Wither Skeleton (2024)

{{Extension DPL}}<ul><li>[[Elytra|Elytra]]<br/>{{Item| image = Elytra.png| rarity = Uncommon| renewable = No| durability = 432| stackable = No}}'''Elytra''' ({{Audio|ElytraPronunciation.mp3|/ˈɛl ɪ trə/|link2=''ᴇʟ-i-trə''}}<ref>“Elytron.” ''Merriam-Webster.com Dictionary'', Merriam-Webster, https://www.merriam-webster.com/dictionary/elytron. Accessed 22 May. 2022.</ref>)<!--"Elytra" is the plural of "elytron," a single half of a beetle's protective wing covers. Verbs should agree accordingly (e.g. "Elytra allow flight"). https://www.merriam-webster.com/dictionary/elytron--> are rare wings found in [[end ship]]s that are a source of flight in [[Survival]] mode.== Obtaining ===== Natural generation ===Elytra are found only in [[end city|end cities]] in [[item frame|item frames]] in the treasure room of the [[end ship]]. A [[shulker]] guards the elytra and the ship's two loot chests.=== Repairing ===Elytra can be enchanted with [[Mending]] so that they get [[Item repair|repaired]] as the player collects [[experience]] orbs while wearing/holding them.Elytra can also be repaired in the player crafting grid, by combining two damaged pairs of elytra together. {{crafting|showname=0|showdescription=1|ignoreusage=1|Damaged Elytra|Damaged Elytra|Output= Elytra|description= The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments.|type= Transportation}}Similarly, two damaged elytra pairs can be combined on a [[grindstone]].{{Grinding|showdescription=1|ingredients=2x Damaged [[Elytra]]|Damaged Elytra|Damaged Elytra|Elytra|description=The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments.}}Elytra can also be repaired at an anvil using [[phantom membrane]]s, which has the advantage that it preserves [[enchantments]] on elytra. Each phantom membrane restores 108 durability points, exactly 25% of the elytra's total durability. {| class="wikitable" data-description="Repairing elytra"! scope="col" style="width:64px;" | Name! Ingredients! [[Anvil]] usage|-! scope="row" style="text-align: center;" | '''Elytra'''| [[Elytra]] +<br>[[Phantom Membrane]]| style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}}|-|}Each repair on the anvil, however, also increases the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive and eventually reaching an upper limit where repairs are no longer allowed because they are "too expensive" (even if the player has many xp levels to spare). However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone. Unenchanted elytra cannot be used on the grindstone alone.== Usage ==[[File:Steve in elytra.png|75px]] [[File:Alex in elytra.png|75px]]Elytra are equipped in the [[chestplate]] slot, either by placing the item directly in the slot, by pressing {{ctrl|use item}} while [[hotbar|held in hand]], or by firing a point-blank [[dispenser]] at a target. They are gray in color by default, but they adopt the design of any [[cape]] the player is wearing. They maintain their in-world texture design even when they're [[#Repair|broken]] or [[enchanted]].=== Flying ===To fly, the player must press the {{ctrl|jump}} key while falling, and the elytra spread apart like a beetle's elytra. The player can aim their view around to turn or adjust their pitch. Losing altitude increases speed, and gaining altitude decreases speed. [[Firework rocket]]s can be used to increase speed. Additionally, speed is quickly lost from sharp changes in direction.Directly hitting any surface while gliding too fast causes damage to the player and their armor proportional to flight speed (although this may be calculated from another factor). When a player dies in this way, they receive the [[death messages|death message]] "'''<player> experienced kinetic energy'''". The player does not take [[fall damage]] from colliding at a shallow angle or a low enough speed. The critical, damaging angle is about 50° with the collision surface, and the calculation for damage seems to be as if the player had fallen from their maximum potential glide height to the height of the struck surface. A safe and simple cruise with the highest travel distance can be achieved by aiming directly at the horizon while at the glide's altitude limit. The player's speed is slow enough to allow them time to do other things during a long flight, like sort out their inventory.In [[Creative]] mode or when the "mayfly" [[ability]] has been given, the player can alternatively hold the {{ctrl|jump}} key to fly up,{{only|bedrock}} or double press the jump key to move around freely. Flight can be stopped by pressing the [[jump]] key.