The best Stellaris DLC – a complete guide (2024)

The Stellaris DLC library continues to grow as Paradox’simproves their take ona space 4Xgame.While it’s not quite yet the size of the studio’s other grand strategy games likeEuropa Universalis IVandCrusader Kings II, after five years it’s catching up. Regardless, there is still enough of it that frugal gamers may need some help picking through the options.

We’ve sent our science ships to scan each add-on for value, and how much they actually add to the game, and return with their results. So, come check out our breakdown of all of the add-ons and expansions released to date, what they’re good for, and whether they’re worth picking up.

There’s a fair few higher-priced expansionswhere the cost vs what you getcan feel a little steep considering the feature sets can be quite lean. Since most major expansions are released alongside a free update, there’s an argument to be made that you’re subsidising all of the work that’s gone into the free patch. As far as value for money goes, though, you might bebetter off waiting until these are on sale – it’s your call.

STELLARIS DLC

Here is a list of all Stellaris DLC released so far:

  • PlantoidsSpecies Pack
  • Leviathans
  • Utopia
  • Synthetic Dawn
  • HumanoidsSpecies Pack
  • Apocalypse
  • Distant Stars
  • Megacorps
  • Ancient Relics
  • LithoidsSpecies Pack
  • Federations
  • Necroids Species Pack
  • Nemesis
  • Aquatics Species Pack

PLANTOID SPECIES PACK

Highlights:

  • Adds fifteen new species portraits representing trees, bushes, flowers, and even weirder stuff that has somehow evolved to sapience
  • New ship models, space stations, and city backdrops that fit a botanical theme

Is it worth it?

Species packs don’t have any effect on gameplay, so your answer is going to be entirely based on how badly you want more visual options to pick from in customising your empire. The art is well done – a couple of the plantoids are among my favourite portraits inStellaris, and the new ships and space stations look pretty cool with their organic, leafy aesthetic.

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$8 is perhaps a bit much for a visual only DLC. You could definitely save this one for later if your budget is limited, but it’s worth noting that as of the 3.1 Lem update, past DLCs like this will be getting new content to make make the packs a bit meatier.

LEVIATHANS STORY PACK

Highlights:

  • Populates the galaxy with Leviathans, a handful of very powerful creatures, ancient space stations, and other weird anomalies that present major challenges for your empire to overcome… with significant rewards if you overcome them.
  • Enclaves are non-planet-bound civilizations that can be interacted with to find out more about the Leviathans, trade for resources, or give a boost to your culture.
  • The War in Heaven: A potential endgame event chain in which two Fallen Empires might “awaken” and go to war, dragging the whole galaxy onto one side or another. (It’s basically Babylon 5)

Is it worth it?

The Leviathans are definitely cool (at least until you’ve defeated each one multiple times), as are the unique and potentially game-changing rewards you can get from some of them. Enclaves also add another layer to the galaxy and help it feel more populated and diverse.

But the War in Heaven is the real flagship feature here, and has led to some of the most exciting endgame scenarios I’ve seen inStellaris. For that feature alone, I could easily place this on the “must own” list. Read ourLeviathansreviewfor more.

UTOPIA

Highlights:

  • Ascension Perks give powerful bonuses to your empire, including the option to follow a Biological (gene manipulation), Synthetic (turn everyone into robots), or Psionic (harness the power of an alternate dimension with your mind) Ascension Paths, which radically transforms your species in the mid and late game
  • Enables the construction of Megastructures like Ring Worlds or the Dyson Spheres, which harness the energy of an entire sun
  • Play as a Hive Mind, a radical departure from a typical empire where the entire society acts as one unit, not having to worry about factions or happiness

Is it worth it?

Ascension Perks are definitely a feature that has become such a core part ofStellarisin my mind, I would have a hard time playing without it. Completing an Ascension Path feels like taking a Prestige Class in an RPG, and particularly the Synthetic and Psionic paths create some really interesting situations.

Hive Minds are interesting conceptually, but I typically find them less exciting to play than a normal empire since factions and managing pop happiness are some of the only things to do inStellaris’ already lacking internal politics layer.

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Still, I’m glad they’re in there for when I just want to roleplay an all-consuming swarm. It’s a must own, but I’d recommend grabbing it on sale.

SYNTHETIC DAWN

Highlights:

  • Play as a Machine Empire, a hive mind of interconnected robots who overthrew their organic creators
  • Organic empires that oppress their cybernetic servants may trigger a new AI uprising that divides their empire in a civil war between organics and machines – and you get to choose which side to play!
  • New portraits for synthetic empires
  • New advisor voices for each of the main ethics, as well as one for machines and one for hive minds

Is it worth it?

