Enemies (2024)

In battles of the map stages and quests, the player's team face waves of enemies of various elements, more often two or three. The ordinary enemies encountered are called Monsters (or colloquially Mobs).

In some situations, the enemies are stronger and unique from others, sharing Special Skills with bosses. Those are called Elite Enemies (or colloquially Mini Bosses).

For Path of Valor Challenges and Daily Challenges the term 'enemy' refers to Monsters including Elite Enemies and bosses as well as Titans and Heroes in Raids.

Elite Enemies[]

See also Special Stages#Realm

Elite enemies are specialized enemies that, unlike rank-and-file ones, have a mana bar and special skills like bosses and usually fill a whole stage. They appear in Season 1 and 3; their stages are marked on the map with crossed swords/wings. All enemies in Season 5 are elite with unique passive abilities; each stage in every province list these enemies (e.g. S5: Province 1).

One Path of Valor daily challenge is "Defeat 10 Elite Enemies". All stages in Season 1 have at most 9 of them ("standard" final bosses do not count). Some Season 3 stages like S3: Province 4 Stage 4 have 10, but the standard cost of 6 World Energy is the same as attacking twice in S1; it becomes advantageous during Valhalla Forever.

In Season 1, elite enemies first appear in S1: Province 3 with Doomed fighters, followed by elementals.

Enemy; Special SkillElement; Introduced
Enemies (1)Doomed Warrior: Cursed Strike
  • Deals 185% damage to the target.
  • The target receives 24 poison damage over 6 turns.
Enemies (2)Dark
S1: Province 3
Enemies (3)Doomed Lord: Vampiric Touch
  • Deals 185% damage to the target.
  • Heals the caster for 50% of damage dealt.
  • The target gets -18% defense for 6 turns.
Enemies (4)Doomed Knight: Dark Barrage
  • Deals 95% damage to all enemies.
  • All enemies get -18% attack for 6 turns.
Enemies (5)Lesser Nature Elemental: Blinding Curse
  • Deals 95% damage to all enemies.
  • All enemies get -19% accuracy for 4 turns. Chance to miss also applies to offensive special skills.
Enemies (6)Nature
S1: Province 6
Enemies (7)Lesser Nature Elemental: Entangling Shot
  • Deals 285% damage to the target.
  • The target gets -18% attack for 6 turns.
Enemies (8)Epic Nature Elemental: Dark Barrage
  • Deals 95% damage to all enemies.
  • All enemies get -18% attack for 6 turns.
Enemies (9)
Lesser Rock Elemental: Blinding Curse
  • Deals 95% damage to all enemies.
  • All enemies get -19% accuracy for 4 turns. Chance to miss also applies to offensive Special Skills.
Enemies (10)Holy
S1: Province 9
Enemies (11)
Lesser Rock Elemental: Boulder Smash
  • Deals 260% damage to the target.
  • The target gets -18% defense for 6 turns.
Enemies (12)
Fierce Rock Elemental: Landslide
  • Deals 95% damage to all enemies.
  • All enemies get -18% attack for 6 turns.
Enemies (13)
Lesser Water Elemental: Cold Blast
  • Deals 195% damage to the target.
Enemies (14)Ice
S1: Province 13
Enemies (15)Lesser Water Elemental: Chilling Slash
  • Deals 260% damage to the target.
  • The target gets -18% defense for 6 turns.
Enemies (16)Epic Water Elemental: Dark Barrage
  • Deals 95% damage to all enemies.
  • All enemies get -18% attack for 6 turns.
Enemies (17)Lesser Fire Elemental: Fireball
  • Deals 195% damage to the target.
Enemies (18)Fire
S1: Province 19
Enemies (19)Lesser Fire Elemental: Harmonic Slam
  • Deals 260% damage to the target.
  • The target gets -19% accuracy for 4 turns. Chance to miss also applies to offensive Special Skills.
Enemies (20)Epic Fire Elemental: Fireball
  • Deals 105% damage to all enemies.
  • All enemies receive 204 Burn damage over 6 turns.

In Season 3, the elite enemies vary between Realms, Midgard introducing the Valkyries.

