If you’re playing Borderlands 3 as Zane, you’re going to want to know what the best Borderlands 3 Zane build is whether you’re leveling and going through the story or trying to take on the most difficult encounters in Mayhem Mode. This guide will walk you through the best possible Borderlands 3 Zane build for endgame endgame and explain which skills are most important and why.
This Borderlands 3 Zane Build guide has been updated for level 65, which allows you to get the capstone skill in Doubled Agent as well as Trick of the Light for a big damage increase.
Borderlands 3 Best Endgame Builds for Vault Hunters:
Amara – Zane – Fl4k – Moze
- Related Posts:
Borderlands 3: Reviewing EVERY Zane Skill Tree
Definitive TOP 5 BEST Borderlands 3 Zane Guns
The Build – Borderlands 3 Zane Build
Under Cover Tree – Borderlands 3 Zane Build
Hitman Tree – Borderlands 3 Zane Build
Doubled Agent Tree – Borderlands 3 Zane Build
Action Skills – Borderlands 3 Zane Build
Weapons – Best Borderlands 3 Zane Build
Other Equipment – Borderlands 3 Zane Build
The Build – Borderlands 3 Zane Build
As you can see, we’re putting points into multiple trees. There’s no reason whatsoever to take the cap skill in the Hitman tree, even though that’s our main tree, because with Zane’s Seein’ Dead class mod, it’s totally obsolete.
This Borderlands 3 Zane build offers incredible survivability, massive bonus damage, the ability to keep your action skills up almost indefinitely, and the potential to freeze as many enemies as possible. Let’s take a look at the skills we’re taking here, from left to right.
Under Cover Tree – Borderlands 3 Zane Build
Adrenaline – Action skill cooldown rate increased by 35% at full shields. This is the obvious choice in this tree. Action skills are super important on Zane.
Ready for Action – This increases your shield recharge delay and recharge rate. You basically just want points here to unlock the next tier, but it synergizes well with Adrenaline and Confident Competence. We’re mostly just taking it as filler to unlock Confident Competence and All-Rounder.
Confident Competence – Increases Gun Damage by 35% and Accuracy by 33% at full shields. This is a massive damage increase and it’s the main reason for going into this tree.
Now, you may ask yourself why we’re going into the green tree at all. The reason is mostly because we want Confident Competence.
Hitman Tree – Borderlands 3 Zane Build
Violent Speed – +20% movespeed after a kill, stacking twice. So, +40% movespeed. Get ready to zoom across the battlefield. This is mostly worthwhile because you’re also taking…
Violent Momentum – +20% damage scaling with movespeed. +20% damage at default walk speed. So even if you’re just walking and strafing around this is a straight 20% damage increase, which is actually 28% with the bonus from Violent Speed.
Drone Delivery – This makes your Drone drop grenades. You want this. It’s your only way to throw grenades in this Borderlands 3 Zane build.
Salvation – Gives lifesteal for 8 seconds on kill. Very useful, especially at higher difficulties.
Cool Hand – This is pretty convenient, but not incredibly necessary. Still, you don’t need to max out salvation. You just need one or two points in it. Since you need more points to unlock the later tiers, dump them here.
Death Follows Close – Buffs all your kill skills, which is basically every skill in the blue tree. Very worthwhile for a single point.
Violent Violence – Increases fire rate by 15% on kill, stacking twice. So, if you’re using a weapon with a fairly decent magazine, this is pretty much a 30% damage increase. With this, you tend to want to use ARs and SMGs on Zane over, say, Rocket Launchers or Shotguns. On a weapon like Rowan’s Call, this is huge.
Playing Dirty – After kills, gives a chance to shoot twice for 5 shots. You only want exactly 7 points in this, because any more goes to waste. With Death Follows Close and the Seein’ Dead mod, with 7 points you’ll have a 105% chance to shoot twice. So if you have a +3 mod you can take a point from here and put it somewhere else instead.
Good Misfortune – Only 1 point in this, but it’s a very important point. Every time you kill an enemy you get more action skill uptime. Since you have the Seein’ Dead mod, this is going to increase your action skill uptime every few shots.
Doubled Agent Tree – Borderlands 3 Zane Build
Synchronicity – This is just 40% free gun damage for a tier one skill. You’d be stupid not to take this skill.
Donnybrook – +15% gun damage on kill, stacking twice. So another 30% gun damage. Goes along with all your other kill skills.