{{only|bedrock}} ==== Speed and altitude ====Elytra have a minimum speed of about 7.2 m/s (obtained by gliding at the altitude cap with a strong upward pitch of 30°). If the diver drops to 0 speed, they quickly get accelerated back up to at least this minimum. The diver can increase speed by choosing to descend faster, but afterward, they do not regain nearly as much altitude. In the real world, drag increases with speed, and drag, in turn, slows the aircraft; Minecraft mimics this. To glide from cliff to cliff, a player's best bet is to aim slightly above the horizon.Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can actually be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player aims to glide just above the target, then as they're right over it they immediately reverse directions, then they make readjustments as necessary.The lowest rate of altitude loss is about 1.5 m/sec, obtained by gliding at the altitude cap with a slight upward pitch (12° or 15°).To get the best possible glide ratio (and thus the furthest distance out of their altitude), the diver pilot should aim directly at the horizon. This ratio is about 9.47 to 1.[[Slow Falling]] potions greatly decrease the player's vertical (fall) speed, which also greatly decreases their ''horizontal'' speed (clearly, it depends on the vertical fall rate, as one might expect from flight modeling). The net result is that the player flies extremely slowly - but their Elytra still takes durability damage at the usual rate (1 durability per second without Unbreaking, etc.). Due to this combination, Elytra plus Slow Falling is largely a novelty that most players won't use. The [[Feather Falling]] enchantment does not affect Elytra speed and does not reduce fall damage from hitting things with elytra.It is possible to calculate the glide range by dividing the altitude by tan of the glide angle (altitude/tan(glide angle)). For example, if the player glides from an altitude of 64 blocks above ground with a glide angle of 15 degrees, they can glide for 237 blocks (assume that they are on superflat), since floor(64 / tan(15)) is 237.==== Stalling ====Trying for too high a pitch reduces the player's lift. At a pitch of 30° above the horizon, the player has the lowest possible airspeed of 7.2 m/sec. Above that, the player might be considered to be in a stall. Increasing the pitch gets closer to a free-fall, and stalled flight at 60° is enough to cause fall damage. Stalling at 90° is a true free-fall.Recovering from a stall is done by readjusting to any safe pitch as quickly as the player likes. This can be just changing to look at the horizon.==== Powered flight ===={{fakeImage|{{invSprite|Firework Rocket}}|Firework rockets are used for speed boosts while gliding.}}[[Firework rocket]]s can be used for propulsion during flight by placing it in either hand and {{ctrl|using}}. Using a firework rocket while gliding quickly maximizes the player's speed for a time similar to the rocket's flight duration.If the rocket is equipped with [[firework star]]s, it explodes at the end of its flight, inflicting damage based on the number of stars.It is possible to gain altitude during powered flight. This makes it possible to glide for extreme distances and had been used extensively by [[far lands]]/[[World Border]] challenges.=== Durability and Repair ==={{fakeImage|{{invSprite|Broken Elytra}}|A broken pair of elytra.}}[[Durability]] decreases by one point each second when gliding. A pair of elytra has 432 durability, allowing 7 minutes and 12 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the [[Unbreaking]] enchantment using an [[anvil]] and an [[enchanted book]], which affects the elytra, in the same way it does to [[tool]]s. Unbreaking III increases elytra's flight time to about four seconds per durability point, a total of 28 minutes and 44 seconds.When the durability reaches 1, elytra stop working until they are repaired, adopting a tattered texture in the inventory. The damage ends at durability 1, so they can never fully break. A pair may be repaired by either using the [[Mending]] enchantment, combining two pairs in a [[grindstone]], or combining it in an anvil with [[phantom membrane]]s. In an anvil, each piece of membrane repairs elytra by 108 durability points, requiring 4 pieces to fully repair them.Each repair on the anvil will also increase the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive, with an upper limit where repairs are no longer allowed because they are "too expensive". However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone (by adding nothing to it). Unenchanted elytra cannot be used on the grindstone alone.