Resources - Stellaris Wiki (2024)

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Resources - Stellaris Wiki (1)

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This article is for the PC version of Stellaris only.

Resources - Stellaris Wiki (5)

A gas giant with four units of research resources and one unit of the very rare Zro resource.

In Stellaris, the economy is based on the production and consumption of resources and services either from a specific planet or throughout the empire. It relies primarily on Resources - Stellaris Wiki (6) pops working Resources - Stellaris Wiki (7) jobs to produce most resources, with mining or research stations built over space deposits as a secondary source. Certain buildings and other sources can produce resources as well.

Resources can vary from fairly common Resources - Stellaris Wiki (8) food crops to very rare substances such as Resources - Stellaris Wiki (9) dark matter and also abstract concepts such as Resources - Stellaris Wiki (10) influence and Resources - Stellaris Wiki (11) research.

There are two kinds of resources: Material and Abstract. In addition, certain empire capacities (e.g. Resources - Stellaris Wiki (12) naval capacity) or planetary values (e.g. Resources - Stellaris Wiki (13) amenities) are "produced" in a similar way to resources. If an empire's stored stockpile for a material resource drops to 0 with negative income, a Shortage situation begins.

Contents

  • 1 Resource storage capacity
  • 2 Material resources
    • 2.1 Basic resources
    • 2.2 Advanced resources
    • 2.3 Strategic resources
    • 2.4 Special resources
  • 3 Abstract resources
  • 4 Trade value
  • 5 References

Resource storage capacity[edit | edit source]

Resources - Stellaris Wiki (14)

Please help with verifying or updating this section. It was last verified for version 3.10.

All resources can be stockpiled. All empires have a 15,000 starting storage capacity for each material resource except Resources - Stellaris Wiki (15) energy, which has a 50,000 starting storage capacity. An empire can build Resources - Stellaris Wiki (16) Resource Silos buildings on colonies and Resources - Stellaris Wiki (17) Resource Silo buildings on starbases to expand their storage capacity. In addition, when the Galactic Market is founded, all members of the Resources - Stellaris Wiki (18) Galactic Community gain 10,000 storage capacity, and researching Resources - Stellaris Wiki (19) Mega-Engineering adds 20,000 to an empire's storage capacity. When an empire's storage capacity for a resource is reached, any additional production of that resource is simply lost.

For abstract resources, only Resources - Stellaris Wiki (20) influence has a maximum storage capacity: 1,000. Resources - Stellaris Wiki (21) Unity and Resources - Stellaris Wiki (22) research have unlimited storage capacity; stored research is automatically used when researching a technology or special project, for more see stored research.

Material resources[edit | edit source]

Resources - Stellaris Wiki (23)

Please help with verifying or updating this section. It was last verified for version 3.10.

Material resources are the primary means of developing an empire's infrastructure. Most construction – whether buildings, districts, ships, or other – requires at least one material resource. Additionally, material resources are used for most Resources - Stellaris Wiki (24) upkeep, from Resources - Stellaris Wiki (25) pops to ships to megastructures and more.

Basic resources[edit | edit source]

Basic resources are directly gathered from space deposits or by Resources - Stellaris Wiki (26) jobs from resource districts.

ResourceMain usesDescription
Resources - Stellaris Wiki (27) Energy credits
  • Resources - Stellaris Wiki (28) Clear Blockers Cost
  • Resources - Stellaris Wiki (29) Terraforming Cost
  • Resources - Stellaris Wiki (30) Campaign Edicts Cost
  • Resources - Stellaris Wiki (31) Various Upkeep
  • Resources - Stellaris Wiki (32)Resources - Stellaris Wiki (33) Robotic Pop Upkeep
  • Resources - Stellaris Wiki (34) Market purchases
Energy Credits (Resources - Stellaris Wiki (35)) is an energy backed currency accepted by all space-faring races. You can gain more energy by:
  1. Building Generator Districts on the surface of colonized planets.
  2. Using Construction Ships to build Mining Stations around energy rich planets or stars.
  3. Selling resources on the Market.
Resources - Stellaris Wiki (36) Minerals
  • Resources - Stellaris Wiki (37) Buildings and Districts Cost
  • Resources - Stellaris Wiki (38) Stations Cost
  • Resources - Stellaris Wiki (39)Resources - Stellaris Wiki (40) Manufacturing Jobs Upkeep
  • Resources - Stellaris Wiki (41) Lithoid Pop Upkeep
Minerals (Resources - Stellaris Wiki (42)) is a collective term for the basic resources we need to construct ships, stations and planetary buildings. We can gain more by:
  1. Building Mining Districts on the surface of colonized planets.
  2. Using Construction Ships to build Mining Stations around mineral rich planets or asteroids.
  3. Buying more on the Market.
Resources - Stellaris Wiki (43) Food
  • Resources - Stellaris Wiki (44) Biological Pop Upkeep
  • Resources - Stellaris Wiki (45) Colony Ship Cost for Biological Empires
Food (Resources - Stellaris Wiki (46)) represents the various nutrients required to sustain and grow Resources - Stellaris Wiki (47) Pops. You can gain more by:
  1. Building Agriculture Districts on the surface of colonized planets.
  2. Building Resources - Stellaris Wiki (48) Hydroponics Bays on starbases
  3. Buying more on the Market.