Borrowed Time – This is actually pretty convenient. It increases the base duration of your action skills by 30%. Trust me, the difference between having this and not having it is night and day. If you don’t take this skill, you’ll miss it.
Supersonic Man – A little bit extra movespeed to convert to damage. Not a bad skill.
Duct Tape Mod – This skill allows Zane an opportunity to make use of his grenade mod by giving a chance to fire a grenade every time you take a shot after reloading your clips. You don’t have enough points left to max it, but you’ll want to put 2 points into it so it has a chance to proc.
Pocket Full of Grenades – Since you’re going to be using Duct Tape Mod now with the level 65 Borderlands 3 Zane build, you’ll want to put a point into Pocket Full of Grenades so you always have grenades available. 1 point should be more than enough to keep your grenades full since it’ll be active at all times due to the Seein’ Dead mod.
Boom. Enhance. – This skill increases the power of Zane’s clone dramatically. Now that you’re able to get this skill at level 65 without losing access to Confident Competence, Clone/Drone is a much more viable. Grenades shouldn’t be a problem due to Seein’ Dead’s effect on Pocket Full of Grenades.
Trick of the Light – 36% additional cryo damage? A nice damage increase for your Borderlands 3 Zane build. Yes please.
Double Barrel – This is the second skill that turns your clone into a beast, in addition to providing you with increased gun damage. There’s a lot of flexibility here, but one popular thing to do is to equip a powerful rocket launcher before unleashing the clone because it has infinite ammo and near-perfect AI accuracy.
Some quick notes here. There’s a little flexibility here. You could take some points out of Violent Violence to get more in Playing Dirty. You could take some points out of Violent Violence or Playing Dirty to put into Duct Tape Mod, which is a very good skill.
Now, since you’re going to be using that Seein’ Dead mod I keep mentioning, your kill skills are going to be active all the time, so let’s take a look at all our bonuses:
Gun Damage: +165.5% (25% from Barrier, 35% from Confident Competence, 40% from Synchronicity, 37.5% from Donnybrook with Death Follows Close, 28% from Violent Momentum + Violent Speed)
Fire Rate: +37.5%
Damage Reduction: +15%
Shield Recharge Rate: +24%
Shield Recharge Delay -28%
Action Skill Cooldown: -35%
Action Skills – Borderlands 3 Zane Build
Now that you can reach level 65 and pick up the major Doubled Agent skills, you’re going to want to use the Drone and the Clone as your action skills.
As for the skill augmentations, what you’re going to want is:
Binary System – A cryo nova occurs every time you swap places with your clone. Since you’re going to be swapping places regularly to maintain the gun damage buff from Double Barrel, this is a nice extra damage bonus.
Which One’s Real? – Makes your clone taunt when it’s summoned and when you swap places. Makes it a good button for getting out of a bad situation.
Winter’s Drone – Converts SNTNL damage to Cryo damage. Just good stuff.
Bad Dose – Increases Zane’s movespeed and fire rate while damage enemies. It’s pretty good.
Weapons – Best Borderlands 3 Zane Build
For the best Borderlands 3 Zane build, you’re going to want guns with a high rate of fire and big clip sizes like assault rifles and SMGs. Rowan’s Call is good. Cutsman is good. Just examples. You’ll almost certainly want a Redistributor as it synergizes very well with Zane. The special effect of the Redistributor is that amped shots chain to multiple enemies, and if you’re using Zane’s barrier, every shot is amped. So this thing turns Zane into a crowd clearing machine. Here are Zane’s best guns.
The main thing you want, though, is the anointment “While SNTNL is active – 100% of dealt damage is added as cryo damage.” This is a huuuuuge damage increase on anything not immune to cryo damage.
Other Equipment – Borderlands 3 Zane Build
I mean, the main thing to point out is this Borderlands 3 Zane build is totally reliant on the Seein’ Dead mod, which you find in the Moxxi DLC. Without that, you just don’t have access to Zane’s best build. You’ll have to come up with something else. Brief aside, it’s actually kind of sad. I mean, it’s very clear that Zane’s capstone skill in the Hitman tree should do what the Seein’ Dead mod does and the Seein’ Dead mod should do… something else, but, alas, here we are. Anyway, you’re obviously going to want that mod.
As for your shield, The Transformer tends to be the shield of choice for most builds for most characters and Zane is no different. You want this anointment: “While SNTNL is active – 15% increased movement speed.” It drops from Killavolt in Lectric City on Promethea.
