization - Stellaris Wiki (233) Unpleasant Atmosphere
  • Colonization - Stellaris Wiki (234) Venomous Insects

Some planet modifiers make planet unable to be terraformed by standard methods:

  • Unstable Tectonics
  • Molten Mineral Rivers

If the planet is terraformed into a Colonization - Stellaris Wiki (235) Machine World any Colonization - Stellaris Wiki (236) Pops on the planet without the Colonization - Stellaris Wiki (237) Cybernetic, Colonization - Stellaris Wiki (238) Mechanical, or Colonization - Stellaris Wiki (239) Machine traits are all killed and an Colonization - Stellaris Wiki (240) Organic Slurry deposit is added.

When and if terraforming a planet to Hive or Machine World, keep in mind that all planetary features, excluding a few rare ones that give access to rare resources, will always be removed.

Alternative terraforming methods[edit | edit source]

In addition to the regular terraforming mechanics above, certain events, special projects, decisions, or other actions can change a planet's classification. The following is a partial list:

  • Colonization - Stellaris Wiki (241) Armageddon bombardment: if the last pop is killed, the planet becomes a Colonization - Stellaris Wiki (242) Tomb World.
  • Colonization - Stellaris Wiki (243) Javorian Pox bombardment: if the last pop is killed, the planet becomes a Colonization - Stellaris Wiki (244) Tomb World. This does not kill Colonization - Stellaris Wiki (245)Colonization - Stellaris Wiki (246) robotic pops.
  • Colonization - Stellaris Wiki (247) Deluge Machine Colossus: all pops without the Colonization - Stellaris Wiki (248) Aquatic trait are killed and the planet is terraformed into an Colonization - Stellaris Wiki (249) Ocean World. Owned planets can be targeted. If any pops remain, the perpetrator gains ownership of the planet if not already owned.
  • Toxic God Colossus: all pops are killed, all deposits and buildings are removed, and the planet is terraformed into a Colonization - Stellaris Wiki (250) Toxic World. If the planet was previously habitable it will have the Colonization - Stellaris Wiki (251)Colonization - Stellaris Wiki (252) Toxic Terraforming Candidate modifier.
  • The Worm can terraform all planets and moons in the empire's capital system, habitable and uninhabitable alike, into Colonization - Stellaris Wiki (253) Tomb Worlds; only Colonization - Stellaris Wiki (254) Gas Giants, Colonization - Stellaris Wiki (255) Relic Worlds, and Colonization - Stellaris Wiki (256) Ecumenopolises are spared. Moreover, the climate preference of every pop living on those planets will be changed to Colonization - Stellaris Wiki (257) Tomb World climate preference.
  • Colonization - Stellaris Wiki (258) Gaia Seeders: Colonization - Stellaris Wiki (259)Colonization - Stellaris Wiki (260) Idyllic Bloom empires can build special buildings that will terraform the world into a Colonization - Stellaris Wiki (261) Gaia world. They can also build a holding on subjects' worlds to terraform those worlds.
  • Every activation of Colonization - Stellaris Wiki (262) The Last Baol relic allows one use of the Colonization - Stellaris Wiki (263) Nu-Baol Life Seeding planetary decision that terraforms any colonized planet into aColonization - Stellaris Wiki (264) Gaia World in 720 days and additionally creates 4 Baol plantoid pops.
  • Colonization - Stellaris Wiki (265)Colonization - Stellaris Wiki (266) Relentless Industrialists can build Colonization - Stellaris Wiki (267) Coordinated Fulfillment Center and Colonization - Stellaris Wiki (268) Universal Productivity Alignment Facility buildings which terraform planets into Colonization - Stellaris Wiki (269) Tomb Worlds over time. The first time triggers the Environmental Deterioration situation; if the situation reaches maximum, the planet turns into a Tomb World. After the situations ends, Industrialism policy is unlocked. If the policy is set to Colonization - Stellaris Wiki (270) Full Steam Ahead or Colonization - Stellaris Wiki (271) For Science!, next planets with a Colonization - Stellaris Wiki (272) Coordinated Fulfillment Center will be turned into Colonization - Stellaris Wiki (273) Tomb Worlds in 30 years and planets with a Colonization - Stellaris Wiki (274) Universal Productivity Alignment Facility will turn into Colonization - Stellaris Wiki (275) Tomb Worlds in 15 years, this time without any warning. Only choosing Colonization - Stellaris Wiki (276) Cleanup policy stops this effect.
  • The science ship used by the Astrocreator Azaryn legendary paragon has the ability to terraform 3 planets into Colonization - Stellaris Wiki (277) Gaia Worlds with the Colonization - Stellaris Wiki (278)Colonization - Stellaris Wiki (279) Overgrowth modifier at the cost of Colonization - Stellaris Wiki (280)10000 Energy and 10 years. Colonization - Stellaris Wiki (281) Barren Worlds, even without Terraforming Candidate modifier, can be terraformed too but the time is increased to 25 years. The science ship merely starts the process and does not have to stay there.