Synthetic Dawnis probably the best value for your money of all theStellarisDLC released so far. Machine Empires run into some of the same issues as Hive Minds (no factions or happiness, thereby removing internal politics as an entire layer of the game) with the added hitch that all their pops are built manually, which adds a lot of micromanagement. Robots are also mostly immortal, which severely changes the flow of the game when it comes to leader’s experience and its bonuses.

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That said, they can be a lot of fun to play, and a tremendous amount of work has gone into making them feel immersive (including rewriting all the flavor text for the entire tech tree and a ridiculous number of events).

The new AI uprising, while I’ve had trouble getting it to trigger even when I want it to, is an interesting and challenging mid-game shake-up with lots of narrative flourish. And the new advisor voices are nice, though they’re not all even in quality – the Militarist voice in particular kind of seems half-baked. It’s an easy buy if you’re into playing a machine race, but not strictly necessary otherwise.

HUMANOIDS SPECIES PACK

Highlights:

  • Ten new humanoid portraits including space dwarves, space orcs, and more
  • A new humanoid ship set and cityscapes inspired by the likes of Star Wars and Star Trek
  • Three new adviser voice sets

Is it worth it?:

I echo my advice for the Plantoids pack here – it’s entirely based on how much you like the look of the new ships and portraits. There are fewer new portraits in this one, but instead you get three new adviser voice sets, so it kind of evens out.

I really like the look of the Humanoid ships, myself, but some of the portraits are a bit goofy in context. As part of the upcoming 3.1 patch, this pack will also be getting a new origin that lets you play as a race of cast-off clone troopers.

APOCALYPSE

Highlights:

  • Titans are super-huge capital ships that can take down even a battleship with little effort
  • The Colossus allows you to remove entire planets from the galaxy (or clear them of all higher lifeforms)
  • Marauder empires can now spawn, raiding nearby systems while selling their services as mercenaries and hired generals to those with the resources. But beware – if a certain event triggers, they can unify under a Great Khan and set out to conquer all that stands before them
  • Unity ambitions give you something to spend Unity on once you’ve finished all the Tradition trees
  • Three new Ascension Perks that allow you to build planet-destroying Colossi, prevent your tech from being reverse-engineered by your enemies, and abduct pops from besieged worlds during wartime
  • Three new special civics that let you play as a life-seeded race that begins on a Gaia world, a post-apocalyptic civilisation that can inhabit Tomb worlds, or as slaving barbarians that can abduct pops

Is it worth it?

We’ve had limited time to play withApocalypseand haven’t delved deep into all of its features, like Titans and Colossi, just yet. It also came along with a massive free patch that reworked huge parts of the game, so it’s easy for the paid stuff to get lost. The biggest factor that makes me want to recommend it is the Marauders. Like fallen empires, space nomads, enclaves, and leviathans before them, they further flesh outStellaris’ growing patchwork of asymmetrical space-faring entities that help the galaxy feel diverse and alive in a way most 4X games just never will.

The Great Khan events are an exciting and much-needed extra shake-up in the mid-game, and having somewhere to dump Unity in the late game provides a reason not to just demolish all of your temples and monuments once you’ve finished your Tradition trees.

DISTANT STARS

Highlights:

  • Adds in a lot more anomalies for you to encounter while exploring
  • Adds the ‘L-Cluster’ as a mid-game quest that can trigger varied results
  • Adds a lot more character to systems, with several ‘unique’ system types to explore and exploit
  • The strategic advantage offered by the L-Gates themselves is also pretty useful

Is it worth it?

This pack does a good job at buffing the exploration side of the game, which often peters out before anything else interesting steps up to fill the void. The L-Cluster itself provides an entertaining mid-game challenge provided you work for it (and depending on which event triggers), but otherwise this is a fairly low-frills pack. Your game will definitely be better off having it in your library, but it’s not game changing and you don’t necessarily need to rush into buying it.

MEGACORPS

Highlights:

  • New ‘Corporate’ culture allows you to play as business-themed empires with unique civics and mechanics focused on making money
  • You can now turn a planet into Coruscant
  • There is now Galactic Slave market
  • NPC Caravaneer Fleets will roam the galaxy and try and drain you of money for shiny things
  • New Ascension Perks, Megastructures and other bits and bobs to round things out

Is it worth it?