For the Relic, Victory Rush is the way to go. +18% damage and movespeed after killing a badass. Otto Idol is also pretty good (gives health regen on kill). Up to you if you want more damage or more survivability. It drops from Sloth in Konrad’s Hold on Pandora.
For the Grenade, you want a Hex grenade, which shoots lasers all over the place and is pretty much guaranteed to set off your kill skills. It drops from the Sky Bullies in The Anvil on Eden-6.
Anyway, that about does it for the best Borderlands 3 Zane Build. Be sure to check out theGames Sectionfor more content like this and also check out theBorderlands 3 Sectionfor game guides for Borderlands including builds, tips, best guns, character reviews and more.
Zane Best Build - Agility & Survivability.
|Hitman||Under Cover||Doubled Agent|
|Violent Speed Lvl. 5||-||Synchronicity Lvl. 5|
|Violent Momentum Lvl. 5||-||Borrowed Time Lvl. 5|
|Salvation Lvl. 5||-||Donnybrook Lvl. 5|
|Death Follows Close Lvl. 1||-||Old-U Lvl. 1|
The Redistributor is a great weapon all around thanks to it amping every 7th shot that it fires. The amped shots from this weapon also produce a chain lightning effect that spreads to nearby enemies. Zane is more than capable of making this weapon work better than any other character could ever dream of.
Description. Zane, The Operative is one of the playable characters in Borderlands 3. Zane is the Assassin class of the game. He is the James Bond-like guy, Zane is wealthy and has a lot of gadgets to his disposal.
His action skills include a SNTNL drone that flys around and attacks enemies with a machine gun, a deployable Barrier shield, and a Digi-Clone that simultaneously distracts enemies and dishes out damage and which Zane can teleport to switch places with.
Seein' Dead is by far the best Class Mod for Zane and always will be. Introduced in the Moxxi DLC (and it only drops from there) you can simply activate your kill skills on hit and they have 25% increased potency.
- 1 Double Barrel - Doubled Agent Tree (Capstone)
- 2 Death Follows Close - Hitman Tree (Capstone) ...
- 3 Seein' Red - Hitman Tree (Tier 3) ...
- 4 Old-U - Doubled Agent Tree (Tier 4) ...
- 5 Confident Competence - Under Cover Tree (Tier 6) ...
With this 4th skill tree, they provide a kickass skill tree but also one that has awesome synergy with the other skill trees. If you want more speed and damage for your DPS build, you got it. But you can also increase your Accuracy and Handling to create a sniper build.
Zane's Golden Wiggly Fang is a weapon used by Zane. It is an elaborate weapon resembling the Golden Star Hammer, but with the black base replaced by a blade-tipped chain.
The actual rarest item in BL3 is a Diamond Vault Key.
Zane Flynt, The Operative
He's very much a loner despite being extroverted. To become a Vault Hunter, he left his happy retirement. Age: 50s. Identifies: As male, pansexual.
Its vary possible tannis is Jack's second wife and angels step mother. When Maya dies she gave her powers to Ava. And obviously tannis got angels power and we know for it not to be given to a new born they pass it on.
Zane is the brother of Baron Flynt and Captain Flynt, two bosses in Borderlands and Borderlands 2, respectively. He apparently knows Zero from an assassin school that he attended, though he is technically a "semi-retired" hitman at the start of Borderlands 3. Unlike his brothers, he has a distinct Irish accent.
I like Zane for the speed/dmg formula, he feels dynamic and having a perma barrier because of good misfortune and seein' dead feels like a god mode. Fl4k is more slow paced but sheer force and you need to map your fights better in order to survive, or make sure you have the dps to make encounters short.
4 Zane The Operative.
|Skills||Digi-Clone, SNTNL, Barrier & MNTS Shoulder Cannon|
Zane Leo Scotland (born 17 July 1982) is an English professional golfer.
Goes along with all your other kill skills.. – This skill increases the power of Zane’s clone dramatically .. A nice damage increase for your Borderlands 3 Zane build.. Gun Damage: +165.5% (25% from Barrier, 35% from Confident Competence, 40% from Synchronicity, 37.5% from Donnybrook with Death Follows Close, 28% from Violent Momentum + Violent Speed)Fire Rate: +37.5%Lifesteal: 7.5%Movespeed: +40%Accuracy: +33%Damage Reduction: +15%Shield Recharge Rate: +24%Shield Recharge Delay -28%Action Skill Cooldown: -35%. Anyway, that about does it for the best Borderlands 3 Zane Build.
