Dragon's Breath (2024)

{{Extension DPL}}<ul><li>[[Door|Door]]<br/>{{About|the block|the music track|Minecraft - Volume Alpha}}{{See also|Trapdoor}}{{Block| image = <gallery>Iron Door.png|Java EditionIron Door BE.png|Bedrock Edition</gallery>| extratext = View [[#Gallery|all renders]]| transparent = Partial| light = No| tntres = {{Blast resistance values|Wooden Door}} <small>(Wood)</small><br>{{Blast resistance values|Iron Door|Copper Door}}<small> (Iron)</small>| hardness = {{Hardness values|Wooden Door}} <small>(Wood)</small><br>{{Hardness values|Iron Door|Copper Door}}<small> (Iron)</small>| tool = axe| tool2 = wooden pickaxe| renewable = Yes| stackable = Yes (64)| flammable = No| lavasusceptible = '''Overworld wood''': Yes<br>'''Nether wood''','''iron''','''copper''': No}}A '''door''' is a block that can be used as a barrier that can be opened by hand or with [[redstone]].== Obtaining ==Doors can be found in any Overworld biome, and can also be crafted from any type of [[wood]] as well as materials found in [[the Nether]]. Some have built-in openings that are useful for determining the time of day.=== Breaking ===Wooden doors can be broken with anything, but [[axe]]s are fastest. An iron door can be broken with anything if the top half of the door is broken.<ref>{{bug|MC-189739}}</ref><ref>{{bug|MCPE-126620}}</ref> All doors drop themselves if they no longer have a block beneath them that can support them.{{breaking row|Oak Door, Spruce Door, Birch Door, Jungle Door, Acacia Door, Dark Oak Door, Mangrove Door, Cherry Door, Bamboo Door, Crimson Door, Warped Door; Iron Door|textTrim=Door|Axe;Pickaxe|;|item=1;1|link=none;none}}A door is removed and drops itself as an item:* if the block beneath the door is moved, removed, or destroyed* if a [[piston]] tries to push the door (trying to pull a door does nothing) or moves a block into its space=== Natural generation ===Doors generate in some generated structures, forming the entrances to the majority of buildings. Doors do not generate in [[zombie village]]s.;{{BlockSprite|Oak Door|text=Oak}}Oak doors generate as part of:* Plains [[village]]s* [[Stronghold]]s* Right-side-up [[shipwreck]]s;{{BlockSprite|Spruce Door|text=Spruce}}Spruce doors generate as part of:* Taiga, snowy tundra and snowy taiga [[village]]s* Right-side-up [[shipwreck]]s;{{BlockSprite|Jungle Door|text=Jungle}}Jungle doors generate as part of:* Desert [[village]]s* Right-side-up [[shipwreck]]s;{{BlockSprite|Acacia Door|text=Acacia}}Acacia doors generate as part of:* Savanna [[village]]s<!-- * Right-side-up [[shipwreck]]s{{only|BE}}{{need testing}} -->;{{BlockSprite|Dark Oak Door|text=Dark oak}}Dark oak doors generate as part of:* Master bedroom closets in [[woodland mansion]]s* Right-side-up [[shipwreck]]s;{{BlockSprite|Iron Door|text=Iron}}Iron doors generate as part of:* Prison rooms in [[woodland mansion]]s* [[Stronghold]]s with a stone [[button]] to open{{only|JE}}=== Crafting ==={{Crafting|head=1|name=[[Wood Door]]|A1= Matching Planks|B1= Matching Planks|A2= Matching Planks|B2= Matching Planks|A3= Matching Planks|B3= Matching Planks|Output= Matching wood Door,3|type= Redstone}}{{Crafting|A1= Iron Ingot|B1= Iron Ingot|A2= Iron Ingot|B2= Iron Ingot|A3= Iron Ingot|B3= Iron Ingot|Output= Iron Door,3|type= Redstone|foot=1}}== Usage ==Wooden doors can be opened and closed by players, [[villager]]s, [[wandering trader]]s{{only|bedrock|short=1}}<!--Wandering traders cannot open doors in java edition. -->, [[vindicator]]s{{only|java|short=1}}, and [[piglin]]s. Wooden doors can be broken by all variants of [[zombie]]s (except [[drowned]]) and [[vindicator]]s in Hard difficulty.Iron doors can be opened only with redstone power.=== Placement ===Doors must be "attached" to a block beneath them. To place a door, {{control|use}} a door item while pointing at the top of the block it should be attached to. A door can be attached to:* the '''top''' of any full solid [[opaque]] block ([[stone]], [[dirt]], [[blocks of gold]], etc.)* the '''top''' of an upside-down [[slab]] or upside-down [[stairs]]* the '''top''' of a [[slime block]] or downward-facing [[piston]]More information about placement on transparent blocks can be found at [[Opacity/Placement]].When placed, a door occupies the side of the block facing the player, or behind a player if placed in the player's own space.By default, a door's "hinge" appears on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side{{only|java}}, but the hinge is forced to other side by:* Placing a door besides another door (creating a double door where both doors open away from each other)* Placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block.=== Behavior ===[[Water]] and [[lava]] flow around doors. Lava can create [[fire]] in air blocks next to wooden doors as if the wooden doors were flammable, but the doors do not burn (and cannot be burned by other methods either, except throwing them into lava).[[Mob]]s can spawn in a space occupied by a door.The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.When placed using the {{cmd|setblock}} command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.=== Barrier ===A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.{{IN|Java}}, doors provide a breathable space if placed underwater. {{IN|bedrock}}, doors in water source blocks are [[waterlogging|waterlogged]] and do not displace water source blocks.Doors are 0.1875 ({{frac|3|16}}) blocks thick (0.1825 {{in|bedrock}}). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,<ref>{{bug|MC-54255}} – "You can stand on the bottom block of a door, allowing you to climb it like a ladder" resolved as "Won't Fix"</ref> in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.To open or close a wooden door, use the {{control|use|text=Use Item/Place Block}} [[control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors do not push entities the way that pistons do.