Cost reduction & speed[edit | edit source]

Colonization - Stellaris Wiki (282) Terraforming cost and Colonization - Stellaris Wiki (283) speed can be affected by the following:

SourceColonization - Stellaris Wiki (284) CostColonization - Stellaris Wiki (285) SpeedDLC
Colonization - Stellaris Wiki (286) World Shaper ascension perk−25%
Colonization - Stellaris Wiki (287) Hydrocentric−25% to OceanColonization - Stellaris Wiki (288)
Colonization - Stellaris Wiki (289) Secrets of the Baol empire modifier−15%Colonization - Stellaris Wiki (290)
Colonization - Stellaris Wiki (291) Shallarian Terraforming Knowledge empire modifier−10%+20%Colonization - Stellaris Wiki (292)
Colonization - Stellaris Wiki (293) Mask of Transformation empire modifier−10%+10%
Colonization - Stellaris Wiki (294) Terraforming Gases edict+50%
Colonization - Stellaris Wiki (295) Exotic Gases Shortages situation−20% per stage
Colonization - Stellaris Wiki (296) Ecological Protection resolution 4+25%Colonization - Stellaris Wiki (297)
Colonization - Stellaris Wiki (298) Ecological Protection resolution 5+100%Colonization - Stellaris Wiki (299)
Colonization - Stellaris Wiki (300) Cartographer I on council+10%Colonization - Stellaris Wiki (301)
Colonization - Stellaris Wiki (302) Cartographer II on council+25%Colonization - Stellaris Wiki (303)
Colonization - Stellaris Wiki (304) Cartographer III on council+33%Colonization - Stellaris Wiki (305)

Colony ships[edit | edit source]

Colony ships allow an empire to settle habitable planets or megastructures in owned systems. When ordering the construction of a colony ship, the player is given the option of choosing the species or sub-species of the Colonization - Stellaris Wiki (306) pop(s) that will be sent to the new colony. Species require the Colonization - Stellaris Wiki (307) Colonization Allowed species rights to be selected for new colony ships. Pops are neither consumed nor transported in this process. Once constructed, the colony ship may be sent to any habitable world within an owned system to start a colony. Colony ships take one year to build and their upkeep cost is maintained throughout the whole colonization process. Colony ships can also be built through the interface of the planet to be colonized, which automatically queues the colonization order as long as the path is not blocked.

The cost of a colony ship depends mainly on the empire's primary species class and governing authority.

Primary speciesColonization - Stellaris Wiki (308)Colonization - Stellaris Wiki (309)Colonization - Stellaris Wiki (310)Colonization - Stellaris Wiki (311)Colonization - Stellaris Wiki (312)Colonization - Stellaris Wiki (313)Colonization - Stellaris Wiki (314)
Biological
  • Colonization - Stellaris Wiki (315)200 Alloys
  • Colonization - Stellaris Wiki (316)200 Food
  • Colonization - Stellaris Wiki (317)200 Consumer Goods
  • Colonization - Stellaris Wiki (318)200 Alloys
  • Colonization - Stellaris Wiki (319)500 Food
  • Colonization - Stellaris Wiki (320)50 Alloys
  • Colonization - Stellaris Wiki (321)1000 Food
Colonization - Stellaris Wiki (322) Lithoid
  • Colonization - Stellaris Wiki (323)200 Alloys
  • Colonization - Stellaris Wiki (324)200 Minerals
  • Colonization - Stellaris Wiki (325)200 Consumer Goods
  • Colonization - Stellaris Wiki (326)200 Alloys
  • Colonization - Stellaris Wiki (327)500 Minerals
  • Colonization - Stellaris Wiki (328)50 Alloys
  • Colonization - Stellaris Wiki (329)500 Minerals
  • Colonization - Stellaris Wiki (330)500 Food
Colonization - Stellaris Wiki (331)Colonization - Stellaris Wiki (332) RobotColonization - Stellaris Wiki (333)400 AlloysColonization - Stellaris Wiki (334)Colonization - Stellaris Wiki (335)