If you’re playing Borderlands 3 as Zane , you’re going to want to know which class mods you should be looking for.. While you find a number of green, blue and purple class mods throughout the game, legendary class mods provide unique perks that the common mods just can’t live up to.. Most characters in Borderlands 3 at this point have about 8 legendary class mods, and Zane is no exception.. So which are the best legendary class mods for Zane in Borderlands 3?. If you find a purple class mod with better skill bonuses, you’ll probably prefer it.. Even though it’s a SNTNL mod, its bonuses aren’t even from the SNTNL tree.. Even then, the bonus you get isn’t even close to the bonus you get with Antifreeze by just jumping.. You may be noticing a pattern, which is that all of Zane’s class mods so far are boring, have lame effects, and give bonuses to B and C tier skills.. It gives Zane an additional kill skill, which improves accuracy (who cares), handling (who cares), critical hit damage (okay), status effect damage (who cares) and status effect chances (who cares).. Gains all sorts of movespeed bonuses, as well as a bonus to Violent Momentum, which converts movespeed to additional damage.. Seein’ Dead, unlike Zane’s other mods, which mostly suck, is super OP and it turns Zane into a killing machine.. It gives every kill skill 25% increased effect and gives a (pretty high) chance to activate all his kill skills any time you inflict damage.. The 25% increased kill skill effect alone would make it a contender for Zane’s best mod (mostly because his other mods are terrible), but proccing all of Zane’s kill skills (he has like 9 of them) is insanely good .. On top of that, the bonuses this mod gives are to Zane’s best DPS skills: Donnybrook (gun damage kill skill), Playing Dirty (double damage chance), and Violent Violence (fire rate).. Anyway, that about does it for the best class mods for Zane in Borderlands 3.
Moze excels with basically 2 types of guns: splash damage SMGs/Assault Rifles using the Blast Master class mod, and Heavy Weapons.. That said, this is an important skill because you get Iron Bear back super quick when you have it maxed, and you need that Iron Bear to activate any of the Moze specific anoints you get on your weapons.. Since Moze relies on constantly throwing grenades, this is pretty good for our Borderlands 3 Moze build for just one point.. You can crit most things pretty reliably in Borderlands 3, so this is a nice little damage bonus.. If you were to go further down in this tree, you’d see Desperate Measures and Phalanx Doctrine are the only other damage skills you might want to consider in a Borderlands 3 Moze build.. ~35% more damage vs 100% more damage.. Scorching RPMs – Increased Fire Rate and Critical Hit Damage, which is a nice little damage increase.. No matter what weapon you’re using, the anoint you want for this Borderlands 3 Moze build is “After exiting Iron Bear – 160% increased splash damage for 18 seconds.” An Ogre with that anoint is better than a Kyb’s Worth without it.. The anoint you want is “On Grenade Thrown – Weapon, Grenade, and Action Skill Damage are increased by 25% for 6 seconds.”. The only other option is if you want to go Bloodletter + Deathless, but that’s a different (and not as good) Borderlands 3 Moze build overall.. Try to find a Blast Master with things like +splash damage, +magazine size, +weapon damage, +grenade damage, etc.