The big $20 expansions have so far been a bit hit and miss with regards to how much value you get for the price, butMegaCorpsis easily worth the price of the admission. The accompanying free patch rewrites parts of the game completely (as did the 2.0 update), and the premium features of this expansion are a nice add-on on top of that. The ‘Corporate’ culture alone offers an entirely unique, new way to play the game, assuming you like the idea of making money.

ANCIENT RELICS

Highlights:

  • Additional science events and mechanics themed around Archaeology
  • Elegantly implemented new side-quests that build on existing mechanics
  • Worthwhile new ‘loot’ and new planet types
  • Excellent new music

Is it worth it?

We were definitely pleasantly surprised byAncient Relics. The smaller ‘Story Packs’ can sometimes feel a bit superfluous, or lack the weight needed to truly refresh the experience, but this DLC is an excellent addition for Science-loving players. The new Archaeology systems are refreshinglylight on micro-management, and can net you anything from resources, ships, to unique relics that provide powerful bonuses.We’d recommended getting this andDistant Starstogether to really enhance the science & exploration areas of the game.

LITHOIDS SPECIES PACK

Highlights:

  • You can now play as sentient rocks, with 15 different portraits to add flavour
  • For the first time in a species pack, Lithoids come with their own unique mechanics – they eat minerals for food, and can live in almost any environment
  • New ship models for Lithoids, as well as other visual niceties to flesh out the species
  • Rock bois

Is it worth it?

As we’ve said above, species packs are almost always down to personal taste. Do you want to be a rock boi? If yes, then you know what to do. The inclusion of unique mechanics for Lithoids does make this pack slightly more appealing than, say, the Humanoid or Plantoid packs however. With lithoids having different mechanics for sustenance (like Synthetics) and different colonisation requirements, they definitely open up different play-styles based around mass-colonisation.

Again, it’s down to you if that sounds appealing or not, but it’s something new, at least.

FEDERATIONS

Highlights:

  • Extra Federation types on top of what comes with the free patch
  • The Galactic Community interface, where you can compete in the Senate
  • New ‘Origins’ for changing up the starting conditions of your custom species
  • New mega structures to build

Is it worth it?

Federationsitself is another ‘lean’ expansion, especially when compared to the free 2.6 ‘Verne’ patch that came with it, but between them they have a lot to offer. A lot of the diplomacy re-work content is free, but the premium Galactic Community stuff is actually quite engaging and worthwhile. The more you put into it, the more you can out of it.

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The origins stuff as well is a great addition for those looking to spice up their custom species. These all add unique gameplay rules or scenarios to enhance both the early game and the overall ‘flavour’ of your empire, and makes for a more rich story-telling environment. At full price its still a bit of an ask given you don’t get much, but the work that’s gone into the free patch definitely deserves some recognition and reward.

Necroids Species Pack

HIGHLIGHTS:

  • A new origin – Necrophage
  • Three new Civis: Death Cult, Reanimated Armies & Memorialists
  • Cosmetic additions themed around the Necroids, so new ship sets, name lists, building sprites etc.
  • New portraits

IS IT WORTH IT?

This is only thefourth ‘Species’ DLC released for the game to date. These packs are always about just adding toys with which to build a custom species with. The Necrophage originoffers players a powerful primary species which consumesother pops.

As far as the new civics go:Death cults enable powerful edictsvia sacrificing pops, reanimated armies allows the deployment of undead armies and memorialists will erect monuments to the galaxy’s past.

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If you like the sound of the theme, then you’ll like find this pack a worthy addition to your toolbox but since there aren’t any other generalist features included in this DLC then it’s another all-or-nothing question. You either want it, or you don’t.

Nemesis

Highlights

  • A revamped endgame where you can become the crisis and destroy the galaxy yourself
  • Alternatively, get voted in as guardian of the galaxy to save creation…
  • … before going all Emperor Palpatine and declaring a galaxy-spanning Empire instead
  • Espionage operations that tie-in with the free intel rework
  • New ship sets and music

Is it worth it?

Despite being another lean pack in terms of features, this is probably one of the most worthy DLCs to date. After four years, Stellaris finally has an endgame worthy of the name, and the duality between destroying the galaxy, or saving it (to then rule it) makes playing through to the end that much more satisfying.

It’s worth noting that the new headline feature generally only target the endgame – if you don’t think you’ll get that far, this pack probably isn’t for you. The new espionage operations – we build on top of the new intel system introduced in the free patch – are neat but you can live without them. The new visual content is cool, but not defining.