Advanced resources[edit | edit source]

Advanced resources are produced by Resources - Stellaris Wiki (49) jobs which refine them from Resources - Stellaris Wiki (50) minerals.

ResourceMain usesDescription
Resources - Stellaris Wiki (51) Alloys
  • Resources - Stellaris Wiki (52) Starbase and Ship Cost
  • Resources - Stellaris Wiki (53) Ship Upkeep
  • Resources - Stellaris Wiki (54) Megastructure Cost
Alloys (Resources - Stellaris Wiki (55)) are advanced resources with a military application, which we need to construct Ships and Starbases. We can gain more by:
  1. Building Resources - Stellaris Wiki (56) Alloy Foundries buildings on the surface of colonized planets.
  2. Building Resources - Stellaris Wiki (57) Industrial Districts on the surface of colonized planets.
  3. Buying more on the Market.
Resources - Stellaris Wiki (58) Consumer goods
  • Resources - Stellaris Wiki (59) Gestalt Consciousness empires do not use consumer goods except for Resources - Stellaris Wiki (60) Rogue Servitors
  • Resources - Stellaris Wiki (61) Pops upkeep
  • Resources - Stellaris Wiki (62)Resources - Stellaris Wiki (63)Resources - Stellaris Wiki (64) Various Specialist jobs upkeep
  • Resources - Stellaris Wiki (65) Colony Ship Cost (Unless Resources - Stellaris Wiki (66) Gestalt Consciousness)
  • Resources - Stellaris Wiki (67) Distribute Luxury Goods decision
Consumer Goods (Resources - Stellaris Wiki (68)) is an advanced resource that represents the various gadgets, luxuries and goods necessary to give your Resources - Stellaris Wiki (69) Pops a good life and to perform intellectual Resources - Stellaris Wiki (70) Jobs such as Resources - Stellaris Wiki (71) Research. You can gain more by:
  1. Building Resources - Stellaris Wiki (72) Civilian Industries buildings on the surface of colonized planets.
  2. Building Resources - Stellaris Wiki (73) Industrial Districts on the surface of colonized planets.
  3. Buying more on the Market.

Strategic resources[edit | edit source]

Resources - Stellaris Wiki (74) Strategic resources are specialized resources required to both build and maintain advanced buildings and ship components. They are harder to obtain than the common basic and advanced resources and are therefore also much more highly valued. Strategic resources can be obtained by either extracting them from natural space or planetary deposits or manufacturing them synthetically. Natural strategic resource deposits are always visible but requires specific technologies to exploit. Synthetic versions are produced from Resources - Stellaris Wiki (75) minerals, albeit at a steep price. All strategic resources can also be manufactured from Fallen Empires' Dimensional Fabricator buildings.

ResourceMain usesRequired tech (either)Major sourceDescription
Resources - Stellaris Wiki (76) Exotic Gases
  • Resources - Stellaris Wiki (77) Advanced plasma weapon components
  • Resources - Stellaris Wiki (78) Advanced shield components
  • Resources - Stellaris Wiki (79) Strategic resource edicts

Resources - Stellaris Wiki (80) Advanced buildings cost and upkeep0

  • Cyto-Revitalization Center
  • Hall of Judgement
  • Energy Nexus
  • Advanced research buildings
  • Hyper-Entertainment Forums
  • Resources - Stellaris Wiki (81) Executive Retreat
  • Resources - Stellaris Wiki (82) Organic Paradise
Resources - Stellaris Wiki (83) Exotic Gas Extraction
Resources - Stellaris Wiki (84) Exotic Gas Refining
  • Resources - Stellaris Wiki (85) Exotic Gas Refineries
  • Resources - Stellaris Wiki (86) Gas Extraction Wells
  • Resources - Stellaris Wiki (87) Nebula Refinery
  • Resources - Stellaris Wiki (88) Gas giant deposits
  • Resources - Stellaris Wiki (89) Toxic world deposits
Rare and exotic gases with a variety of uses, particularly in the operation of advanced energy-based weaponry and force fields. Some of the gases can also be used as starship fuel or even as recreational drugs.
Resources - Stellaris Wiki (90) Rare Crystals
  • Resources - Stellaris Wiki (91) Advanced laser weapon components
  • Resources - Stellaris Wiki (92) Advanced hull components
  • Resources - Stellaris Wiki (93) Strategic resource edicts