The main concept behind this Borderlands 3 Amara build is it takes heavy advantage of Amara’s Indiscriminate skill, ricochet modifiers from various guns, and her elemental damage in order to slaughter enemies quickly in a huge AoE.. It’s very important that you max out this skill, because if you ever phasegrasp for real instead of casting it on the ground to activate your Action Skill bonus effects, a combination of cooldown reduction and this skill is required to make sure status effects linger on you for the full duration of your skill cooldown.. The reason we both take this skill and max it out for this Borderlands 3 Amara build is pretty simple.. It’s only 1 point.. The reason to take Conflux is that sometimes when you activate your action skill you’ll sometimes afflict yourself with 2 status effects, maxing your Mindfulness stacks faster and also giving you more damage from your Elemental Projector artifact.. Also , it’s the reason that this Borderlands 3 Amara build is better than the Phasezerker build.. If your bullet does 300 damage, with Phasezerker and max rush stacks, it’ll do about 600-650 damage.. This works with the link caused by Ties that Bind and allows you to spread a truly stupid amount of damage between enemies in addition to the damage caused by all your ricochets (which, of course, also proc this skill).. The reason I take this skill is that normally the status effect you inflict on yourself via Spiritual Driver won’t last the whole cooldown if you actually activate Ties that Bind on an enemy.. Reason being that two DoTs of the same element don’t stack, and the game tends to use the 40% damage from Infusion instead of the 60% damage from your weapon to calculate the DoT.. With this Borderlands 3 Amara build, you have access to all 3 of Amara’s action elements, so you can have some versatility, but in general, Fire+Shock does the most consistent overall damage and it’s often more convenient to switch your weapon element than your Action Skill element.. What you’re looking for on weapons are basically 2 things: a legendary ricochet effect, and the anointment “On action skill end – next two magazines have 50% increased
This first build is likely the one you’re most familiar with, the speed build.. Synchronicity: Whenever one or more of Zane’s action skills are active, increase Zane’s gun damage for each active action skill (20% per skill!). Borrowed time: Zane Gains increased action skill duration for every active action skill (it’ll be 12% for this build but can be up to 15% without the aid of class mods). Supersonic man: Zane gains increased movement speed for every active action skill (20% bonus with the class mod I’ll be showing you). Since the Rough Rider is always depleted, you’ll always be getting the benefits of any skill that depends on lower shield capacity, so in this case, you’ll always have the max bonus movement speed and damage, and your clone will always be taking a share of damage done to you when it’s up.. Cold Bore: increases weapon swap speed, also adds bonus cryo damage to first shot fire after swapping weapons Death Follows close: all kill skills get enhanced effect and duration Calm, Cool, Collected: whenever zane freezes an enemy, shields are restored for a short time, if shields are full, health is regenerated for a few seconds, if health is for, action skill cooldown and duration is immediately reset.. This is the linchpin of the build Distributed Denial: Zane’s barrier gets the effect of Zane's shield mod. Once again you’ll be using 2 action skills, in this case, the SNTNL, and obviously, the barrier, these are the augments this build uses. Enhance: Whenever Zane summons his Digi-clone it consumes up to 3 grenades for every grenade consumed the clone gains increased gun damage, max health, fire rate, reload speed, and Digi-clone duration Brain freeze: every time Zane hits a critical it has a chance to slow the enemy, this stacks until they are frozen Best served Cold: whenever Zane kills an enemy they release a cryo nova dealing damage to all nearby enemies.
We will be breaking down why each Zane build is good and for what reason you might choose to go each build.. The Zane grenade build also got a minor buff because the Pocket Full of Grenades can now stack twice.. First, build we will be highlighting is the grenade and speed build.. With this high-damage Zane build, you will be doing lots of damage with your clone.. Once you reach the capstone of this Zane Digi-clone/grenade build , your clone will do more damage than you!. On top of that, his clone also drops a free grenade when killed AND has a chance to throw an additional grenade when Zane kills an enemy.. You shoot grenades left and right with this build so it wouldn’t make sense to not have the best grenade mod possible equipped.. Faux_Pirate Build As the name suggests, this Zane build is a movement speed bonanza that will have you feeling like the flash.. move +52% faster (+63% if near Barrier) (+6% extra per nearby enemy) do +60% more dmg (+69% if near Barrier) (+79% if shield is full) have +20% fire rate (+33% if near Barrier), +15% (+26% if near Barrier) reload speed, +60% weapon swap speed, +10% chance to slow enemy on crit With the Seein’ Red skill, you will have all kill skills active right when you enter battle instead of waiting for that first kill.. Zane Barrier Build To wrap it up I have yet another self-explanatory build to show you, the Zane barrier build.
For this build we’re going to be focusing mainly on his Clone tree and with the healthy boosts his clone just received you’ll see that he’s the key to doing insane damage while also helping recharge your shields so let’s look at what we’re putting points into shall we?. Synchronicity 5/5 For every action skill active gain 20% bonus gun damage.. Again most bosses have some form of mob enemy to kill and the benefits of killing one then focusing fire on a boss gives both you and your digi-clone extra survivability and their combined firepower isn’t something to brush off especially with the hotfix making Zane’s clone actually shoot properly!. Quick Breather 1/1 When Zane swaps with his Digital Clone his shields begin to recharge immediately.. 60% gun damage boost and that health increase and duration are disgustingly good for your clone.. With this perk you basically get yourself and your clone a free buff while also recharging shields and making enemies unaware of you briefly.. Shooting 2 Flakker shots at the cost of 1 is satisfying and helps shred bosses once you kill an enemy and move focus to the boss.