The Colonization - Stellaris Wiki (336) Frontier Spirit ruler trait reduces the cost of colony ships by −35%.

Alternative colony ships[edit | edit source]

Colonization - Stellaris Wiki (337)

Meteorite Colony Ship

In addition to regular colony ships, empires with the Colonization - Stellaris Wiki (338) Corporate Dominion or Colonization - Stellaris Wiki (339) Private Prospectors civics can also construct Private Colony Ships, which cost Colonization - Stellaris Wiki (340)500 energy instead.

Similarly, empires with the Colonization - Stellaris Wiki (341) Calamitous Birth origin can also construct Lithoid Meteorites, which cost Colonization - Stellaris Wiki (342)500 minerals instead, have no upkeep cost, and take only 150 days to build. Lithoid Meteorites also have a much faster sublight speed than regular colony ships. A planet colonized by a lithoid meteorite gains two Buried Lithoids blockers and the Colonization - Stellaris Wiki (343)Colonization - Stellaris Wiki (344)Lithoid Crater modifier.

Colony development[edit | edit source]

When a Colony Ship lands on a planet, a period of initial development will occur during which a colony is extremely vulnerable: just a few days of orbital bombardment will wipe it out completely and the new colony will not produce any resources nor will pops grow on the world. It is possible to remove Colonization - Stellaris Wiki (345) blockers while the colony is developing, however their clearance cannot be cancelled or reordered until the colony is fully established. Once the colony has been successfully established, it will have a tier 1 capital building and a single pop of the species selected for the colony ship. It is then possible to develop the planet by constructing Colonization - Stellaris Wiki (346) districts and Colonization - Stellaris Wiki (347) buildings.

The Colonization - Stellaris Wiki (348)Colonization Fever tradition and the Colonization - Stellaris Wiki (349) Yuht Cryo Core relic each increase the number of initial pops on a new colony by +1. Colonization - Stellaris Wiki (350) Machine Intelligence empires' colonies also start with +1 initial pop.

The initial development period lasts about 2 years and 10 months. Colony development speed can also be reduced by the following:

SourceColony development speed
Colonization - Stellaris Wiki (351) Evacuation Protocols edict+100%
Colonization - Stellaris Wiki (352) AI-controlled Colony Ships technology+50%
Colonization - Stellaris Wiki (353) Self-Aware Colony Ships technology+50%
Colonization - Stellaris Wiki (354) Ceramo-Metal Infrastructure technology+25%
Colonization - Stellaris Wiki (355) Durasteel Infrastructure technology+25%
Colonization - Stellaris Wiki (356) Expansion tradition tree+25%
Colonization - Stellaris Wiki (357) Superior Colonies agenda+25%
Colonization - Stellaris Wiki (358) Expansionist diplomatic stance+15%

References[edit | edit source]

Game concepts

ExplorationExplorationFTLUnique systemsL-ClusterPre-FTL speciesFallen empireSpaceborne aliensEnclavesGuardiansMaraudersCaravaneers
Celestial bodiesCelestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
DiscoveryDiscoveryAnomalyArchaeological siteAstral riftRelics
SpeciesSpeciesTraitsPopulationPop modificationSpecies rightsEthicsLeader
GovernanceEmpireOriginGovernmentCivicsPoliciesEdictsFactionsTechnologyTraditionsSituations
EconomyResourcesPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
DiplomacyDiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
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OthersEventsThe ShroudPreset empiresAI playersEaster eggsModifiers
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