Is Zelda a JRPG? The Eternal Debate (2024)

A strange topic of discussion has arisen over the past couple of decades within gaming forums: The dispute of whether or not, The Legend of Zelda (series) should be classified as an Action-RPG (which would make it a Japanese RPG), or an Action Adventure, or perhaps, both.

The argument has driven many to question whether newer games like Dark Souls should even be considered Japanese Role-Playing games, despite the obvious fact that these games are made in Japan, by Japanese developers, and are Role-Playing Games (but that is a topic for another article).

When the The Legend of Zelda, and Alundra are mentioned, I immediately think of “JRPG” and “RPG”. It is how I grew up labeling these titles in the 1990s. It is how most game magazines and editors in the era classified these games.

What is a Role-Playing Game?

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According to Brittanica.com the definition for a ‘Role-Playing Game’ with in video games is:

Role-playing video game,electronic gamegenrein which players advance through a story quest, and often many side quests, for which their character or party of characters gain experience that improves various attributes and abilities. The genre is almost entirely rooted in TSR, Inc.’sDungeons & Dragons(D&D; 1974), a role-playing game (RPG) for small groups in which each player takes some role, such as a healer, warrior, or wizard, to help the player’s party battle evil as directed by the group’s Dungeon Master, or assigned storyteller. While fantasy settings remain popular, video RPGs have also explored the realms ofscience fictionand the cloak-and-dagger world of espionage.

This is the actual the definition of what should classify as a Role-Playing Game (RPG). By this definition, all of the main The Legend of Zeldagames fit within the role-playing game category – nearly – flawlessly. That’s not surprising, The Legend of Zelda set the standards that other Action-RPGs such as Alundra, Soul Blazer, The LandStalker, and even Brave Fencer Musashi would follow.

Argue with the ‘average’ JRPG fan about ‘JRPGs’, and mention Brave Fencer Musashi, and Alundra. Most of these fans are likely to wholeheartedly agree that the former two titles are ‘JRPGs’, no questions asked.

I have always found this take by fans to be oddly perplexing. Not the fact that these fans classify the aforementioned two games as Japanese Role-Playing games, but instead, the fact that these very same individuals will easily turn around and say “Oh Zelda is not a JRPG, Zelda is an action-adventure!” Really? Its 16-32 bit era clones are JRPGs, but The Legend of Zelda is not? How?

Is it Aundra‘s and Brave Fencer Musashi‘s anime artwork that pushes them into the category? That can’t be a good reason. Starting with Ocarina of Time, Zelda games have predominantly featured ‘Japanese Anime’ inspired artwork themselves. So, it can’t be the art style that differentiates them.

The Writing? While Musashi is humorous, and does have some of that B level Anime quirkiness to its dialog, its tale isn’t any less linear than that of Zelda games. ‘Linearity’, by the way, shouldn’t be a trait of ‘Role-Playing Games’ as freedom of choice should be important (when you role-play a character), but linearity is well accepted within the definition of what a ‘Japanese’ Role-Playing game should be.

When was the last time that Final Fantasy allowed you to make a groundbreaking choice that affected the outcome of one of its main (non-online) numbered entries’ storyline?…. Right.

Zelda as a series isn’t any less linear, but at times, it has offered the ability to completely dismiss some quest lines while still allowing gamers to reach its final boss and the game’s end credits.

Experience and Character Progression

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This is the one category that the “Zelda is not an Action-RPG” club tend to cling to the most (it is mostly the only one that they can cling to) when making their argument about Zelda not being an “RPG”. In truth, Only Zelda II: The Adventure of Link used statistical progression for its incarnation of Link. However, the former statement does not mean that future Links would not achieve a measure of growth with playtime and ‘experience’ gained.

Now, gamers are used to ‘Experience’ being measured by visible points. Basically, fight ‘x’ amount of monsters and you will gain certain numerical values of experience which will aid you in gaining levels. Other games, like the Witcher 3, offer more substantial experience point gains by accomplishing side quests, than by mere combat itself.

Zelda, for the most part, ditches visible statistical progression. I stress the word “visible” because the damage increases exist within the game’s algorithms depending on what weapon you are using. For example, the master sword does less damage (though it is quicker) than the Big Goron Sword (in Ocarina of Time) which is a weapon that you can only obtain by partaking in a substantial optional quest.

Zelda doesn’t label, or focus on statistical progression. Progress in Zelda has traditionally been achieved by finding and utilizing certain items. ‘Experience’ in Zelda games is measured differently, but Link grows more powerful by the dungeon, as his ‘Health Points’ increase with each heart container attained. By the same token, Link’s magic bar (Magic Points) can also be expanded to a certain limit (cap).

I understand and accept that some gamers will never get past The Legend of Zelda‘s (with the exception of Zelda II) lack of numerical progression for its protagonist and categorize the franchise an Action-Adventure series, instead of an Action-RPG one. But character growth, and ‘experience’ can be attained in different ways, and Nintendo cleverly found a different way to do things with this series, and it has worked to perfection.