[[Villager]]s, [[wandering trader]]s,{{only|bedrock|short=1}} [[vindicator]]s{{only|java|short=1}}, [[piglin]]s and [[piglin brute]]s can open and close wooden doors when pathfinding.Some [[zombie]]s can break wooden doors in [[Hard]] [[difficulty]]. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a [[raid]] in [[Normal]] and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. Some vindicators may sometimes open a wooden door instead of breaking it.{{only|java}} Both zombies and vindicators attempt to break wooden doors only when in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open).Iron doors can be opened only with redstone power (a [[button]], a [[redstone circuit]], etc.). Any mob can activate an iron door by stepping on a pressure plate or by triggering a tripwire.=== Redstone component ==={{see also|Redstone circuit}}Both wood and iron doors can be controlled with redstone power.A door is a redstone [[mechanism component]] and can be activated by:* an adjacent active '''[[power component]]''', including above or below: for example, a [[redstone torch]], a [[block of redstone]], a [[daylight sensor]], etc.* an adjacent '''powered block''' (for example, a block with an active redstone torch under it), including above or below* a powered '''[[redstone comparator]]''' or '''[[redstone repeater]]''' facing the door* powered '''[[redstone dust]]''' configured to point at the door or a directionless "dot" next to it; a door is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction.All methods of activating a door can be applied to either the top or bottom parts of a door.When activated, a door immediately rotates around its hinge side to its open state. When deactivated, a door immediately returns to its closed state.An activated wood door can still be closed by a player or villager and does not re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).=== Fuel ===Overworld wooden doors can be used as a [[Smelting#Fuel|fuel]] in [[furnace]]s, smelting 1 item per door.=== Note blocks ===Wooden doors can be placed under [[note block]]s to produce "bass" sound.== Sounds ===== Generic ======= Iron ===={{Sound table/Block/Metal}}==== Normal wood ===={{Sound table/Block/Wood}}==== Cherry wood ===={{Sound table/Block/Cherry wood}}==== Bamboo wood ===={{Sound table/Block/Bamboo wood}}==== Nether wood ===={{Sound table/Block/Nether wood}}=== Unique ==={{el|java}}:{{Sound table|sound=Iron Door open1.ogg|sound2=Iron Door open2.ogg|sound3=Iron Door open3.ogg|sound4=Iron Door open4.ogg|subtitle=Door creaks|source=block|description=When an iron door opens|id=block.iron_door.open|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Iron Door close1.ogg|sound2=Iron Door close2.ogg|sound3=Iron Door close3.ogg|sound4=Iron Door close4.ogg|subtitle=Door creaks|source=block|description=When an iron door closes|id=block.iron_door.close|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Wooden Door open3.ogg|sound2=Wooden Door open4.ogg|subtitle=Door creaks|source=block|description=When a wooden door opens|id=block.wooden_door.open|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Wooden Door close2.ogg|sound2=Wooden Door close5.ogg|sound3=Wooden Door close6.ogg|subtitle=Door creaks|source=block|description=When a wooden door closes|id=block.wooden_door.close|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|rowspan=2|sound=Cherry door toggle1.ogg|sound2=Cherry door toggle2.ogg|sound3=Cherry door toggle3.ogg|sound4=Cherry door toggle4.ogg|subtitle=Door creaks|source=block|description=When a cherry wood door opens|id=block.cherry_wood_door.open|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|subtitle=Door creaks|source=block|description=When a cherry wood door closes|id=block.cherry_wood_door.close|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|rowspan=2|sound=Bamboo Door toggle1.ogg|sound2=Bamboo Door toggle2.ogg|sound3=Bamboo Door toggle3.ogg|sound4=Bamboo Door toggle4.ogg|subtitle=Door creaks|source=block|description=When a bamboo wood door opens|id=block.bamboo_wood_door.open|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|subtitle=Door creaks|source=block|description=When a bamboo wood door closes|id=block.bamboo_wood_door.close|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|rowspan=2|sound=Nether Door toggle1.ogg|sound2=Nether Door toggle2.ogg|sound3=Nether Door toggle3.ogg|sound4=Nether Door toggle4.ogg|subtitle=Door creaks|source=block|description=When a Nether wood door opens|id=block.nether_wood_door.open|translationkey=subtitles.block.door.toggle|volume=1.0|pitch=0.9-1.0|distance=16}}{{Sound table|subtitle=Door creaks|source=block|description=When a Nether wood door closes|id=block.nether_wood_door.close|translationkey=subtitles.block.door.toggle|volume=1.0|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Zombie hit wood1.ogg|sound2=Zombie hit wood2.ogg|sound3=Zombie hit wood3.ogg|sound4=Zombie hit wood4.ogg|subtitle=Door shakes|source=hostile|description=When a [[zombie]] attacks a door|id=entity.zombie.attack_wooden_door|translationkey=subtitles.entity.zombie.attack_wooden_door|volume=2.0|pitch=0.8-1.2|distance=16}}{{Sound table|sound=Zombie hit metal1.ogg|sound2=Zombie hit metal2.ogg|sound3=Zombie hit metal3.ogg|subtitle=Block broken <ref group=sound name=ironsubtitle>{{Bug|MC-226770}}</ref>|source=None|description=''Unused sound event''<ref group=sound>{{bug|MC-218122}}</ref>|id=entity.zombie.attack_iron_door|translationkey=subtitles.block.generic.break|translationkeynote=<ref group=sound name=ironsubtitle/>|volume=''None''|pitch=''None''|distance=''None''}}{{Sound table|sound=Zombie breaks door.ogg|subtitle=Door