Diese Gadgets stehen euch mit dem Agenten zur Verfügung:. Mit den Action-Skill-Erweiterungen kann ihr Schaden in Flächenschaden umgewandelt oder der Schaden am einzelnen Ziel verstärkt werden.. Die Barriere ist ein eher defensives Gadget, mit dem Projektile von Feinden blockiert und eigene Projektile verstärkt werden.. Außerdem kann der Klon durch die Erweiterungen explodieren, auf geteilten Schaden geskillt werden und Zanes Schilde verstärken.. Der Spielstil ist etwas speziell, wodurch ihr mit diesem Build mehr Übung benötigt, als mit dem Allrounder-Build.. Kaum ein Talent ist für euren Schaden so wichtig.. Das sind die beiden wichtigsten Waffen für den Build, da sie essenziell für den Schaden an Gegnermassen sind.. Dieser Build ist mehr auf die Defensive als auf die Offensive ausgelegt.. Kryo-Schaden Max.. Waffe #3Trevonator oder Brainstormer Max.. Kryo-Schaden Max.. Waffenschaden Max.
Action Skill, Pet, and Augments: Gamma Burst, Great Horned Skag, Atomic Aroma,. We’ve yet to find a Borderlands 3 FL4K build that isn’t bettered by Gamma Burst , which doesn’t just summon your pet via a massive explosion, but can revive a downed pet remotely and instantly.. Action Skill, Pet, and Augments: Gamma Burst, Spiderant Countess, Atomic Aroma, Emphatic Rage. Gamma Burst and Atomic Aroma are still the go-to Action Skill and Augment combo, but this build fares much better with teammates, especially without Lick the Wounds to double your res chances.. Grim Harvest juices FL4K’s gun and action skill damage with no strings attached, while Megavore has a chance to award critical damage for shooting enemies anywhere on their darn person.. Action skill Ties That Bind sets the stage for an elemental AoE nightmare, summoning a giant fist that locks down an unlucky enemy and links all nearby enemies, sharing damage between targets.. Forceful Expression adds bonus elemental damage to Amara’s gun damage, Sustainment converts a portion of all elemental damage into health, and Violent Tapestry increases the chance of landing a status effect the more status effects she’s already landed.. This build is all about aggressive, close-quarters combat with skills that bolster melee damage and cut down on the action skill recharge timer.. As long as you’re in kissing distance of enemies, it’ll keep damage and health buffs ticking for reliable solo play and great team DPS play.. The Downfall Action Skill gives Amara an opportunity for focused damage followed up by an AoE slam attack.. It’s a good way to join the fray and get close to your enemies, and the Revelation augment will make it a more memorable introduction by spawning a damaging AoE nova attack with Downfall.. The Shocktra or Blight Tiger damage Augments dole out electric or corrosive damage with your big attacks, so swap them out if you know who you’ll be fighting.. The remaining passives are all about increasing melee damage, Action Skill effects, and health regen.. Illuminated Fist increases melee damage and imbues melee attacks with the assigned action skill element.. (Image credit: Gearbox Software) (opens in new tab) | Good for: High shields and armor, low action skill cooldown
This is a kill skill build that can have Zane do quite well in Mayhem 3, though I still think he’s far from the broken boss burner of the other classes.. He actually won Twitch Rivals’ Borderlands event with this build, which is kind of amazing, given Zane’s issues, and that should show you how good it is.. And it has to be a solo build because it relies on kill skills.. The final perk in this tree is key, as it lets you activate all your kill skills when you use your action skill, which helps in boss fights or against anointed enemies where you may not be getting kills against a single enemy.. GearboxThis is the clone tree, and you can rack up another kill skill for health regen here.. You want skills that let your clone throw grenade, and that have you shoot grenades, plus later on you get even more movement speed from action skills.. One reason we’re not going all the way to the final perk here is that the clone using your weapon may be good, but it is really reliant on the weapon in question as the clone is bad with…a lot of them.. But yeah, my picks here are Dahl and Vladof guns generally, or you can use generally OP stuff like King’s/Queen’s Call.. GearboxThe Shockwave Infiltrator has an innate skill where the lower your shield is, the more your weapon damage and movement speed increase.. The point of this build is to give Zane nothing but a massive health pool that he regens constantly using his kill skills which are always up.. Storm Front for melting shields or one of the fire grenades for melting flesh.