God of War is not an RPG… or is it?

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However, if statistical progression is going to be the trump card when arguing against Zelda being an RPG…then God of War (2018) is undisputedly an Action-RPG/Action-Adventure game. God of War borrows a lot from Dark Souls, and The Legend of Zelda in its design.

Yet, many of the same individuals that refuse to consider God of War an Action-RPG, also refuse to consider The Legend of Zelda an RPG. God of War is a tremendous action-adventure, but it is also an action-RPG (in my opinion of course).

I guess here, anti-RPG advocates could cling to the fact that the game has no towns with NPCs populating them, and that the game’s story is ‘too linear’. But Final Fantasy XIII had the exact same issues, and no one complains about that one. Most Japanese RPGs have been ultra-linear in terms of storytelling. Linearity should no longer keep a game from being classified as a Role-Playing Game.

I feel the same way about visible statistical progression.

The Newest The Legend of Zelda is an Action-RPG

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The Legend of Zelda: Breath of the Wild is an Action-RPG. Experience is gained (non-statistically), progressively stronger armor, and weapons can be found throughout, and no other game has allowed you to ‘role-play’ Link with a larger degree of freedom.

In Final Fantasy, or any other Traditional RPG, if I run into a strong boss that I can’t beat, I usually go to a nearby area and grind for an unspecified amount of time until I gain enough levels to be able to beat it. I experienced the same issue in Breath of the Wild.

Because the game is wide-open (you can go anywhere, and tackle any boss – even the final one – at your leisure), I chose to go to the Gerudo Area first. It was a mistake, Thunderblight Ganon handed my rear-end with ease. I didn’t have lighting resistant equipment, powerful weapons or enough hearts to topple him. Instead of continuing to fight him in a futile manner, I decided to go in a different direction (how very Dark Souls like) and after a few hours of quests, and fights, I gained new equipment, hearts, cooking recipes, and weapons. I easily beat Thunderblight Ganon on my next try.

This entire process was very ‘RPG like’. Different armor, a higher life level, and more powerful weapons, and healing items made a big difference. Is that not what Role-Playing Games have been all about when it comes it grinding for EXP, or Money (in order to attain items)? I could care less if my progress wasn’t measured by visible numbers.

With experience (hours of play) my Link was better than he had been a few hours before, and myself, as a player, had grown in skill level (thanks to actual in game experience) as a bonus. Does that not make Breath of the Wild one of the best ‘Role-Playing Game’ experiences around?

What About the Game that Set the Template that many 3-D Open-World Action Adventures, and Action-RPGs Would Follow Until This Day?

Is Ocarina of Time an Action-RPG?

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According to Nintendo, it is (see image above). The game has action combat, and it is an epic adventure. One in which you role play a silent character in ‘Link’ (or whatever name you choose for the elfin avatar). So yes! There is no reason why The Legend of Zelda: Ocarina of Time shouldn’t be classified as both as an Action-Adventure, and an Action-RPG.

That (an Action-RPG/Adventure) is how I have always seen this series, and how it has been conventionally classified since its inception. Also, Zelda happens to be made in Japan, which would make it a member of the (increasingly exclusive) JRPG community.

Apart from Ocarina of Time‘s differences in character progression, the game features a world with different Kingdoms, towns, cultures and races inhabited by lively NPCs that send our Link into a myriad of optional and story ‘essential’ quests. Ocarina of Time had a linear main storyline that saw our avatar grow from a curious brave boy into a fearsome adult warrior as he toppled an irresistible evil force.

Ocarina of Time was no different from Final Fantasy, save for the fact that it was not party based, its world was livelier (more realistic, and explorable), its combat action based, and its NPCs more charming (thanks to technology, and Zelda having less of them, thus increasing their importance to the game’s progression).

Is The Legend of Zelda an Action-RPG?

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Yes, and an Action-Adventure, at least in my opinion. I realize that 99.9% percent of gamers on the “Zelda is not an RPG” camp will not be swayed by this piece. Humans set in their ways tend to not change, even when faced with scientific evidence as to why they should change their particular way of thinking.

Given that a game’s genre classification is largely a subjective matter, as Zelda might be an action-RPG to me, but a simple action-adventure to my next door neighbor, I don’t see this debate (Zelda an RPG or not) ending anytime soon. The Legend of Zelda blended gameplay elements not seen in Dragon Quest, and Final Fantasy since its first iteration, and that has muddled the game’s “classification” waters.

Even Nintendo failed to list Breath of the Wild as an ‘Action-RPG’ (even though they classify Ocarina within the ‘Role-Playing” genre) which is odd, but maybe their marketing team felt that Action-Adventures tend to sell better these days than Role-Playing games do.

Still, if you consider a game, such as Alundra, an ‘Action-RPG’, and a ‘JRPG’ there is no reason why Zelda should not fit into the same categories. They are the same type of game (Unless you have a bias against games not featured on the PlayStation eco system).