Acquatics Species Pack

Highlights

  • 15 new aquatic portraits
  • One aquatic-themed robotic portrait
  • Water-themed ship set
  • Two new origins – Here Be Dragons and Ocean Paradise
  • Anglers Civic
  • Hydrocentric ascension perk
  • Aquatic species trait
  • Aquatic advisor, inspired by high seas adventure fiction
  • 4 aquatic name lists

Is it worth it?

Like most species packs, it depends how badly you’ve wanted to play as water dwellers. Outside of that your mileage will definitely vary, although the Here Be Dragons origin is one of the most original and unique starts to come to the game in a while. You won’t come away completely empty handed if you buy this pack without nessecarily buying into the theme.

ARE THE STellaris NOVA and GALAXY EDITIONs WORTH IT?

TheNova Editionis only really worth it if you were going to buy the soundtrack anyway – $10 is a fair price just for that, and Andreas Waldetoft’s excellent score is definitely worth chipping in for. The only thing it adds to the game itself is an extra insectoid portrait. It happens to be my favourite of the insectoid portraits, but I wouldn’t say it’s worth $10 by itself.

TheGalaxy Editionis just a bunch of collectables and visible bragging rights, which I don’t find all that compelling. I’d only consider going for it if you want to throw some extra cash in Paradox’s general direction.

The best Stellaris DLC – a complete guide (2024)

FAQs

What does Utopia DLC add? ›

As the title suggests, Utopia gives you new tools to develop your galactic empire and keep your people (or birdfolk or talking mushrooms) happy. Push your species further out into the galaxy with new bonuses for rapid exploration or stay closer to home before striking out against all who would challenge you.

Is Stellaris worth it without DLC? ›

It misses nothing in its plain vanilla status and gives any player interested in this genre hours upon hours of immersive gameplay. The DLCs are a great addition to the game, but neither necessary to enjoy the game nor recommended for the beginner.

How many DLC does Stellaris have? ›

13 Stellaris Expansions, Story & Species Pack DLCs - What's Best?
Stellaris Expansions in Numbers
Total CostTotal DLCSpecies Packs
171.87$ 171.87€ 128.77£134
Nov 8, 2019

What is the best empire to start with in Stellaris? ›

Which Empire Should I Pick? Stellaris allows limitless customization in creating your space empire, but beginners are better off picking one of the pre-generated nations. We recommend the United Nations Of Earth, since playing as humans provides perspective and makes it easier to remember names.

Is endless space or Stellaris better? ›

Stellaris – Graphics. Both games look nice, but we should all agree that Endless Space 2 is a winner here. Maybe not by a huge margin, but the ships simply look better and are more detailed, which is an important factor if you'd like to watch how your spaceships shred through the enemy vessels.

What DLC is the juggernaut in? ›

Ashes of the Singularity: Escalation - Juggernaut DLC on Steam. This content requires the base game Ashes of the Singularity: Escalation on Steam in order to play.

What does the Overlord DLC add? ›

The Overlord expansion adds three new enclaves for players to interact with, as well as adding unique visuals for the first time to add flavor to the experience. With varied benefits and distinct visuals, these enclaves are interesting additions to Stellaris' player experience.

Which Stellaris DLC to buy first? ›

Top 5 Stellaris DLC

Utopia: The first and still one of the best expansions. Federations: Make alien friends and then betray them. Nemesis: Become the endgame crisis, or unite the galaxy against it. Synthetic Dawn: Robots!

What is the best strategy in Stellaris? ›

Stellaris: 10 Tips For Beginners
  1. 10/10 Colonize As Much As Possible.
  2. 9/10 Prepare To Colonize Before Actually Colonizing.
  3. 8/10 Maintaining The Fleet.
  4. 7/10 Variety In Warships.
  5. 6/10 Treat Ship Warfare Like Pokemon.
  6. 5/10 Upgrade Buildings Carefully But Consistently.
  7. 4/10 Build Science Ships.
  8. 3/10 Galactic Market.
Feb 27, 2022

Can you terraform all planets Stellaris? ›

Most planets you encounter are safe to live on, but Barren Worlds, Barren (Cold) Worlds, and Frozen Worlds may have an Anomaly to investigate first. Once that is done, the planet will acquire this Modifier and you can terraform it.