breaks|source=hostile|description=When a zombie breaks a door|id=entity.zombie.break_wooden_door|translationkey=subtitles.entity.zombie.break_wooden_door|volume=2.0|pitch=0.8-1.2|distance=16|foot=1}}{{el|bedrock}}:{{Sound table|type=bedrock|sound=Iron Door open1.ogg|sound2=Iron Door open2.ogg|sound3=Iron Door open3.ogg|sound4=Iron Door open4.ogg|source=block|description=When an iron door opens|id=open.iron_door|volume=0.9|pitch=0.9-1.0}}{{Sound table|sound=Iron Door close1.ogg|sound2=Iron Door close2.ogg|sound3=Iron Door close3.ogg|sound4=Iron Door close4.ogg|source=block|description=When an iron door closes|id=close.iron_door|volume=0.9|pitch=0.9-1.0}}{{Sound table|sound=Wooden Door open3.ogg|sound2=Wooden Door open4.ogg|source=block|description=When a wooden door opens|id=open.wooden_door|volume=0.9|pitch=0.9-1.0}}{{Sound table|sound=Wooden Door close2.ogg|sound2=Wooden Door close5.ogg|sound3=Wooden Door close6.ogg|source=block|description=When a wooden door closes|id=close.wooden_door|volume=0.9|pitch=0.9-1.0}}{{Sound table|rowspan=2|sound=Cherry door toggle1.ogg|sound2=Cherry door toggle2.ogg|sound3=Cherry door toggle3.ogg|sound4=Cherry door toggle4.ogg|source=block|description=When a cherry wood door opens|id=open.cherry_wood_door|volume=1.0|pitch=0.9-1.0}}{{Sound table|source=block|description=When a cherry wood door closes|id=close.cherry_wood_door|volume=1.0|pitch=0.9-1.0}}{{Sound table|rowspan=2|sound=Bamboo Door toggle1.ogg|sound2=Bamboo Door toggle2.ogg|sound3=Bamboo Door toggle3.ogg|sound4=Bamboo Door toggle4.ogg|source=block|description=When a bamboo wood door opens|id=open.bamboo_wood_door|volume=0.9|pitch=0.9-1.0}}{{Sound table|source=block|description=When a bamboo wood door closes|id=close.bamboo_wood_door|volume=0.9|pitch=0.9-1.0}}{{Sound table|rowspan=2|sound=Nether Door toggle1.ogg|sound2=Nether Door toggle2.ogg|sound3=Nether Door toggle3.ogg|sound4=Nether Door toggle4.ogg|source=block|description=When a Nether wood door opens|id=open.nether_wood_door|volume=1.0|pitch=0.9-1.0}}{{Sound table|source=block|description=When a Nether wood door closes|id=close.nether_wood_door|volume=1.0|pitch=0.9-1.0}}{{Sound table|sound=Zombie hit wood1.ogg|sound2=Zombie hit wood2.ogg|sound3=Zombie hit wood3.ogg|sound4=Zombie hit wood4.ogg|source=hostile|description=While a zombie is breaking a wooden door|id=mob.zombie.wood|volume=1.0|pitch=1.0}}{{Sound table|sound=Zombie breaks door.ogg|source=hostile|description=When a zombie breaks a wooden door|id=mob.zombie.woodbreak|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Iron Door|spritetype=block|nameid=iron_door|blocktags=doors|itemtags=doors}}{{ID table|displayname=Oak Door|spritetype=block|nameid=oak_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Spruce Door|spritetype=block|nameid=spruce_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Birch Door|spritetype=block|nameid=birch_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Jungle Door|spritetype=block|nameid=jungle_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Acacia Door|spritetype=block|nameid=acacia_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Dark Oak Door|spritetype=block|nameid=dark_oak_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Mangrove Door|spritetype=block|nameid=mangrove_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Cherry Door|spritetype=block|nameid=cherry_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Bamboo Door|spritetype=block|nameid=bamboo_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Crimson Door|spritetype=block|nameid=crimson_door|blocktags=doors, non_flammable_wood, wooden_doors|itemtags=doors, non_flammable_wood, wooden_doors}}{{ID table|displayname=Warped Door|spritetype=block|nameid=warped_door|blocktags=doors, non_flammable_wood, wooden_doors|itemtags=doors, non_flammable_wood, wooden_doors|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showitemtags=y|firstcolumnname=Door|shownumericids=y|showforms=y|generatetranslationkeys=y|spritename=iron-door|displayname=Iron block|spritetype=block|nameid=iron_door|id=71|form=block|itemform=item.iron_door}}{{ID table|spritename=oak-door|displayname=Oak block|spritetype=block|nameid=wooden_door|id=64|form=block|itemform=item.wooden_door|translationkey=-}}{{ID table|spritename=spruce-door|displayname=Spruce block|spritetype=block|nameid=spruce_door|id=193|form=block|itemform=item.spruce_door|translationkey=-}}{{ID table|spritename=birch-door|displayname=Birch block|spritetype=block|nameid=birch_door|id=194|form=block|itemform=item.birch_door|translationkey=-}}{{ID table|spritename=jungle-door|displayname=Jungle block|spritetype=block|nameid=jungle_door|id=195|form=block|itemform=item.jungle_door|translationkey=-}}{{ID table|spritename=acacia-door|displayname=Acacia block|spritetype=block|nameid=acacia_door|id=196|form=block|itemform=item.acacia_door|translationkey=-}}{{ID table|spritename=dark-oak-door|displayname=Dark Oak block|spritetype=block|nameid=dark_oak_door|id=197|form=block|itemform=item.dark_oak_door|translationkey=-}}{{ID table|spritename=mangrove-door|displayname=Mangrove block|spritetype=block|nameid=mangrove_door|id=-493|form=block|itemform=item.mangrove_door|translationkey=-}}{{ID table|displayname=Cherry Door|spritetype=block|nameid=cherry_door|id=-531|itemtags=minecraft:door|translationkey=item.cherry_door.name}}{{ID table|displayname=Bamboo Door|spritetype=block|nameid=bamboo_door|id=-517|itemtags=minecraft:door|translationkey=item.bamboo_door.name}}{{ID table|spritename=crimson-door|displayname=Crimson block|spritetype=block|nameid=crimson_door|id=499|form=block|itemform=item.crimson_door}}{{ID table|spritename=warped-door|displayname=Warped block|spritetype=block|nameid=warped_door|id=500|form=block|itemform=item.warped_door}}{{ID