Enemy; Special SkillIntroduced; Element
Enemies (21)Valkyrie Defender: Valkyrie Resistance
  • All allies get +30% attack for 2 turns.
  • All allies are immune to buff dispels for 2 turns.
  • All allies regenerate a moderate amount of mana over 2 turns.
S3: Province 1 Enemies (22)Nature
Enemies (23)Valkyrie Ambassador: Valkyrie Rush
  • Deals 65% damage to the target and nearby enemies.
  • Stack: The caster gets +5% attack. The maximum size of stack is 10.
S3: Province 1 Enemies (24)Dark
Enemies (25)Mist: Valkyrie Charge
  • Deals 125% damage to the target and nearby enemies.
  • The target and nearby enemies are immune to new buffs for 3 turns.
  • The target and nearby enemies get -18% defense against Special Skills for 3 turns.
  • The target and nearby enemies get -48% mana generation for 3 turns.
S3: Province 1 Enemies (26)Holy
Enemies (27)Norn of the Past: Twisted Destiny
  • Deals 145% damage to the target.
  • The target becomes weak against the element they are strong against for 4 turns. They stay weak agaisnt the element they are normally weak against.
S3: Province 5 Enemies (28)Holy
Enemies (29)Norn of the Present: Twisted Destiny
  • Deals 145% damage to the target.
  • The target becomes weak against the element they are strong against for 4 turns. They stay weak agaisnt the element they are normally weak against.
S3: Province 5 Enemies (30)Ice
Enemies (31)Norn of the Future; Twisted Destiny
  • Deals 145% damage to the target.
  • The target becomes weak against the element they are strong against for 4 turns. They stay weak agaisnt the element they are normally weak against.
S3: Province 5 Enemies (32)Holy
Enemies (33)Norns; Twist of Fate
  • Deals 225% damage to the target and nearby enemies.
  • The target and nearby enemies become weak against the element they are strong against for 4 turns. They stay weak against the element they are normally weak against.
Enemies (34)Icy Draugr; Frost Bound Blade
  • Deals 185% damage to the target and minor damage to nearby enemies.
  • The target and nearby enemies can't gain mana for 3 turns.
  • The target and nearby enemies get -18% defense against Special Skills for 3 turns.
S3: Province 8 Enemies (35)Ice
Enemies (36)Freezing Draugr; Freezing Cold Cutter
  • Deals 185% damage to the target and minor damage to nearby enemies.
  • The target and nearby enemies get -18% defense for 3 turns.
  • The target and nearby enemies get -18% attack for 3 turns.
S3: Province 8 Enemies (37)Dark
Enemies (38)Nordri; Frosty Axes
  • Deals 205% damage to the target and minor damage to nearby enemies.
  • The target and nearby enemies get -38% defense against Ice for 4 turns.
S3: Province 8 Enemies (39)Ice
Enemies (40)Jott; Ice Boom
  • Deals 160% damage to all enemies.
  • All Ice shields on the board become enhanced. Enhanced shields have +48% attack when cast from attacker side and -49% attack when cast from defender side.
S3: Province 9 Enemies (41)Ice (as an Elite Stage Boss)
Enemies (42)Feral Wolverine; Sock and Block
  • Deals 260% damage to the target.
  • The caster gets +30% defense for 4 turns.
  • The caster gets +30% attack for 4 turns.
S3: Province 13 Enemies (43)Holy
Enemies (44)Fierce Wolverine; Hack and Slash
  • Deals 260% damage to the target.
  • The target get -75% decrease for any healing received for 2 turns.
  • The target gets -20% attack for 4 turns.
S3: Province 13 Enemies (45)Nature
Enemies (46)Almur; Shadow Sweep
  • Deals 110% damage to the target and nearby enemies.
  • Reduces max health from the target and neabry enemies by 35. Max health can't get lower than 30% of the original max health.
  • The target and nearby enemies get -38% defense against Enemies (47)Nature for 4 turns.
Enemies (48)Fura; Nightglade Pollen
  • Deals 110% damage to all enemies.
  • Reduces max health from all enemies by 60. Max health can't get lower than 30% of the original max health.
  • All enemies get -50% decrease for any healing received for 4 turns.
S3: Province 15 Enemies (49)Dark (as an Elite Stage Boss)
Enemies (50)Lesser Frost Elemental; Hyperborean Hook
  • Deals 195% damage to the target.
  • The target can't gain mana for 2 turns.
S3: Province 17 Enemies (51)Ice
Enemies (52)Lesser Frost Elemental; Solid Frozen Fist
  • Deals 260% damage to the target.
  • The target gets -30% defense for 6 turns.
Enemies (53)Epic Frost Elemental; Polar Night Blizzard
  • Deals 90% damage to all enemies.
  • All enemies get -23% attack for 6 turns.
Enemies (54)Draugr Overseer Strike from the Shadows
  • Deals 140% damage to the target and minor damage to nearby enemies.
