Monster mutagens lack unique bonuses for skill tree (2024)

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Trzebiat

Rookie

#1Aug 12, 2015

Monster mutagens lack unique bonuses for skill tree

The only use of monster mutagens is to craft a specific decoctions and that's it. They're useless for skill tree, the standard mutagens give 2 or 3 times better bonus.

I feel that monster mutagens could have more unique and less general bonuses with higher percentage than those standard greater red/blue/green with general bonuses to attack power, sign intensity or vitality. 10-20% based on the type of effect (to not go too high) instead of +10%.

The possible bonuses could be simple and are easy to think of. For more complex and active effects there are decoctions. For red monster mutagens for example:
- adrenaline gain
- critical hit damage
- fast/strong/crossbow attacks power
- chance for special effects from sword/runes
For blue:
- sign intensity for one specific sign
- stamina regeneration
- power of alternate sign mode
- chance for special effects
For green:
- maximum toxicity
- potions time duration
- potions power
- bomb effects time duration
Also I think the current green mutagen bonus for vitality should be changed from a fixed to percentage value like red and blue.

Introducing variety like that would be great with NG+ and unlocking more and more skills to adapt and change the build to enemy type. Plus who wouldn't want more variety for more interesting combat rather than going for high stats?

What do you think?

W

WolvenGear

Rookie

#2Aug 12, 2015

Yeah I totally agree. There are so many things they could do with all the different monster-mutagens.

H

Hotjimmies

Senior user

#3Aug 12, 2015

Yup, dunno why CDPR had to leave the monster mutagens like that. Def needs to be reworked.

J

Jhameeh

Rookie

#4Aug 12, 2015

You hit the spot. Those blues and greens are flooding!

F

floydryan

Rookie

#5Aug 12, 2015

I also agree. Each time a unique red monster mutagen drops i am a bit disappointed that it's not a small red one that can be upgraded. It's a bit strange that the unique mutagens feel inferior to the small generic ones. Also the decoctions are not really useful unless you upgraded your poison tolerance massively. In that sense all unique monster mutagens belong to the green skill tree - despite the actual color, since, at least on death march being able to use multiple potions
is much more important than any singe decoction i encountered so far.

T

Trzebiat

Rookie

#6Aug 12, 2015

It's just wrong that the most wanted are those usual mutagens because they can be upgraded and give better bonus. And they are totally random, drop from different enemies. I thought a bit how good it could be if very very rare monster mutagens like ancient leshen, doppler or succubus would give so big bonus you'd have to think if you want to use it to craft decoction or keep it for skill tree. And those most common mutagens would have the smallest bonus. If we consider NG+ and continous playthroughs this would work great.

I like they changed mutagen icons. Maybe that's the first step to improve the system. Now just make different icons for each monster mutagens and make them unique. The current system is boring as hell.

If I could I'd change how those standard mutagens work and get rid of lesser and greater version totally. Making them as upgrade ingredients for monster mutagens with higher drop rate, so people would actually hunt for monster mutagens and not for lesser red ones.

Z

Zoolock

Rookie

#7Aug 12, 2015

With you on this one. They should all have a uniqueness & maybe even a time limit once activated so once you use them up they are gone as you end up with so many of of them after a while.

P

PillarBiter

Rookie

#8Aug 12, 2015

Completely agree. A totally missed opportunity.

B

Blackhawk1189

Rookie

#9Aug 12, 2015

I think there are several great opportunities with this. For example, I run an adrenaline build, and at my current ~2,000 silver sword DPS, few ways exist for me to branch out and upgrade crit chance more or even crit hit damage.

Furthermore, most mutagen decoctions are relatively useless for my play style or provide bonuses that don't really do anything useful for me. And it's silly, because right now, I have a werewolf mutagen taking up a bonus spot in my skill tree not because it does anything useful (+5 attack power) but because I have nothing else to put there.

I especially get frustrated with the random mutagen drops. I, like many others, have dozens of mutagens just sitting there doing nothing, and sometimes I'll get all three types of mutagens to drop from one pack of nekkers or drowners, which I find a little odd.

D

DarkTruth77

Rookie

#10Aug 13, 2015

Also to let us combine 3 of them and make a greater monster mutagen.

make also a special gold combination to buff the special abilities.

C

chrisco54

Forum regular

#11Aug 13, 2015

It would be nice to combine common mutagens with the unique ones. If monster mutagens have innate stats that could be brought out, that would certainly be worth the trouble of farming for them.

T

Trzebiat

Rookie

#12Aug 15, 2015

While playing and testing different builds I noticed one little detail I totally missed before. Standard red/blue/green mutagens are "common items", while all monster mutagens are "relic", this shows even more how messed up the system is. The rarity goes from common item, master, magic to relic. It'd make sense if relic items are better.