Resources - Stellaris Wiki (94) Advanced buildings cost and upkeep0

  • Advanced consumer goods buildings
  • Commerce Megaplexes
  • Advanced housing buildings
  • Advanced unity buildings
  • Resources - Stellaris Wiki (95) Xeno-Outreach Agency
Resources - Stellaris Wiki (96) Rare Crystal Mining
Resources - Stellaris Wiki (97) Rare Crystal Manufacturing
  • Resources - Stellaris Wiki (98) Synthetic Crystal Plants
  • Resources - Stellaris Wiki (99) Crystal Mines
  • Resources - Stellaris Wiki (100) Ice asteroid deposits
  • Resources - Stellaris Wiki (101) Frozen world deposits
These crystals have properties that make them extremely effective at focusing laser beams, and they are also a critical component in most advanced electronics. In addition, many cultures treasure them as decorations and adornments.
Resources - Stellaris Wiki (102) Volatile Motes
  • Resources - Stellaris Wiki (103) Advanced kinetic and missile weapon components
  • Resources - Stellaris Wiki (104) Strategic resource edicts

Resources - Stellaris Wiki (105) Advanced buildings cost and upkeep0

  • Food Processing Centers
  • Mineral Purification Hubs
  • Advanced alloys buildings
  • Fortress
Resources - Stellaris Wiki (106) Mote Stabilization
Resources - Stellaris Wiki (107) Volatile Material Plants
  • Resources - Stellaris Wiki (108) Chemical Plants
  • Resources - Stellaris Wiki (109) Mote Harvesting Traps
  • Resources - Stellaris Wiki (110) Asteroid deposits
  • Resources - Stellaris Wiki (111) Molten world deposits
These preternatural particles contain a tremendous amount of energy which could be exploited in energy production, as fuel or even as explosives.

Special resources[edit | edit source]

Special Resources - Stellaris Wiki (112) strategic resources which cannot be manufactured by regular empires. Space and planetary deposits of these resources are much less common than even the regular strategic resources. Fallen Empires' Dimensional Fabricator buildings will produce these resources (except Nanites) when held by the fallen empire, but not when held by a regular empire.

ResourceMain usesRequired techMajor sourceDescription
Resources - Stellaris Wiki (113) Zro
  • Resources - Stellaris Wiki (114) Psionic Shields component
  • Resources - Stellaris Wiki (115) Sight Beyond Sight edict
  • Resources - Stellaris Wiki (116) Zro Additives edict
  • Resources - Stellaris Wiki (117) Zro Catalysis edict
Resources - Stellaris Wiki (118) Zro Distillation
  • Resources - Stellaris Wiki (119) Toxic world deposits
  • Resources - Stellaris Wiki (120) Gas giant anomalies
An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psionically-gifted individuals, zro acts as a very potent (and addictive) drug that enhances PSI abilities.
Resources - Stellaris Wiki (121) Dark Matter
  • Resources - Stellaris Wiki (122) Dark Matter Deflectors component
  • Resources - Stellaris Wiki (123) Dark Matter Reactor component
  • Resources - Stellaris Wiki (124) Dark Matter Thrusters component
  • Resources - Stellaris Wiki (125) Star-Eater construction
  • Resources - Stellaris Wiki (126) Aetherophasic Engine upgrade
Resources - Stellaris Wiki (127) Dark Matter Drawing
  • Resources - Stellaris Wiki (128) Black hole deposits
  • Resources - Stellaris Wiki (129) Black Hole Observatory
  • Resources - Stellaris Wiki (130) Star-Eaters
This exotic substance has many properties that seemingly defy several natural laws. Harvestable concentrations can only be found near Black Holes or in certain nebulas.
Resources - Stellaris Wiki (131) Living Metal
  • Resources - Stellaris Wiki (132) Living Metal Mega-Construction edict
Resources - Stellaris Wiki (133) Living Metal
  • Anomaly deposits
  • Destroyed Contingency Sterilization Hubs
  • Resources - Stellaris Wiki (134) Sentinels archaeology site
  • Resources - Stellaris Wiki (135) Sold rarely by the caravaneers
This inorganic metal shows characteristics usually seen only in biological life forms. It will always attempt to regenerate back into the shape it was stabilized into.
Resources - Stellaris Wiki (136) Nanites
  • Resources - Stellaris Wiki (137) Nanite Repair System component
  • Resources - Stellaris Wiki (138) Nanite Transmuter building upkeep
  • Resources - Stellaris Wiki (139) Nanite Actuators edict
  • Resources - Stellaris Wiki (140) L-Cluster celestial bodies
  • Resources - Stellaris Wiki (141) Broken world in Scavenger Bot system
Simple but powerful nanoactuators, allowing for complex manipulations and experiments of macroscopic scales.