  • The target and nearby enemies receive 111 Poison damage over 3 turns.
  • The target and nearby enemies get -50% decrease for any healing received for 3 turns. This effect can't be cleansed.
S3: Province 22 Enemies (55)Dark
Enemies (56)Draugr Bulwark; Unfeeling Assailing
  • Deals 140% damage to the target and minor damage to nearby enemies.
  • Reduces max health from the target and nearby enemies by 30. Max health can't get lower than 30% of the original max health.
  • The target and nearby enemies receive 111 Poison damage over 3 turns.
S3: Province 22 Enemies (57)Fire
Enemies (58)Stonecleave; Dire Ghost
  • Removes all status effects and stacks from the caster. Removes even those status effects and stacks that are otherwise undispellable or uncleansable.
  • The caster shifts into Dire Ghost form.
  • While in Dire Ghost form the caster automatically daels 135% damage against a random enemy each turn.
  • While in Dire Ghost form the caster can't gain mana but is immune to normal attacks. Special Skill attacks, status effects and stacks except the damage from enemies whose element is strong against the caster.
  • Dire Ghost form lasts for 4 turns.
S3: Province 22 Enemies (59)Dark
Enemies (60)Shadereave; Eternal Servitude
  • All allies get +30% attack for 4 turns.
  • All allies get +14% critical chance for 4 turns.
  • All allies receive Draugr Blessing. If the blessed Hero dies in the next 4 turns, they will be reborn as a Draugr with:
    • 100% inherited health.
    • 500 attack.
    • 500 defense.
    • Special Skill: Eternal Loyalty.
S3: Province 23 Enemies (61)Fire
Lesser Fire Elementals and Epic Fire Elementals reappear in the Elite Stages of Muspelheim.
Enemies (62)Badger Sentinel; Lookout's Refreshment
  • The caster and nearby allies get +30% defense and attack for 4 turns.
  • All allies are immune to new status ailments for 4 turns.
  • Cleanses status ailments from the caster and nearby allies.
S3: Province 29 Enemies (63)Nature
Enemies (64)Badger Guardian; False Treat
  • The target and nearby enemies receive 304 Poison damage over 4 turns.
  • The target and nearby enemies get -20% attack for 4 turns.
  • Dispels buffs from the target and nearby enemies.
S3: Province 29 Enemies (65)Dark
Enemies (66)Alfrike; Cube of Dark Realm
  • Casts 5 Dark Cubes to random enemies.
  • Dark Cube deals 184% damage to the target.
  • Dark Cube reduces max health from the target by 8. Max health can't get lower than 30% of the original max health.
  • The target automatically casts Mindless Attack on a random ally when mana is full during 3 turns.
S3: Province 29 Enemies (67)Dark (as an Elite Stage Boss)
Enemies (68)Kadilen; Eclipse Shield
  • Deals 158% damage to all enemies.
  • All allies get +58% defense against Special Skills for 3 turns.
S3: Province 30 Enemies (69)Nature
Enemies (70)Elkanen; Crescent Spear
  • Deals 290% damage to the target and minor damage to nearby enemies.
  • Heals the caster for 38% of damage dealt.
Enemies (71)Gullinbursti; Angry Boar
  • Boosts health of all allies by 240. If health exceeds max HP, it is added as temporary HP.
  • The caster gets +29% attack, and a further 20% increase every time they or any of their allies are hit during 3 turns. Each hit on the caster or their allies during the duration increases the damage by 19 to a maximum of 509 damage.
S3: Province 33 Enemies (72)Holy
Enemies (73)Fenrir; Sargantuan Bite
  • Deals 280% damage to the target.
  • Deals 560% damage if the target has less than 50% health reamining.
  • The caster gains a moderate amount of mana for each enemy killed and a small amount of mana for each enemy minion killed.
  • Heals the caster for 50% of damage dealt.
S3: Province 33 Enemies (74)Ice (as an Elite Stage Boss)
Enemies (75)Surtur; Fury of the Fire Giants
  • Deals 100% damage to the target and nearby enemies.
  • Deals 200% damage if the target has more than 50% health remaining.
  • The target and nearby enemies receive 288 Burn damage over 8 turns. This effect can't be cleansed.
  • The target and nearby enemies get -50% decrease for any healing received for 8 turns.
S3: Province 34 Enemies (76)Fire (as an Elite Stage Boss)
Enemies (77)Ymir; Might of the Ice Giants
  • Deals 60% damage to all enemies.
  • Deals 120% damage if the target has more than 50% health remaining.
  • Reduces max health from all enemies by 60. Max health can't get lower than 30% of the original max health.
  • All enemies get -75% decrease for any healing received for 4 turns.
  • Deals extra damage against Fire.
S3: Province 35 Enemies (78)Ice (as an Elite Stage Boss)

