The change is fantastic for the game. Exalts being too expensive to actually USE correctly (filling in empty stat slots) was a bad thing. Divines being too easy to get and use meant that unique items, even when perfectly rolled, couldn't be too powerful because a divine is a couple chaos, and you can spam until near perfect even on a budget. Flipping these two was a very smart change, and will be a healthy upset for PoE as a whole. Now, you actually use exalts how they were meant. And Divines need to be saved for your meta crafting, are much rarer, and spending to spam divine a unique is much more expensive. This results in well-rolled uniques being worth more, in some cases a LOT more. That's a GOOD thing. Last bumped on Oct 10, 2022, 10:41:29 AM This thread has been automatically archived. Replies are disabled. |
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" Huh ? The change is there only to shift the economy in a direction... No one will USE exalts correctly even with this change...People who already slammed items will slam them even if exalts cost 500-600c, while players who didn't will never slam them. Good unique rolls will be more expensive, while the lower end will be trash fodder very soon as people will MF more.. The problem here is that some uniques have billions of combinations, and getting one that is good to worth the price will be very rare, which instead of making the game more fun when you actually find a unique, will make it a hell for new and casual players who will have to get along with scraps while the base that already farmed like crazy this game will remain the same. This is an indirect slap to again casual and new players, not the already veterans who will divine things even if they will cost 500-600c. Never invite Vorana, Last To Fall at a beer party. Last edited by Vendetta on Aug 15, 2022, 6:08:51 AM |
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Metacrafting is still important, but the prices will be insane. I believe there is more incentive to learn some crafting tech now and not just outright buy stuff. ..or maybe I'm naive and RMT will reign supreme, regardless. Last edited by AlvinL_ on Aug 15, 2022, 6:09:44 AM |
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How are people so out of touch? This and the harvest change were meant to nerf high end crafting... It's so obvious. |
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" I completely agree, it's a pretty huge nerf to high end crafting. It has nothing to do with being 'out of touch'. In fact my entire thread here was to talk about ALL the benefits of the change. What I'm saying is that it ALSO has some other very good benefits. Such as being able to use exalts to slam open affixes on your gear (because what else are you going to use them for), ANNNND it turns divines into precious currency, meaning high rolled uniques that even your 'average' player can find will be worth a lot more. |
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" The price of metacrafting will be lower than before. Simple fact: for metacraft up to now only exalted orb was used, but now two types of orbs are participating. |
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I didn't pay too close attention to the reveal, but was it said that Exalts will drop more often now? |
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" Uhh I could definitely be wrong, but I don't remember that as part of the reveal. The idea instead is that exalts are not worth as much, so you can buy them easier to exalt your gear. |
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The problem is there are some uniques where the difference between well rolled and poorly rolled is very large, it means the item is now wasted unless it is worth several Ex of currency to divine it. So the change makes drops that would have been salvable now trash. I don't see how that is a great thing? |
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Perhaps, these changes are to address crafting good items almost deterministically is too easy so the solution seems to be to nerf this in terms of access to relevant currency. Similar philosophy can be seen from the Suppression changes. They claim it's too easy to cap it so they make it harder to get on the left side of the tree. But it doesn't change anything, because it's still a mandatory stat. |
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Feedback and Suggestions - The Divine / Exalt Change is awesome. - Forum - Path of Exile (2024)
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