table|spritename=iron-door|displayname=Iron item|spritetype=item|nameid=iron_door|id=372|form=item|itemtags=minecraft:door}}{{ID table|spritename=oak-door|displayname=Oak item|spritetype=item|nameid=wooden_door|id=359|form=item|itemtags=minecraft:door}}{{ID table|spritename=spruce-door|displayname=Spruce item|spritetype=item|nameid=spruce_door|id=553|form=item|itemtags=minecraft:door}}{{ID table|spritename=birch-door|displayname=Birch item|spritetype=item|nameid=birch_door|id=554|form=item|itemtags=minecraft:door}}{{ID table|spritename=jungle-door|displayname=Jungle item|spritetype=item|nameid=jungle_door|id=555|form=item|itemtags=minecraft:door}}{{ID table|spritename=acacia-door|displayname=Acacia item|spritetype=item|nameid=acacia_door|id=556|form=item|itemtags=minecraft:door}}{{ID table|spritename=dark-oak-door|displayname=Dark Oak item|spritetype=item|nameid=dark_oak_door|id=557|form=item|itemtags=minecraft:door}}{{ID table|spritename=mangrove-door|displayname=Mangrove item|spritetype=item|nameid=mangrove_door|id=641|form=item|itemtags=minecraft:door}}{{ID table|spritename=crimson-door|displayname=Crimson item|spritetype=item|nameid=crimson_door|id=616|form=item|itemtags=minecraft:door}}{{ID table|spritename=warped-door|displayname=Warped item|spritetype=item|nameid=warped_door|id=617|form=item|itemtags=minecraft:door|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Video ==Note: The videos do not mention or state Crimson, Warped, Bamboo, or Cherry doors, since the videos were uploaded before 1.16.<div style="text-align:center"><span style="display:inline-block">{{yt|7jlIQcbHFts}}</span><span style="display:inline-block">{{yt|CC6ujEdvzQY}}</span></div>== History ==''For a history of changes to textures and models for each block state, see [[/Asset history]]''{{History||3 June 2010|link=https://notch.tumblr.com/post/659506746/asynchronous-saving-and-loading-and-slightly-more|Notch states plans to implement doors.}}{{History|java infdev}}{{History||20100607|[[File:Oak Door JE1.png|32px]] [[File:Oak Door (Right) JE1.png|32px]] [[File:Oak Door (item) JE1.png|32px]] Added wooden doors.}}{{History||20100608|Doors have been given smarter rotation logic.}}{{History||20100611|[[File:Oak Door JE2.png|32px]] [[File:Oak Door (Right) JE2.png|32px]] The models of doors have been changed to use door bottom half texture on sides instead of the wooden [[planks]] texture.}}{{History||20100618|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]] The textures of doors have been changed.}}{{History||20100624|[[File:Oak Door (Right) JE4 BE1.png|32px]] The model of door with right hinge has been changed to mirror and use textures of door with left hinge.}}{{History|java alpha}}{{History||v1.0.1|[[File:Iron Door JE1 BE1.png|32px]] [[File:Iron Door (Right) JE1 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added iron doors.|[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of wooden doors in [[item]] form has been changed.|Doors can now be controlled by redstone power.}}{{History|java beta}}{{History||1.7|Punching the back face of a left-hinge oak or iron door or the front face of a right-hinge door, as well as destroying a door, would [[Java Edition placeholder texture uses|create]] particles using the [[Placeholder texture#Texture atlas blank spaces|block placeholder texture]].}}{{History||1.7.3|Doors no longer produce placeholder texture particles.}}{{History||1.8|snap=Pre-release|Doors now occur naturally in [[village]]s and [[stronghold]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 6|Wooden doors are now broken faster using an [[axe]].|Iron doors are broken much faster using a [[pickaxe]], and the [[mining]] speed is now [[tier]] dependent.}}{{History|||snap=RC1|The opening and closing [[sound]]s for doors have been changed.}}{{History||1.1|snap=11w47a|Double doors now open correctly.}}{{History||1.2.1|snap=12w05b|[[Villager]]s can now open and close doors.}}{{History|||snap=12w06a|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] Changed top model of door.|[[Zombie]]s can now break wooden doors.|Doors have been changed to properly detect if they are open or closed. Placing two [[pressure plate]]s directly in front of doors and stepping on them now opens them correctly.}}{{History|||snap=12w07a|Zombies can no longer break iron doors.}}{{History||1.4.2|snap=12w40a|Wooden doors can no longer be opened by attacking (left-click).}}{{History||1.8|snap=December 13, 2013|slink=https://twitter.com/jeb_/status/411425952338808832|[[Jens Bergensten|Jeb]] tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.}}{{History|||snap=14w02a|Doors are now stackable to 64.|The [[crafting]] recipes of doors now yield 3 doors instead of 1.}}{{History|||snap=14w10a|[[File:Oak Door JE5.png|32px]] [[File:Iron Door JE3.png|32px]] The models of doors have been changed.}}{{History|||snap=August 8, 2014|slink=https://twitter.com/TheMogMiner/status/497751889102905344|[[Ryan Holtz|TheMogMiner]] tweeted an image showing new types of [[wood]] doors.}}{{History|||snap=14w32d|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE1.png|32px]] [[File:Acacia Door JE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE1.png|32px]] [[File:Birch Door (item) JE1.png|32px]] [[File:Jungle Door (item) JE1.png|32px]] [[File:Acacia Door (item) JE1.png|32px]] [[File:Dark Oak Door (item) JE1.png|32px]] New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.}}{{History|||snap=14w33a|[[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] The models of jungle and acacia doors no longer have inner faces in the holes in their models.|[[File:Spruce Door (item) JE2.png|32px]] [[File:Birch Door (item) JE2.png|32px]] [[File:Jungle Door (item) JE2.png|32px]] [[File:Acacia Door (item) JE2.png|32px]] [[File:Dark Oak Door (item) JE2.png|32px]] [[Item]] textures of new doors have been changed to match the dimensions of oak and iron doors.