How long should a game of Stellaris take? ›

A Stellaris game on default settings lasts 300 in-game years (about 30 hours real-time on normal speed). It ends faster if one player exterminates all rivals or controls 40+ % of the galaxy before that. Especially in the beginning, it makes sense to speed up the game time 3x (1 real second = 3 Stellaris days).

What Stellaris DLC is worth it? ›

62% of the participants expressed that Utopia is the single best Stellaris DLC, followed by Synthetic Dawn with 9.2%, Ancient Relics with 7.4%, Apocalypse with 6.1%, Federations comes in fifth at 4.3%, and lastly Nemesis with just 1.8%.

What is the max planet size Stellaris? ›

Planets have a size between 12 and 25.

Will there ever be a Stellaris 2? ›

Paradox Interactive's long-running 4X game Stellaris refuses to die, and its own team has seemingly confirmed this as they have no current plans for a sequel, either. “There's so much stuff for us to continue working with,” game director Stephen Muray said to PC Gamer. “I have things planned for ages.

Can you be evil in Stellaris? ›

Then you might be intrigued by the sci-fi strategy game's next expansion, Nemesis, which finally gives players the ability to embrace their inner evil, rise up, and scrub the entire galaxy clean off the map.

Are battleships good in Stellaris? ›

Like many 4x Games, bigger is always better in Stellaris, and battleships are indeed better. Battleships are the true heavy-hitters of any fleet, and will quickly become the backbone of an empire. The Artillery Bow, Core, and Stem allow players to mount a stunning total of 6 large weapons on their ships.

How many science ships should you have in Stellaris? ›

All Empires start off with one science ship that can begin exploring neighboring systems. At the start of any game, players must race to discover as much territory as possible, and the best way to do this is by building at least two more science ships and recruiting scientist leaders to command them.

How many Titans can I build Stellaris? ›

Titans also have a strict build limit, with a base of 1 allowed per empire; every 200 naval capacity increases an empire's Titan cap by 1, up to a maximum of 20 Titans at 3800 naval capacity.

Can you terraform Mars in Stellaris? ›

You can colonize Mars in the game. It just needs advanced terraforming tech. We won't let you start with 2 planets in the Sol system though, as the game is meant to be balanced.

Who juggernauts God? ›

“Juggernaut” is the Anglicized name for the Hindu god Jagannath, the “Lord of the Universe.” Jagannath, a form of the god Vishnu, presides over a massive temple in Puri, India alongside his brother Balabhadra and sister Subhadra.

Does Juggernaut need the helmet? ›

He possesses superhuman strength and durability, and is virtually immune to most physical attacks; his helmet also protects him from mental attacks. Although not a mutant, Juggernaut has been featured as a prominent member of the Brotherhood of Mutants.

Why is Juggernaut in a helmet? ›

Juggernaut's Helmet is a special form of headgear designed to protect the wearer from all forms of telepathy. He also wears a metal skull cap underneath the helmet made of the same metal as Magneto's helmet that blocks psi-energy.

Is Stellaris Overlords worth it? ›

If you are a newbie to Stellaris, this isn't necessary and there are much more important DLC to buy. However, if you have played Stellaris for years and have some of the other expansions, Overlord is one I would definitely recommend.

What does nemesis add to Stellaris? ›

Light The Flame. Nemesis is an expansion to Stellaris in which you will be able to determine the fate of a destabilizing galaxy. Adding espionage tools, a path to power as the Galactic Custodian - or the Menace option to become the crisis - Nemesis gives you the most powerful tools ever available in Stellaris.

What is in Stellaris Utopia? ›

As the title suggests, Utopia gives you new tools to develop your galactic empire and keep your people (or birdfolk or talking mushrooms) happy. Push your species further out into the galaxy with new bonuses for rapid exploration or stay closer to home before striking out against all who would challenge you.

Is tribute or vassal better Stellaris? ›

vassals are better than having tributaries or trying to conquer one planet at a time because they can be integrated into you country for some cost in influence and will cost far less to demand than the sum of all of their planets added together. It is far easier and faster than trying to conquer individual planets.

What habitability should I colonize Stellaris? ›

It floors at 0% Habitability, giving +100% pop upkeep and amenities usage, and −50% job output and pop growth. Homeworlds have +30% habitability for the species originating from them. Droids technology to build colony ships using robots.
...
Improving habitabilityEdit.
Source
+20%Gaia Seeder Outpost
11 more rows

Is forming a federation worth it Stellaris? ›

Federation is a huge bonus to your military ability, especially mid game. It reduces your max cap by 20% sure, but it adds that 20% right back into the federation fleet cap. It also adds the ridiculous naval cap bonuses AI's get on any difficulty higher than ensign.