In this tree part, you can also pick Rise to the Occasion which will upgrade your regeneration of health.. This build is entirely based on your SNTNL drone.. The Seein’ Red skill can activate all of your Kill Skills you might want to take that as well.. On the Undercover side of the tree pick out more skills increase cryo damage output to the enemies and barrier upgrades.. This build makes use of a lot of skills but is mostly a defensive build.. Digi-Clone can be used pretty effectively to get out of pressure areas so that your clone takes all the damage when you go into hiding to recover.. Getting more kills increases the time for SNTNL.. This build is made to enhance one’s speed to get as many kills as you can.. SNTNL and Digi-Clone skills can be very useful.. Another speed type but all-rounder build for Zane.. You can use the skills Barrier and Digi-Clone.. If you would like to learn about builds for other characters, be sure to check out our Amara Builds , Moze Builds , and FL4K Builds .
Onto damage, you’ll want all five skill points in Furious Attack so you can build a max stack that’s handy against bosses.. In the Master skill tree, you just want to max out the Persistence Hunter skill as this compliments the other skill trees and further increases your damage.. You need to spend most of your points in the Master and Hunter skill trees but there are a couple of skills to invest in within the Stalker tree.. After this, you can move straight to the fourth tier and max out both The Most Dangerous Game, which increases your damage even further, and Big Game, which boosts all your Hunter skills.. Starting out in the Railgun skill tree you’ll want to grab Security Bear for the bubble shield and then plow all your points into Armored Infantry, which gives you damage reduction and more gun damage when your shields are active – easy, simple synergy.. Grab the the single point skill tree, then get all three points for both Behind The Iron Curtain (for feaster shield recharges) and Desperate Measures (for a simple gun damage buff).. As the build is based on using your two action skills you’ll want to invest heavily in Synchronicity for a 20% buff to gun damage for each active skill in use.. You’ll need to put another point in somewhere to access the next Double Agent skill tier, so pop one into Borrowed Time, is handy for keeping your skills active for longer.. The Under Cover skill tree is much less important at the first tier, but you need Brain Freeze maxed out, so distribute points as you see fit – this is key to the build as freezing enemies makes this build much more effective.. Rush is the core of this Borderlands 3 build, so you want to max out the Do Harm skill in the Mystical Assault tree is the first stop as it actually gives you Rush… every kill gives you a Rush stack, and this effect will increase your action skill damage, and more stats as we build around it.. Violent Tapestry is the next skill to max out, and again is about granting your build plenty of Rush, this time applying a status effect will grant you Rush stacks.. The next crucial skill to pick up is Remnant, as it creates a ricochet effect where every kill is feeding more kills and helping you chain Rush stacks and action skill uses.. Take Anime and Tempest to their maximums as both of these provide huge buffs to elemental damage and status effects, both of which this build relies heavily on – these also makes the action skill more powerful.. In case you’re missing the point of this build, invest heavily in Wildfire next, as it has an increased chance of spreading a status effect to nearby enemies, continuing the endless chain of buffs and status effect – the max chance is 40%, so using it with Deliverance your Rush stacks will pretty much never run low.
GearboxYesterday, Borderlands 3 rolled out a hotfix that buffed a whole lot of things, all kinds of guns and Zane specifically, and nerfed a few others, namely King’s/Queen’s Call and FL4K crit builds (but not too badly).. I still like it, but I was having trouble with survivability with only 8000 or so health without a shield, which was a core part of that build.. Zane’s drone damage was buffed by 50%, so that’s made that action skill better than ever.. So by the end of this skill point allocation across both trees, you will have grenades being shot from your guns sometimes, your clone throwing grenades, and your drone dropping grenades.. Firesale Long Musket – I really like the flamethrower for the run and gun Zane build, and it’s another super strong SMG.. Ideally you want one with SMG, Shotgun or AR damage.. Now, every time you use an action skill to break your shield, you will also create a vortex around you, and when you’re not doing that, you will get extra protection from actually having a shield, unlike Rough Rider.. You want any Singularity grenade here, one that pulls in enemies for a second.. Since you have so many avenues to shoot grenades all over the map from your gun, clone and drone, between this and your Black Hole, you will be disorienting enemies all over the map constantly.. Ideally I’d like the “life on kill” one I was using, but I found that I really needed more Action Skill cooldown reduction to make this build work better, so I prioritized that.. So, that’s my build.. I want to see more buffs to his Anointed skills, his class mods and his skill trees.