|The wooden door (''Door'') has been renamed to ''Oak Door''.}}{{History|||snap=14w33b|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]][[File:Iron Door (item) JE2 BE2.png|32px]] All [[item]] textures for all doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors & iron doors have a slight item textures change as well.}}{{History||1.9|snap=15w31a|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.}}{{History|||snap=15w43a|Iron doors now have different [[sound]]s than wooden doors.|Doors now have [[sound]]s for placing and different sounds for opening and closing - see sounds section.}}{{History|||snap=15w47a|Doors now make [[sound]]s when placed,<ref>{{bug|MC-2844}} – "Doors have no placement sound." resolved as "Fixed"</ref> despite these apparently already being added in 15w43a.}}{{History|||snap=15w49a|Doors are now placed facing left/right depending on which half of the [[block]] the [[player]] clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.}}{{History||1.10|snap=16w20a|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}}{{History||1.11|snap=16w33a|Wooden doors can now be used to fuel [[furnace]]s.|Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.}}{{History|||snap=16w39a|Dark oak doors and iron doors now generate in [[woodland mansion]]s.}}{{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[wood planks]], jungle doors, [[cauldron]], and [[dandelion]] textures.}}{{History||1.13|snap=17w47a|The oak door ID has been changed from <code>wooden_door</code> to <code>oak_door</code>.|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 64, 71, 193, 194, 195, 196 and 197, and the [[item]]s' 324, 330, 427, 428, 429, 430 and 431.}}{{History|||snap=18w11a|Doors now generate as part of the newly added [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Oak Door JE6.png|32px]] [[File:Spruce Door JE2.png|32px]] [[File:Birch Door JE3.png|32px]] [[File:Jungle Door JE4.png|32px]] [[File:Acacia Door JE4.png|32px]] [[File:Dark Oak Door JE3.png|32px]] [[File:Iron Door JE4.png|32px]] The textures of all doors have been changed.|[[Vindicator]]s can now break doors.}}{{History|||snap=18w47b|[[File:Spruce Door JE3.png|32px]] The textures of spruce doors have been changed.}}{{History|||snap=18w49a|Added [[snowy tundra]] villages, which generate with spruce doors.}}{{History|||snap=18w50a|The updated [[desert]] villages now generate with jungle doors instead of oak doors.}}{{History|||snap=19w08a|[[File:Oak Door JE7.png|32px]] The texture of oak doors has been changed.}}{{History|||snap=19w12b|Doors can now be placed on glass, ice, glowstone and sea lanterns.}}{{History|||snap=19w13a|[[Evoker]]s and [[pillager]]s can now open doors during [[raid]]s.}}{{History|||snap=19w14a|Pillagers can no longer open doors.}}{{History||1.15|snap=19w39a|Iron doors must now be mined with a [[pickaxe]] for it to be dropped as an [[item]].}}{{History||1.16|snap=20w06a|[[File:Crimson Door JE1.png|32px]] [[File:Warped Door JE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.}}{{History|||snap=20w07a|Added [[piglin]]s, which can open and close doors.}}{{History|||snap=20w19a|[[File:Crimson Door JE2.png|32px]] [[File:Warped Door JE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}}{{History||1.17|snap=21w11a|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}}{{History||1.18|snap=21w41a|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}}{{History|||snap=Pre-release 5|[[File:Oak Door JE8.png|32px]] [[File:Spruce Door JE4.png|32px]] [[File:Birch Door JE4.png|32px]] [[File:Jungle Door JE5.png|32px]] [[File:Acacia Door JE5.png|32px]] [[File:Dark Oak Door JE4.png|32px]] [[File:Crimson Door JE3.png|32px]] [[File:Warped Door JE3.png|32px]] [[File:Iron Door JE5.png|32px]] Changed top and bottom models of door. Changed oak and iron doors textures.}}{{History||1.19|snap=22w11a|[[File:Mangrove Door JE1.png|32px]][[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove door.}}{{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove doors are now obtainable and renewable.}}{{History||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Door JE1.png|32px]] Bamboo doors were shown on [[Minecraft Live 2022]].}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Door JE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Door JE1.png|32px]] [[File:Cherry Door (item) JE1.png|32px]] Added cherry doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}{{History|||snap=1.19.4-pre2|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Changed the texture of cherry doors.}}{{History||1.20|snap=23w12a|Bamboo and cherry doors are now available without using the "Update 1.20" experimental datapack.}}{{History|pocket alpha}}{{History||v0.1.0|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] Added doors.[[File:Oak Door (bottom texture) JE2 BE1.png|32px]] [[File:Iron Door (bottom texture) JE1 BE1.png|32px]] These are the textures defined for the door blocks in <samp>[[gui_blocks.png]]</samp>. The door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used.}}{{History||v0.1.3|[[File:Oak Door BE2.png|32px]] [[File:Iron Door BE2.png|32px]] The models of doors have been changed to not display transparency on upper half.}}{{History||v0.2.0|[[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added door inventory icons.|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] The models of doors have been changed to display transparency on upper half.|Wooden doors are now available in the inventory, including in [[Creative]].}}{{History||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:Iron Door BE3.png|32px]] The textures of iron doors have been changed.