=== Enchantments ===Elytra can receive the following [[enchantments]] by combining in an anvil:{| class="wikitable sortable"|-! Enchantment ! Max Level![[Enchanting|Method]]|-| [[Unbreaking]]| III|{{Inventory slot|Anvil}}|-| [[Mending]]| I|{{Inventory slot|Anvil}}|-| [[Curse of Vanishing]] | I|{{Inventory slot|Anvil}}|-| [[Curse of Binding]] | I|{{Inventory slot|Anvil}}|}{{notelist|columns=1}}== Sounds =={{edition|java}}:{{Sound table|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|subtitle=Elytra rustles|source=player|description=When a pair of elytra is equipped|id=item.armor.equip_elytra|translationkey=subtitles.item.armor.equip_elytra|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Elytra loop.ogg|subtitle=MC-177084|source=player|description=While flying with a pair of elytra|id=item.elytra.flying|translationkey=-|volume=0.0-1.0 <ref group=sound>Is a quarter of the player's velocity. If flying for less than 1 second, it is 0.0; otherwise, if flying for less than 2 seconds, it is between 0.0 and a quarter of the player's velocity (scaling up with time until 2 seconds)</ref>|pitch=1.0 <ref group=sound>If the volume is greater than 0.8, 0.8-volume is added to the pitch</ref>|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=dependent|description=When a pair of elytra's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|source=player|description=When a pair of elytra is equipped|id=armor.equip_leather|volume=1.0|pitch=1.0}}{{Sound table|sound=Elytra loop.ogg|source=player|description=While flying with a pair of elytra|id=elytra.loop|volume=''Depends'' {{checkthecode}}|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a pair of elytra's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Elytra|spritetype=item|nameid=elytra|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Elytra|spritetype=item|nameid=elytra|id=564|form=item|foot=1}}== Achievements =={{Load achievements|Super Sonic}}== Advancements =={{load advancements|Sky's the Limit}}== History =={{History|java}}{{History||1.9|snap=October 5, 2015|slink=https://twitter.com/_tomcc/status/651042141397979136|[[Tommaso Checchi]] tweets that [[Jeb]] is working on a secret feature for Minecraft Java Edition, saying "it's like [[W:c:Mario:Super Mario 64|Mario 64]]."}}{{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651416814791081984|[[Jeb]] tweets a [https://web.archive.org/web/20230820173231/https://gfycat.com/serpentinehighlevelamurminnow-minecraftsuggestions-ethoslab animated GIF] revealing a [[player]] gliding around an [[end city]]. Elytra have a dragon-wing texture.}}{{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651419480187346944|Jeb tweets an [https://web.archive.org/web/20230219045525/https://i.imgur.com/LBgZCyW.png image] of folded wings, which replace the cape the player is wearing.}}{{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651423700777074688|Jeb tweets another [https://web.archive.org/web/20230820083025/https://gfycat.com/leadingindolentgangesdolphin animated GIF] of his character with Mojang-themed elytra, gliding along a [[river]] through a [[taiga]] forest.}}{{History|||snap=15w41a|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.|Elytra are currently repaired with [[leather]] when using [[anvil]].}}{{History|||snap=15w42a|Elytra now spread slightly when the [[player]] crouches.|The player can now take [[damage]] from gliding into walls, and crashing into a wall now has its own [[Health#Death messages|death message]].|When flying with elytra, players are only 0.6 blocks tall. They, therefore, can now fit through 1-block gaps while gliding.|The [[player]] can no longer go higher than the starting point of the glide.}}{{History|||snap=15w43a|The player's point of view now shifts while gliding.}}{{History|||snap=16w06a|Elytra now recognize the [[player]]'s [[cape]] and adopt a different elytron design for every official cape (see [[#Gallery|Gallery]]). In addition, Jeb is working on a feature to allow players to change the elytron design like regular player skins.}}{{History|||snap=16w07a|Elytra are now activated by jumping mid-air. The player no longer glides automatically when falling.|The cape option in the [[options|options menu]] now also disables custom elytra textures.