Abstract resources[edit | edit source]

Resources - Stellaris Wiki (142)

Please help with verifying or updating this section. It was last verified for version 3.10.

Abstract resources represent an empire's sociopolitical and technological capabilities.

ResourceMain usesDescription & notes
Resources - Stellaris Wiki (143) Influence
  • Resources - Stellaris Wiki (144) Making claims
  • Resources - Stellaris Wiki (145) Building outposts
  • Resources - Stellaris Wiki (146) Decisions that increase planet size
  • Resources - Stellaris Wiki (147) Megastructures that improve movement
  • Resources - Stellaris Wiki (148) Artificial planets
  • Resources - Stellaris Wiki (149) Diplomatic pacts upkeep
  • Resources - Stellaris Wiki (150) Modifying subject agreements
  • Resources - Stellaris Wiki (151) Integrating subjects
Influence (Resources - Stellaris Wiki (152)) represents political clout and is used for things like making Claims and building Outposts. The gain rate remains fairly constant throughout the game, but can be increased by declaring other empires your Rivals or increasing your Power Projection.

Power Projection grants up to 2 Influence depending on how many ships you have compared to your Empire Size.

Resources - Stellaris Wiki (153) Unity
  • Resources - Stellaris Wiki (154) Leader recruitment and upkeep
  • Resources - Stellaris Wiki (155) Unlocking Traditions
  • Resources - Stellaris Wiki (156) Edicts cost and upkeep
  • Resources - Stellaris Wiki (157) Planetary decisions cost
  • Resources - Stellaris Wiki (158) Influencing elections
  • Resources - Stellaris Wiki (159) Reforming the government
Unity (Resources - Stellaris Wiki (160)) is used to unlock new Traditions, recruit Leaders and enact Edicts. We can increase our output by building an Resources - Stellaris Wiki (161) Autochton Monument or other buildings that provide jobs which produce Unity.
Resources - Stellaris Wiki (162) ResearchPhysics / Society / Engineering Research (Resources - Stellaris Wiki (165)Resources - Stellaris Wiki (166)Resources - Stellaris Wiki (167)) is used to research new technologies. We can increase out output by:
    • 1. Building Resources - Stellaris Wiki (168) Research Labs buildings on our colonies.
    • 2. Using Construction Ships to build Research Stations around certain planets or stars.
  • Research speed is based on monthly research production, multiplied by Resources - Stellaris Wiki (169) Research Speed modifiers.
  • Research can be stored by not working on any technology or special project.
  • Stored research doubles the progress speed of technology and special projects until the storage is emptied.
  • The amount of stored research can be checked by hovering over the research output.

Trade value[edit | edit source]

Main article: Trade
Resources - Stellaris Wiki (170)

Please help with verifying or updating this section. It was last verified for version 3.10.

Trade value is not strictly a resource; thus it cannot be stockpiled and instead is collected at the capital via trade routes and converted monthly into Resources - Stellaris Wiki (171) energy credits, Resources - Stellaris Wiki (172) consumer goods and / or Resources - Stellaris Wiki (173) unity based on the empire's trade policy. Resources - Stellaris Wiki (174) Gestalt Consciousness empires cannot and do not use trade value.

ResourceMajor sourceDescription
Resources - Stellaris Wiki (175) Trade value
  • Resources - Stellaris Wiki (176) Pops (varies based on Living Standards, Civics and/or Traits)
  • Resources - Stellaris Wiki (177) Various jobs
  • Resources - Stellaris Wiki (178) Galactic Stock Exchange building increases planetary overall trade value
  • Resources - Stellaris Wiki (179) Celestial Body deposits (no stations required)
  • Resources - Stellaris Wiki (180) Branch Office buildings
Trade Value represents civilian day-to-day economic activity. Starbases collect Trade Value and convert it into resources such as Resources - Stellaris Wiki (181) Energy Credits if connected to your capital planet through a Trade Route. Trade Value that is directly collected by your capital Starbase does not need a trade route to generate resources.

References[edit | edit source]

Game concepts

ExplorationExplorationFTLUnique systemsL-ClusterPre-FTL speciesFallen empireSpaceborne aliensEnclavesGuardiansMaraudersCaravaneers
Celestial bodiesCelestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
DiscoveryDiscoveryAnomalyArchaeological siteAstral riftRelics
SpeciesSpeciesTraitsPopulationPop modificationSpecies rightsEthicsLeader
GovernanceEmpireOriginGovernmentCivicsPoliciesEdictsFactionsTechnologyTraditionsSituations
EconomyResourcesPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
DiplomacyDiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
WarfareWarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
OthersEventsThe ShroudPreset empiresAI playersEaster eggsModifiers
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