}}{{History||v0.3.0|A crafting recipe for wooden doors has been added.|Survival players no longer start out with an infinite stack of wooden doors in the inventory.}}{{History||v0.3.2|Wooden doors now drop their item form when broken.}}{{History||v0.5.0|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door BE4.png|32px]] The models of doors have been changed.|Wooden doors can now be obtained after activating the [[nether reactor]].}}{{History||v0.8.0|snap=build 2|[[File:Iron Door JE2 BE5.png|32px]] The textures of iron doors have been changed to before v0.2.1 alpha2.}}{{History||v0.11.0|snap=build 1|''Door'' has been now renamed to ''Oak Door''.}}{{History||v0.12.1|snap=build 1|Doors are now stackable to 64.|The [[crafting]] recipes of doors now yield 3 doors instead of 1.|[[Zombie]]s can now break down wooden doors.|Oak doors can now be opened by [[villager]]s.|Oak doors are no longer available from the [[nether reactor]].}}{{History||v0.13.0|snap=build 1|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak doors.|Iron doors are now available in the [[Creative]] [[inventory]].|A [[crafting]] recipe for iron doors has been added.|Redstone mechanics added, making iron doors able to function normally.}}{{History|||snap=build 2|Spruce, birch, jungle, acacia, and dark oak doors can now be opened by [[villager]]s.}}{{History|||snap=build 4|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] The [[item]] textures of oak and iron door has been changed.}}{{History||v0.15.0|snap=build 1|Acacia doors now generate in [[savanna]] [[village]]s.|Spruce doors now generate in [[taiga]] and [[snowy tundra]] villages.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Dark oak doors and iron doors now generate in [[woodland mansion]]s.|Doors now have [[sound]]s when placed.<ref>{{bug|MCPE-10079}} – "Doors don't have a placement sound" resolved as "Fixed"</ref>}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Various wooden doors now generate in [[shipwreck]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed.|Jungle doors now generate in the new [[desert]] [[village]]s.|Added [[wandering trader]]s, which can open and close wooden doors.}}{{History||1.11.0|snap=beta 1.11.0.7|[[Vindicator]]s can now break doors during [[raid]]s.}}{{History||1.16.0|snap=beta 1.15.0.51|Zombies can no longer break iron doors.<ref>{{bug|MCPE-43725}}</ref>}}{{History|||snap=beta 1.16.0.51|[[File:Crimson Door BE1.png|32px]] [[File:Warped Door BE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.|Added [[piglin]]s, which can open and close doors.}}{{History|||snap=beta 1.16.0.63|[[File:Crimson Door BE2.png|32px]] [[File:Warped Door BE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}}{{History||1.17.0|snap=beta 1.17.0.50|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}}{{History||1.18.10|snap=beta 1.18.10.20|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}}{{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Door BE1.png|32px]] [[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove doors.}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Door BE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.|The doors now use the same opening and closing [[sound]] effects as ''[[Java Edition]]''.}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Added cherry doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}{{History||1.20.0|snap=beta 1.20.0.21|Bamboo and cherry doors are now available without using the "Next Major Update" experimental toggle.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] [[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}}{{History||xbox=TU5|Doors can be found in the Redstone & Transportation tab in the [[Creative inventory]].}}{{History||xbox=TU14|ps=1.04|Doors being broken by [[zombie]]s now show [[damage]].|Moved doors to the Building Blocks tab in the Creative inventory.}}{{History||xbox=TU25|xbone=CU14|ps=1.17|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] Added spruce, birch, and jungle door variants.|The [[crafting]] recipes of doors now yield 3 doors instead of 1.|The original wooden door (''Door'') has been renamed to ''Oak Door''.}}{{History||xbox=TU27|xbone=CU15|ps=1.18|[[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Acacia and dark oak doors have been added to the [[Creative]] [[inventory]].}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in [[survival]] mode.}}{{History||?| [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] Oak and iron door's inventory textures have been changed to match Java Edition}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Oak Door JE2.png|32px]] [[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}}{{History|foot}}<gallery>Beta 1.7 punching oak door.png|From [[Java Edition Beta 1.7]] to Beta 1.7.2, doors produced [[placeholder texture]] particles when broken or punched on some sides.</gallery>Historical sounds:{| class="wikitable"! Sound! From! to! Pitch|-| {{sound||Door closing old.ogg|Door opening old.ogg}}|?| Sound Update|?|-| {{sound||Door open.ogg|Door close.ogg}}| Sound Update| 15w43a|?|}=== Door "items" ==={{:Technical blocks/Doors}}== Issues =={{Issue list}}== Trivia ==* Door models have an extra hinge on the opposite side of the actual functional hinge.