|Added the [[game rule]] {{cd|disableElytraMovementCheck}}.}}{{History||1.9.1|snap=pre1|[[Sound]]s while gliding with elytra have been added.}}{{History||1.11|snap=16w32a|Elytra can now be placed on [[armor stand]]s, just like any other [[chestplate]].}}{{History|||snap=16w38a|Elytra are now visible on [[zombie]]s, [[skeleton]]s, and armor stands.}}{{History|||snap=16w41a|Elytra now have their own [[sound]] when equipped.}}{{History||1.11.1|snap=16w50a|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 443.}}{{History|||snap=18w14a|Elytra now require [[phantom membrane]] to be repaired, instead of [[leather]].}}{{History||1.14|snap=18w43a|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of the elytra have been changed.}}{{History||1.15|snap=19w39a|The deployment animation of elytra causes [[player]] blinks when the deployment events has overlapped.}}{{History|||snap=19w42a|The deployment and folding animations of elytra have been improved and become smoother.|Elytra can now start to glide immediately after a jump, not only during falls.}}{{History||1.18|snap=experimental snapshot 7|Elytra no longer use up durability when gliding regularly. Durability is now only consumed when a [[firework rocket]] is used.|Speed boosts from firework rockets are slightly weaker.|Now break when the item reaches 0 durability.}}{{History|||snap=21w37a|The elytra changes in experimental snapshot 7 have been reverted.}}{{History||1.19|snap=Pre-release 1|Equipping elytra through the inventory now plays a sound.<ref>{{bug|MC-94060||Equipping armor/elytra through inventory or dispenser doesn't play sounds|Fixed}}</ref>}}{{History||1.19.4|snap=23w05a|Equipping elytra while held with an item already in the chestplate slot now swaps the two items.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. In-game, they are known as ''elytra wings''.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}{{History||1.2.3|snap=beta 1.2.3.3|''Elytra Wings'' have been renamed to ''Elytra''.}}{{History||1.6.0|snap=beta 1.6.0.5|Elytra can now be repaired in an [[anvil]] using [[phantom membrane]], instead of [[leather]].}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}{{History|console}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Elytra are now repaired on the [[anvil]] using [[phantom membrane]] instead of [[leather]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}{{History|new 3ds}}{{History||1.7.10|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The singular form of elytra is an {{w|elytron}}.* In reality, elytra are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. However, like ''Minecraft'' elytra, beetles can use them for gliding.* A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet.* It is possible to glide while on a [[ladder]], by pressing {{key|shift}} followed by {{key|space}}, causing the player to fall with a speed determined by the player's visual angle. This means that the player can descend fast on a ladder, but if the speed is too fast when hitting the ground, they can take fatal fall damage. Using a [[firework rocket]] can also speed up the player's descent. * {{IN|java}} if the player glides into deep [[water]] with elytra equipped, the animation does not stop, giving it the appearance of a [[swimming]] animation.<ref name="MC-97190">{{bug|MC-97190||While gliding into water or lava, player continues gliding|WAI}}</ref> The animation stops once the player touches the ground. Additionally, [[firework rocket]]s can be used with elytra underwater with a short boost duration.* Elytra do not deactivate when the player flies into [[lava]].<ref name="MC-97190"/>* Elytra can be equipped onto some [[mob]]s using [[command]]s. This has no effect unless the mob has the {{cd|FallFlying}} tag set to {{cd|1b}}. Mobs glide forward, unable to control the movement before landing, at which time they regain their AI. ** Exceptions to this are [[squid]]s as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics.**Because [[chicken]]s fall slowly, they can move more distance.** [[Enderman|Endermen]], tamed [[wolf|wolves]] and tamed [[cat]]s that are not sitting cannot teleport until they hit the ground.** Because mobs do not regain control until they hit the ground, [[vex]]es fall until they die or despawn as they cannot touch the ground. ** Mobs capable of flying, such as [[parrot]]s or vexes can steer in air, though they cannot travel up or down. Dolphins also have this ability.