What happens if you destroy the Infinity machine Stellaris? ›

Destroying the Infinity Machine removes any empire modifier.

How do you beat Stellaris peacefully? ›

Your mindset should be to play an empire that you enjoy playing. With strong ethics and authority, you can very much "win", even peacefully. Build starbases to scare off agggressive AI empires, or diplomatically tame them. Focus on technology to better your empire.

What population is 1 pop in Stellaris? ›

There are about 1.1 billion people per pop.

Which planet is easier terraforming? ›

While Venus, Earth, Mars, and even the Moon have been studied in relation to the subject, Mars is usually considered to be the most likely candidate for terraforming.

Can you destroy the galaxy in Stellaris? ›

By choosing the Become The Crisis Ascension Perk, you can start down the path to constructing a doomsday weapon and destroying the entire galaxy yourself. Becoming the Crisis means the entire galaxy will turn against you.

Can you start on Mars in Stellaris? ›

It lets you start on a terraformed Mars, with an uninhabited (but terraformable!) Tomb World Earth in the Sol System. The Red Planet was never more important than in a scenario like this!

Should I expand quickly Stellaris? ›

Also benefit of quick expansion is that your borders grow a lot and you cover lots of systems. They should give you bunch of available resources. You will catch up pretty fast once you're established. Using this strat I'm usually able to colonize 15-20 worlds in first 25 years or so.

Does Stellaris go forever? ›

Essentially there is no meaningful year cap to Stellaris. The game will almost certainly resolve or become unplayably slow eventually. Considering the amount of stuttering and random funkiness that hits most players the game will most likely become unplayable on a large map after 300 years give or take.

How large is Stellaris with all DLC? ›

Looks like the total installed size is about 6.5 gigabytes, so probably in that neighborhood. Lol, no. Not for a 4X. edit: For comparison's sake, Age of Wonders 3, with all DLC, is 5.6GB in size (install sizes), Civ V with two or three minor DLC is 4.6GB, and Endless Space is 3.5GB.

Should I get Stellaris Overlord? ›

If you are a newbie to Stellaris, this isn't necessary and there are much more important DLC to buy. However, if you have played Stellaris for years and have some of the other expansions, Overlord is one I would definitely recommend.

What is the best version of Stellaris? ›

Some claim Stellaris 1.9. 1 Boulle was the peak version because its unrestricted FTL travel offered better opportunities for warfare with enemy empires than the newer versions. But 3.4 Cepheus is much more stable and introduces a novel, better way of FTL travel via Hyper Relays.

What is the best government in Stellaris? ›

1 Technocracy

Particularly powerful in the early-to-mid-game, the Technocracy Civic is arguably the best that Stellaris has to offer. The Civic increases the number of research alternatives by 1, allowing the player to get to the technologies they need most.

What is the best trait in Stellaris? ›

Our pick for the best trait in Stellaris goes to Thrifty. This powerhouse of a trait costs two points to unlock but is well worth the cost. It provides a boost to all trade value from any job by a flat 25 percent.

What happens if you destroy a holy world Stellaris? ›

Holy warEdit

If an empire seals, terraforms or destroys a Holy World with a Colossus or Star-Eater, the Holy Guardians will always awaken and declare a war of subjugation.

Should I get Nemesis Stellaris? ›

Reviews. “The most relevant and exciting addition to Stellaris in a long time.” “This is a must-have expansion if you enjoy Stellaris.” “Stellaris: Nemesis provided some of the niftiest ways to flesh out the endgame.”

What is the biggest ship in Stellaris? ›

Colossal shipsEdit
  • Colossal ships are the largest ships that can be built. ...
  • The Colossus has a single weapon slot which can be equipped with a weapon of mass destruction capable of affecting an entire planet or habitable megastructure.

What is the largest planet size in Stellaris? ›

The largest possible size of any planet is 25 -- but there is actually a way to get a planet with more than double the limit for districts. Getting a planet of this size requires time, resources and luck.

Does happiness matter Stellaris? ›

Happiness adds to stability. Stability is a sign of high or low pop production. The happier the pops the higher the stability. The higher the stability the more production you get out of them.

How do I get the best economy in Stellaris? ›

We can gain more by:
  1. Building Mining Districts on the surface of colonized planets.
  2. Using Construction Ships to build Mining Stations around mineral rich planets or asteroids.
  3. Buying more on the Market.
Oct 12, 2022

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