<ref>{{bug|MC-106697|||WAI}}</ref>== Gallery ==<gallery>Oak Door.png|Oak DoorSpruce Door.png|Spruce DoorBirch Door.png|Birch DoorJungle Door.png|Jungle DoorAcacia Door.png|Acacia DoorDark Oak Door.png|Dark Oak DoorMangrove Door.png|Mangrove DoorCherry Door.png|Cherry DoorBamboo Door.png|Bamboo DoorCrimson Door.png|Crimson DoorWarped Door.png|Warped DoorIron Door.png|Iron DoorOak Door (item) JE4 BE3.png|Oak Door (item)Spruce Door (item) JE4 BE2.png|Spruce Door (item)Birch Door (item) JE4 BE2.png|Birch Door (item)Jungle Door (item) JE5 BE3.png|Jungle Door (item)Acacia Door (item) JE4 BE2.png|Acacia Door (item)Dark Oak Door (item) JE4 BE2.png|Dark Oak Door (item)Mangrove Door (item) JE1 BE1.png|Mangrove Door (item)Cherry Door (item) JE2.png|Cherry Door (item)Bamboo Door (item) JE1 BE1.png|Bamboo Door (item)Crimson Door (item) JE2 BE2.png|Crimson Door (item)Warped Door (item) JE2 BE2.png|Warped Door (item)Iron Door (item) JE3 BE3.png|Iron Door (item)</gallery>=== Screenshots ===<gallery>Iron Door in Stronghold.png|Naturally occurring iron door in a [[stronghold]].Wooden Doors 1.8.png|First picture of brand-new 1.8 variants of doors.Door Creeper.png|A creeper behind some dark oak doors.Doortypes.png|All types of doors with their respective trapdoors.FloatingDoorArrows.jpg|Arrows shot into a door that was opened, causing a floating bug.Jeb Crafting Doors.png|First image of three doors being crafted at once.Jappa Closet.jpg|A closet made from oak doors.</gallery>=== Concept Art ===<gallery>Bamboo Wood and Door Concept Art.png|Bamboo door concept art.Bamboo Door Prototype Textures.png|Bamboo door prototype textures.</gallery>== References =={{Reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--door Taking Inventory: Door] – Minecraft.net on September 29, 2022{{Redstone}}{{Blocks|Utility}}{{Items}}[[Category:Manufactured blocks]][[Category:Generated structure blocks]][[Category:Utility blocks]][[Category:Mechanics]][[Category:Redstone mechanics]][[Category:Mechanisms]][[cs:Dveře]][[de:Tür]][[el:Door]][[es:Puerta]][[fr:Porte]][[hu:Ajtók]][[it:Porta]][[ja:ドア]][[ko:문]][[nl:Deur]][[pl:Drzwi]][[pt:Porta]][[ru:Дверь]][[th:ประตู]][[uk:Двері]][[zh:门]]</li><li>[[Iron Nugget|Iron Nugget]]<br/>{{About|the nugget|the ore|Iron Ore|the item|Iron Ingot|the mineral block|Block of Iron}}{{Item| image = Iron Nugget.png| renewable = Yes| stackable = Yes (64)}}'''Iron nuggets''' are pieces of iron that can be obtained by [[smelting]] iron [[tools]]/[[Sword|weapons]] or iron/chainmail [[armor]]. One iron nugget is worth one-ninth of an [[iron ingot]].== Obtaining ===== Crafting ==={{Crafting|Iron Ingot|Output= Iron Nugget,9|type=Material}}=== Smelting ==={{Smelting|Iron Sword; {Any iron tools}; {Any iron armor}; {Any chainmail armor}; Iron Horse Armor|Iron Nugget|0,1}}[[Item durability|Durability]] and [[enchantments]] do not affect the ability to smelt iron tools, weapons, or armor into iron nuggets.=== Bartering ===[[Piglins]] may [[barter]] 9–36 iron nuggets when given a [[gold ingot]].=== Chest loot ==={{LootChestItem|iron-nugget}}== Usage ==Iron nuggets are used to craft [[iron ingot]]s, [[lantern]]s, [[soul lantern]]s, and [[chain]]s.=== Crafting ingredient ==={{crafting usage}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Iron Nugget|spritetype=item|nameid=iron_nugget|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Iron Nugget|spritetype=item|nameid=iron_nugget|id=569|form=item|foot=1}}== History =={{History|java}}{{History||1.11.1|snap=16w50a|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. |Iron nuggets can be used to craft [[iron ingot]]s.|Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 452.}}{{History|||snap=18w11a|Iron nuggets now generate in [[shipwreck]] [[chest]]s.}}{{History||1.14|snap=18w46a|Iron nuggets are now used to craft [[lantern]]s.}}{{History|||snap=18w50a|Iron nuggets can now be found in chests in [[taiga]] [[village]] houses.}}{{History||1.16|snap=20w06a|Iron nuggets are now used to craft [[soul fire lantern]]s.}}{{History|||snap=20w10a|Iron nuggets now have a {{frac|10|411}} (~2.43%) chance of being given by [[piglin]]s when [[bartering]], in a stack size of 9–36.}}{{History|||snap=20w16a|Iron nuggets are now used to craft [[chain]]s.|Iron nuggets now generate in [[ruined portal]] and [[bastion remnant]] [[chest]]s.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets.|Iron nuggets can be used to craft [[iron ingot]]s.|Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|Iron nuggets can now be found in some [[shipwreck]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Iron nuggets are now used to craft [[lantern]]s.}}{{History||1.11.0|snap=beta 1.11.0.1|Iron nugget can now be found in [[taiga]] [[village]] house chests.}}{{History||1.16.0|snap=beta 1.16.0.51|Iron nuggets are now used to craft [[soul fire lantern]]s.}}{{History|||snap=beta 1.16.0.57|Iron nuggets now have a {{frac|10|411}} (~2.43%) chance of being given by [[piglin]]s when [[bartering]], in a stack size of 9–36.|Iron nuggets now generate in [[ruined portal]] and [[bastion remnant]] [[chest]]s.}}{{History|||snap=beta 1.16.0.59|Iron nuggets are now used to craft [[chain]]s.}}{{History||1.16.100|snap=beta 1.16.100.50|Iron nuggets can now be used as fuel in a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}{{History||1.18.30|snap=beta 1.18.30.26|Iron nuggets can no longer be used as fuel in a furnace.}}{{History|console}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. |Iron nuggets can be used to craft [[iron ingot]]s.|Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|Iron nuggets are now used to craft [[lantern]]s}}{{History|new 3ds}}{{History||1.9.19|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets.|Iron nuggets can be used to craft [[iron ingot]]s.|Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}{{History|foot}}== Issues =={{issue list}}==Gallery==<gallery>Pocket Edition Iron Nugget.jpg|First image of an iron nugget in ''Bedrock Edition''.</gallery>== See also ==*[[Gold Nugget]]*[[Iron]]== References =={{Reflist}}{{Items}}[[de:Eisenklumpen]][[fr:Pépite de fer]][[ja:鉄塊]][[ko:철 조각]][[nl:IJzerklompje]][[pl:Bryłka żelaza]][[pt:Pepita de ferro]][[ru:Кусочек железа]][[uk:Залізний самородок]][[zh:铁粒]][[Category:Renewable resources]]</li></ul>
Dragon's Breath (2024)