* [[4J Studios]] created an elytron-centered tutorial map for console edition when elytra were first introduced to this platform, this map is themed as "ruins of an ancient civilization of ''[[Minecraft]]'' worshipers" and showcases the new amplified terrain generation. This map can be seen behind the scenes.<ref>{{Mcnet|learning-fly|Learning To Fly}}</ref> On 28 March 2017, 4J Studios added an elytron-themed [[Mini Games]] for console edition called "Glide;" it consists of Time Attack and Score Attack mode.<ref>{{Mcnet|glide-mini-game-consoles-tomorrow|Glide Mini Game on Consoles Tomorrow|March 23, 2017}}</ref><ref>{{Mcnet|mini-game-masters-glide-console|Mini Game Masters Glide onto Console|March 28, 2017}}</ref>* A player who jumps with both elytra and the [[Slow Falling]] effect travels slightly upward, which is a cheap but time-consuming alternative to [[fireworks]] and [[Riptide]]-enchanted [[trident]]s.* On May 5, 2019, [[Mojang]] tweeted '[[The End]] never yields enough adequate resources, sadly,' along with a sad emoji.<ref>{{tweet|Minecraft|1125053038757068802|The End never yields enough adequate resources, sadly. 😔}}</ref> The first letter of each word spells 'T E n y e a r s' (Ten Years). Attached was a picture of [[player|Steve and Alex]] wearing both a [[chestplate]] and elytra. The next day, they tweeted, "Have you noticed something ''suspic10us'' here lately?"<ref>{{tweet|Minecraft|1125415169495064576|Have you noticed something suspic10us here lately?}}</ref>* Mojang has considered the suggestion of combining elytra with a chestplate, but eventually decided against it, stating that elytra taking up armor is an intentional decision of game balancing.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions| title = Part of the tradeoff of having an Elytra is it takes up half your armor.|website=Minecraft Feedback|date=July 12, 2018}}</ref>== Gallery ==<gallery>ElytraFlight.gif|The first image of elytra, tweeted by [[Jeb]]. Click to play.FoldedWings.png|Folded elytra, which resembles the [[cape]] the user is wearing.Minecon2015Alternative.png|The minecon 2015 cape elytra.Dinnerbone Elytra.png|[[Dinnerbone]] flying upside down.ElytraEnd.png|Elytra in an [[end ship]].PlayerElytraBack.png|A [[player]] wearing elytra.PlayerElytraFront.png|A player using elytra.Broken Elytra.png|Elytra with only 1 [[item durability|durability]].UpcomingElytras.jpg|Elytra designs fitting to the official capes, posted by Jeb on {{w|Reddit}}.FlyBlock.png|A player gliding while blocking with a [[shield]].Suspic10us.jpg|An image of players using elytra.Steve Gliding with Elytra.png|Steve gliding with elytra.Alex Gliding with Elytra.png|Alex gliding with elytra.Enchanted Elytra (item).gif|A pair of enchanted elytra.</gallery>=== Console exclusive ===<gallery>Glide Score Cavern 2.png|Screenshot of Glide mini-games.Glide Time Cavern 2.png|Another screenshot of Glide mini-games.GLIDE Official.jpg|''Glide'' launch poster.Elytra Tutorial Map.jpg|Official elytra themed tutorial map.</gallery>(These maps can be found for a price on the Microsoft Store)=== Designs when wearing capes ===<blockquote>Designs that are not listed here have default elytron texture or don't have any.</blockquote><gallery>File:Mojang employees Elytra.png|Old [[Mojang]] capeFile:Mojang employees 2015 Elytra.png|New Mojang capeFile:Mojang Studios employees 2021 Elytra.png|Mojang Studios capeFile:Crowdin Translator Elytra.png|[[Crowdin]] Translator capeFile:DannyBstyle's Elytra.png|dannyBstyle's capeFile:JulianClark's Elyrtra.png|JulianClark's capeFile:Millionth Customer Elytra.png|Millionth Customer capeFile:MINECON 2011 Attendees Elytra.png|[[MINECON 2011]] Attendees capeFile:MINECON 2012 Attendees Elytra.png|[[MINECON 2012]] Attendees capeFile:MINECON 2013 Attendees Elytra.png|[[MINECON 2013]] Attendees capeFile:MINECON 2015 Attendees Elytra.png|[[MINECON 2015]] Attendees capeFile:MINECON 2016 Attendees Elytra.png|[[MINECON 2016]] Attendees capeFile:MINECON LIVE 2019 Founder's Elytra.png|[[MINECON Live 2019]] Founder's capeFile:Mojira Moderator Elytra.png|[[bug tracker|Mojira]] Moderator capeFile:MrMessiah's Elytra.png|MrMessiah's capeFile:Prismarine Elytra.png|[[Prismarine]] capeFile:Realms Mapmaker Elytra.png|[[Realms]] mapmaker's capeFile:Cobalt Elytra.png|[[Cobalt (game)|Cobalt]] capeFile:Scrolls Elytra.png|[[Scrolls]] capeFile:Turtle Elytra.png|[[Turtle]] capeFile:PancapeElyR.png|Pancape capeFile:MSCapeElyR.png|Migrator capeFile:Gr8 Escape's elytra.png|Gr8_Escape's capeFile:Valentine Elytra.png|Valentine capeFile:Vanilla Cape Elytra JE.png|Vanilla cape{{only|java}}File:Vanilla cape elytra BE.png|Vanilla cape{{only|bedrock}}</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--elytra Taking Inventory: Elytra] – Minecraft.net on December 14, 2019{{Items}}[[de:Elytren]][[es:Élitros]][[fr:Élytres]][[ja:エリトラ]][[ko:겉날개]][[nl:Dekschild]][[pl:Elytry]][[pt:Élitros]][[ru:Элитры]][[tr:Elitra]][[zh:鞘翅]][[Category:Non-renewable resources]]</li><li>[[Rabbit Stew|Rabbit Stew]]<br/>{{Item| title = Rabbit Stew| heals = {{hunger|10}}| renewable = Yes| stackable = No}}'''Rabbit stew''' is a [[food]] [[item]] that can be eaten by the [[player]].