Bosses[]

See also: Special Stages#Unique Boss

Bosses are often a single target or multiple targets faced at the final wave of a stage who yield a special skill and mana, like the heroes that players utilize in battle.

For Season 1, the final boss on the map is Dark Lord; in Season 2, the final boss is Ursena. The final boss of Season 3 features recurring bosses Ymir and Surtur and the true boss Nidhogg. Season 4's final boos is a three-wave boss fight against Demi-Moreau, and Season 5 leads to a face-off against Set.

Featured boss for Mysteries of the Deep is against Domiventus.

Unique Enemies[]

In certain Events, a unique enemy is introduced with an rare chance of replacing a normal enemy. These enemies net the player a coin or several for the specific events they appear in.

EnemyElementSpecialtyAppears

Enemies (79)

Dunes Scarab
Enemies (80)HolyUpon defeating the enemy, has a chance to drop Dunes Coins.Judgment of Dunes

Enemies (81)

Midgard Gnome
Enemies (82)FireUpon defeating the enemy, has a chance to drop Valhalla Coins.Valhalla Forever

Enemies (83)

Orichalcum Seahorse
Enemies (84)HolyUpon defeating the enemy, drops 2 to 10 Enemies (85) Atlantis Coins.Atlantis Rises

Enemies (86)

Suspicious Chest
Enemies (87)Dark
(Pirates and Villains)
Enemy shields all incoming attacks for 2 turns before striking.
Upon defeating the enemy, drops 1Enemies (88) Challenge Coin.
Challenge Event
Enemies (89)Fire
(Grimforest and Mighty Pets)
Enemies (90)Holy
(Teltoc, Starfall, Opera)
Enemies (91)Ice
(Avalon, Slayers, Carnival)
Enemies (92)Nature
(Wonderland and Gargoyles)

Enemies (93)

Underwild Bat
Enemies (94)DarkEnemy shields all incoming attacks for 2 turns before striking.
Upon defeating the enemy, has a chance to drop Underwild Coins.
Tremors of Underwild
Enemies (2024)
Top Articles
Latest Posts
Article information

Author: Duncan Muller

Last Updated:

Views: 6041

Rating: 4.9 / 5 (79 voted)

Reviews: 86% of readers found this page helpful

Author information

Name: Duncan Muller

Birthday: 1997-01-13

Address: Apt. 505 914 Phillip Crossroad, O'Konborough, NV 62411

Phone: +8555305800947

Job: Construction Agent

Hobby: Shopping, Table tennis, Snowboarding, Rafting, Motor sports, Homebrewing, Taxidermy

Introduction: My name is Duncan Muller, I am a enchanting, good, gentle, modern, tasty, nice, elegant person who loves writing and wants to share my knowledge and understanding with you.