FAQs

What does dragon's breath do to a person? ›

Reports have documented difficulty breathing after inhaling the vapor, and injuries to skin and internal organs from handling or eating these products.

Is dragons breath legal in the us? ›

Legality. The sale of Dragon's breath rounds is illegal in several states (Alaska, California, District of Columbia, Florida, Hawaii, Illinois, Iowa, Massachusetts, Maryland, and New York) and shipping may be restricted in other locations and cities due to their inherent fire hazard.

How spicy is dragons breath? ›

The Dragon's Breath pepper, as it's been named, reportedly measures 2.48 million on the Scoville heat units scale.

Why is dragon breath illegal? ›

2. Why is incendiary ammo illegal in certain states? The reason that incendiary ammo is illegal in certain U.S. states is that they are a dangerous fire hazard. Certain states' climates face more of a danger to fire risk and those states have decided that incendiary ammo cannot be fired there.

How lethal is dragon breath? ›

yeah. Dragon's Breath is an incendiary device that causes large cones of hot flame to project from the muzzle of a shotgun. It'll set you and anything else within range on fire. Never aim or fire a gun at another person - regardless of the type of ammunition used - unless you intend to kill them.

Is dragons breath safe? ›

”Liquid nitrogen is not only dangerous when consumed, it can cause severe breathing difficulties from nitrogen fumes that are inhaled over a long time,” Maxi said.

Why was dragons breath discontinued? ›

Reports have surfaced of people suffering health problems after eating Dragon's Breath. One man has filed a lawsuit after he suffered severe pain after consuming Dragon's Breath and says that “his mouth filled with blood.” According to the lawsuit, the reaction was a result of food burn.

Why did they stop selling dragon breath? ›

Its consumption poses several dangers to humans. The extreme cold temperature can cause damage to human tissue, and the displacement of oxygen by nitrogen can cause asphyxiation. At a shop in Singapore in 2016, a woman was burned when the dessert stuck to her gums.

Is dragon's breath hotter than the Carolina Reaper? ›

Dragon's Breath, like Pepper X, still has yet to be confirmed by the Guinness World Records as one of the world's hottest chili peppers, though it has been measured as hotter than the Carolina Reaper many times.

What is the rarest pepper in the world? ›

Its mode of production and collect make the Bird Pepper the rarest pepper in the world. The birds approach the pepper plantations during the harvest period, as the pepper grains mature and turn from green to red.

What is the candy that smokes in your mouth? ›

GEORGIA – “Dragon breath,” “Heaven's breath,” or “nitro puff” is a candy which when eaten can cause a puff of smoke to come out of one's mouth. A trendsetting new treat might be dangerous.

How to buy dragon breath? ›

Find Sabi in the Kingdom of Rose.

This NPC is wearing a bright orange vest and is located in the second-to-last arch on the wall on the left side if you're looking from the Café. Talk to Sabi and he will offer to teach you Dragon Breath for 1,500 fragments.

Where can you get dragon's breath? ›

Step through, and locate the Ender Dragon (or more likely, wait for it to find you). During the fight, the dragon will likely use a breath attack – leaving purple particles lingering on the ground. Step into the miasma (quickly, it fades fast!) and collect the gas in one of your glass bottles.

Is dragons breath candy safe? ›

Its consumption poses several dangers to humans. The extreme cold temperature can cause damage to human tissue, and the displacement of oxygen by nitrogen can cause asphyxiation. At a shop in Singapore in 2016, a woman was burned when the dessert stuck to her gums.

What are the side effects of dragon breath ice cream? ›

The dragon breath snacks may seem cool, but due to the food's extremely low temperature, the snacks have brought on severe injuries in some of the cases, such as skin and the internal organs damage caused as a result of liquid nitrogen still present in the food or the drink, in addition, the snacks may also cause ...

How do dragon breath attacks work? ›

Well, the Fundamentum is lined with muscle, giving the dragon full control. If s/he wants to breathe fire, they contract the muscles, forcing the oxidising agent and the fuel into the throat. As the agent hits oxygen, it combusts, igniting the fuel. Now, the Dragon simply blows hard to produce a constant flame.

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