== Obtaining ===== Crafting ==={{Crafting |shapeless=true |B1=Cooked Rabbit |A2=Carrot |B2=Baked Potato |C2=Any Mushroom |B3=Bowl |Output=Rabbit Stew |type=Foodstuff}}=== Trading ==={{IN|bedrock}}, novice-level Butcher villagers always offer to sell rabbit stew for one emerald as their second trade.{{IN|java}}, novice-level Butcher villagers have a 50% chance of offering rabbit stew for one emerald.== Usage ===== Food ===To eat rabbit stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|10}} [[hunger]] and 12 hunger [[Hunger#Mechanics|saturation]]. This restores more hunger than any other food type in the game except [[cake]], but has less saturation than a [[golden carrot]], a [[cooked porkchop]], or a [[steak]].Eating rabbit stew leaves the player with an empty bowl, similar to [[mushroom stew]], [[suspicious stew]], and [[beetroot soup]].=== Wolves ==={{IN|bedrock}}, rabbit stew can be used to feed [[wolves]], healing them by {{hp|10|mob=1}}. However, unlike other wolf food, rabbit stew does not speed up the growth of baby wolves, and it cannot be used to breed them. It is usable only on a wolf that has less than full health.== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Rabbit Stew|spritetype=item|nameid=rabbit_stew|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Rabbit Stew|spritetype=item|nameid=rabbit_stew|id=290|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Video ==<div style="text-align:center">{{yt|GwCqwtydRBc}}</div>== History =={{History|java}}{{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483725253018157057}}|[[Ryan Holtz]] tweets the recipe of rabbit stew, and that it can restore hunger better than any other item other than [[golden apple]]s (which was incorrect, as golden apples restore less hunger, but a whole [[cake]] restores more).}}{{History|||snap=14w27a|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 413.}}{{History||1.14|snap=18w43a|[[File:Rabbit Stew JE2.png|32px]] The texture of rabbit stew has been changed.|The rabbit stew's [[recipe]] is now shapeless.}}{{History|||snap=18w50a|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.}}{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}{{History|pocket alpha}}{{History||v0.13.0|snap=build 1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}{{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.|The recipe for rabbit stew is now shapeless.}}{{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.|The recipe for rabbit stew is now shapeless.}}{{History|new 3ds}}{{History||0.1.0|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* If the ingredients of rabbit stew were eaten separately and the [[mushroom]] had become half of a [[mushroom stew]], they would restore a total of {{Hunger|16}} and 19.2 saturation points. Without counting the mushroom, the separate ingredients would restore {{Hunger|13}} and 15.6 saturation points. Therefore, crafting rabbit stew results in a net loss of restorative points, though it is quicker than eating all the ingredients separately.* Rabbit stew restores more hunger and total food points (hunger + saturation) than nearly any other single item (the exception is a suspicious stew with Saturation). This is balanced by the point that the stew does not stack, and with its complex recipe it's not so easy to make "on the road". The suspicious stew shares the unstackability, but with only four ingredients it can at least be crafted in the inventory.==Gallery==<gallery>Rabbit Stew Crafting.jpg|Crafting rabbit stew.</gallery>== References =={{Reflist}}{{items}}[[de:Kaninchenragout]][[es:Estofado de conejo]][[it:Stufato di coniglio]][[fr:Ragoût de lapin]][[ja:ウサギシチュー]][[ko:토끼 스튜]][[nl:Konijnenstoofpot]][[pl:Gulasz z królika]][[pt:Ensopado de coelho]][[ru:Тушёный кролик]][[uk:Тушкований кролик]][[zh:兔肉煲]][[Category:Food]][[Category:Renewable resources]]</li></ul>
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