With that in mind, our Borderlands 3 Best Solo Builds – Zane, FL4K, Amara, Moze guide is gonna show you how to make solo builds for the characters.. However, if you build the character right, your Skills are gonna keep you firing grenades through other means just fine.. The base ability is summoning a clone of Zane that stands still, draws fire, and also deals damage.. Now for the skills.. That’s because this skill tree is more for co-op play.. FL4K the Hunter, in my opinion, is another really good option for solo play, even though he’s not at all my play style.. This build takes more or less equally from the Master Skill Tree (Skags) and the Stalker Skill Tree (Jabbers).. Now for the skills from the Master skill tree.. Most of these are gonna revolve around healing yourself and your pet, plus a little extra.. With this build, though, you’ll have to come up real close and personal, ’cause this is a melee build.. Before we get into the skills, let’s first get through the Action Skills and the like.. The Action Skill we’re gonna run with here is Downfall .. Anyway, probably the best way to play Moze solo is to make it so that you just never stop shooting.. Plus, we’re gonna add some bonuses to Incendiary damage, in case you wanna go with dual Salamanders.. They’re gonna give us some extra incendiary damage, plus some shield.
Ability / Skill TreeSkill Type SNTNL [Hitman]Action SkillStatic Field [Hitman]Action Skill AugmentAlmighty Ordnance [Hitman]Action Skill AugmentViolent Speed [Hitman]Passive AbilityViolent Momentum [Hitman]Passive AbilityCool Hand [Hitman]Passive AbilitySalvation [Hitman]Passive AbilityDeath Follows Close [Hitman]Passive AbilityViolent Violence [Hitman]Passive AbilityPlaying Dirty [Hitman]Passive AbilityGood Misfortune [Hitman]Passive AbilitySeein’ Red [Hitman]Passive AbilityBarrier [Under The Hood]Action SkillNanites of Some Shite or Retaliation [Under Cover]Action Skill AugmentAll Rounder [Under Cover]Action Skill AugmentAdrenaline [Under Cover]Passive AbilityHearty Stock and/or Ready for Action [Under Cover]Passive AbilityConfident Competence [Under Cover]Passive AbilityReally Expensive Jacket [Under Cover]Passive AbilityBest Served Cold and/or Futility Belt [Under Cover]Passive AbilityWith the recommended build out of the way, we can move on to the different skill trees and talk about them.. The following is what you need to know about the different action skills and skills that Zane can use as part of his different skills trees.. Action Skill Augments Action Skill Augments can be found in the columns on either side of the skill trees.. The nature of the grenade will depend on the grenade mod that you have on Zane.5SalvationAfter an enemy is killed, Zane can steal HP from attacking opponents.10Death Follows CloseAll skills related to killing opponents are buffed and have increased duration.15Violent ViolenceRate of fire buff after killing a target.15Playing DirtyOnce you have killed a target, the next 5 rounds you fire have a chance to create an extra bullet or missile.20Good MisfortuneThe time of the action skill is increased if you kill a target.25Seein’ RedAll skills related to killing targets are triggered when you use the action skill.. This Skill Tree has Action Skills, Augments and Passive Abilities of its own that you can combine with the Hitman Skill Tree.. Action Skill Zane has access to the Digi-Clone Action Skill as part of the Doubled Agent Skill Tree.. Passive Abilities Like the other Skill Trees, Zane has access to a variety of Passive Skills as part of the Doubled Agent Skill Tree.. Requirements (Points)Skill NamePassive Skill Effect 0SynchronicityIf one or more skills are active then action skills get a weapon damage buff.. The nature of the grenade will depend on the kind of grenade mod you are using.5Duct Tape ModYou can throw a grenade at the same time as your first gunshot.10Quick BreatherYour shield will start to recharge when you switch places with your Digi clone.15Pocket Full of GrenadesYour grenade supply will replenish after some time one you have killed an enemy.15Old-UDuring Fight For Your Life press the action skill key to destroy the clone and come back to life with your health fully restored.15Supersonic ManGet a movement speed buff when one or more action skills are active.20Like a GhostYou and the Digi clone can ignore projectiles sometimes.. Action Skill The Action Skill for this Skill Tree is Barrier.. The following is what you need to know about the Action Skill Augments for Zane in the Under Cover Skill Tree for this Borderlands 3 recommended build.. Passive Abilities Like the other Skill Trees, Zane has access to a variety of Passive Skills as part of the Under Cover Skill Tree.