That said, I look forward to the backlash, and debates that this piece might stir up. At the end of the day, everyone has the right to form their own opinion and conclusion on this matter.

Agree with the author? Couldn’t disagree more and are frothing at the mouth to tell him? Leave a comment here, on Facebook or send an email and make sure to follow Never Ending Realm on Facebook,Twitter, andYouTube!

Is Zelda a JRPG? The Eternal Debate (2024)

FAQs

Does Legend of Zelda count as a JRPG? ›

Within the gaming sphere, the discussion on whether The Legend of Zelda and its many sequels are considered JRPGs would reignite time and time again. We here at IGN Southeast Asia are here to say that these games definitely are but with a Nintendo twist.

Is Zelda Totk a JRPG? ›

Link and Zelda working with the Sages of their respective times sets up the perfect parties for a classic turn-based JRPG, allowing for two journeys and giving Zelda the protagonist role she deserves.

Why is Zelda not considered an RPG? ›

However, RPGs are heavily into stats and number-crunching, and that's where Zelda is different. While you do gain more heart containers as you progress and can therefore take more hits in battle, Link doesn't gain experience points (a staple of the RPG) nor does he "level-up" in a traditional sense.

What type of game is Zelda considered? ›

The Legend of Zelda, originally released in Japan as The Hyrule Fantasy: Zelda no Densetsu, is an action-adventure game developed and published by Nintendo.

Does Zelda count as an RPG? ›

Zelda II can be considered an action RPG, but the rest of the series is a bit light on RPG elements. Zelda was pretty much the standard for "Action RPG" until the Souls games overshadowed it. Zelda is NOT an ARPG. An ARPG could be Diablo, Baldur's Gate, Dungeon Siege... but NOT Zelda.

What separates a JRPG from an RPG? ›

JRPG - Japanese RPG games, a bit different from western RPG games, since they usually feature turn-based combat and are more focused on a story as opposed to exploring open worlds and having multiple choices regarding plot outcomes, etc.

Is there any DLC for Zelda Totk? ›

Zelda: Tears of the Kingdom won't have any DLC, and that means that not every NPC's storyline in the game will be able to receive closure.

Is Mario a JRPG? ›

Super Mario RPG contains token similarities to other Square-developed video games, such as the Final Fantasy series, along with a story and gameplay based on the Super Mario Bros. series of platform games. Like most traditional JRPGs, the two main sections of the game are adventuring and turn-based battle sequences.

Is Zelda ever playable? ›

In addition to The Legend of Zelda series, she has appeared as a playable character in a number of spin-off games and other game series, including Hyrule Warriors, Cadence of Hyrule and Hyrule Warriors: Age of Calamity. She also appears as a playable character in the Super Smash Bros.

Is Zelda a dungeon game? ›

Some Zelda games may feature main dungeons and mini-dungeons. The main dungeons are the most important, as they are directly related to the game's plot, and are usually the largest and most difficult to conquer, not to mention the mandatory presence of a boss in each of them.

Is Zelda a dark fantasy? ›

Like the best of the dark fantasy movies of that era, the Zelda games are not afraid to take us to uncomfortable places. For decades now, the games have explored difficult themes, like the tragic loss of innocence in Ocarina of Time or, of course, the ticking clock of the apocalypse in Majora's Mask.

Is Zelda a dark game? ›

The Legend of Zelda franchise isn't always gloomy, but players are treated to added horror when it goes dark in titles like Majora's Mask.

What is Zelda called in Japan? ›

Main Characters
JapaneseEnglishSpanish
あなた (リンク) (Anata (Rinku))LinkLink
ゼルダ姫 (Zeruda Hime)Princess ZeldaZelda
司祭アグニム (Shisai Agunimu)Agahnim the Dark Wizard
邪悪の王ガノン (Jaaku no ō Ganon)Ganon the evil King Of Darkness Mandrag Ganon

Why is Zelda called Zelda and not Link? ›

Hearing of American novelist, socialite and painter Zelda Fitzgerald, Miyamoto thought the name sounded "pleasant and significant". Paying tribute, he chose to name the princess after her, and titled it The Legend of Zelda. Link and the fairy were inspired by Peter Pan and Tinker Bell.

What counts as a JRPG? ›

a JRPG is defined as a franchise which: (1) is considered a role-playing game by reliable sources and was made in Japan, or (2) made in another country, but otherwise the franchise would be difficult to differentiate from a JRPG due to having common traits found in JRPGs such as: anime/manga character designs, RPG ...

Is Kingdom Hearts considered a JRPG? ›

Kingdom Hearts is another JRPG franchise beloved by many players, both old and young.

How is JRPG different from RPG? ›

Western RPGs present much more realistic worlds, often based on art from tabletop titles. You can expect grim medieval realities, magical lands devastated by spreading evil, or unhappy visions of the future where the heroes fight for their lives. JRPGs, on the other hand, are imagination running wild.

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