This could be used to improve the system more. Like making the standard mutagens drop higher and their percentage bonus like runes (2, 3 and 5%), and monster mutagens (those common monster) percentage bonus based on the item type: master - 5%, magic - 7%, relic - 10%.

There's so many missed opportunities and so much to improve in that mutagen system. @Marcin Momot could we get some attention for that from CDPR team and information if there's a chance it will be improved in the future?

P

Phinnway

Rookie

#13Aug 15, 2015

The thing is, video-game systems evolve and change between entries for various reasons. Maybe they thought giving mutagens unique bonuses on top of glyphs, runes, witcher armor, decotions, potions, and skills was simply too much.

Personally, I think they should've given monster trophies unique bonuses, but not mutagens. Mutagens SHOULD have had varrying levels of power, however. Some monster mutagens should've been as powerful as Greater Mutagens, for example.

M

mj12

Rookie

#14Aug 15, 2015

I was thinking about same thing. I wanted to start new thread but actually I wasn't the only who misses this feature. IMO monster mutagens should work similar as standard red/blue/green. They should also have some special abilities. For example mutagens from vampires could give you possibility to drain life from opponent during attack or be able to identify monsters by voice when using witcher senses. Others could improve your run speed, jump length etc. There is wide variety of monsters and potential is really big.

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Monster mutagens lack unique bonuses for skill tree (2024)

FAQs

What can I do with extra monster mutagens? ›

With the Blood and Wine expansion, you can dismantle monster mutagens at the Alchemy Lab in the cellar of Corvo Bianco, yielding a lesser mutagen of the corresponding color.

What is the most powerful mutagen in The Witcher 3? ›

1 Euphoria

There's no question that Euphoria is one of the most overpowered abilities in The Witcher 3. Therefore, it's definitely the most useful mutation. With Euphoria, each point of toxicity improves both the player's sword and sign damage by 0.75%.

How do I make my mutagens better? ›

u will get lesser and at higher levels regular mutagens u need to craft, in alchemy, combine 3 lesser for 1 regular, then combine 3 regular to make 1 greater mutagen.

Can you turn Monster mutagens into regular mutagens? ›

This leads to the discovery of a laboratory behind a wall. Here, Geralt can convert monster mutagens into the basic red, blue, and green variety. The method of conversion works different in the hidden laboratory.

What is the most powerful mutagen? ›

Polycyclic aromatic compounds (PACs) are known due to their mutagenic activity. Among them, 2-nitrobenzanthrone (2-NBA) and 3-nitrobenzanthrone (3-NBA) are considered as two of the most potent mutagens found in atmospheric particles.

Is succubus mutagen important? ›

Using a Succubus mutagen to create the relevant decoction nets a pretty impressive buff. It slowly increases Geralt's attack power during a fight, allowing him to deal a ton of damage the longer a fight goes on until this buff reaches a particular threshold.

Is Metamorphosis better than euphoria? ›

I still prefer Euphoria just cuz it doesn't rely on spamming potions between fights and is always active, but Metamorphosis is really strong if you don't mind it (and have the Bottomless Carafe for refilling). Forgotten Wolven set is great for Metamorphosis as well.

Is Green mutagen worth it Witcher 3? ›

They can also be used to augment abilities, but are not as effective as their greater counterparts. When placed in the diamond-shaped slot in the character panel, they give +100 to vitality, which increases by 100 up to a max of +400 if all 3 skills attached to it are green.

How do you increase stats with mutagen? ›

Once you have enough Mutagen in the creature's inventory, press E while hovering over it in the creature's inventory to apply the stat bonuses. Mutagen can be used only once on a creature.

What monsters drop red mutagens Witcher 3? ›

Werewolves, Waterhags, Warrior Nekker, Wyvern, Doppler, Succubus, are found in Velen. Some of them like the doppler and succubus are Witcher contracts. Archgriffin and Katakan also drop a 10% red mutagen but I haven't seen them in Velen. Those are the base monsters and their mutagens are just 5%.

Can you break down mutagens Witcher 3? ›

You can break down mutagens by dismantling them at a blacksmith.

Can you combine mutagens? ›

Only one Mutation can be active at a time and Abilities placed in the new slots must match the colour of the active Mutation, but combining the two can provide huge boosts - for example, Bloodbath alongside four red Greater Mutagens each maxed out with other red Abilities can theoretically give you up to a 435% ...

What is the Wraith mutagen used for? ›

Item ID. Wraith mutagen is an alchemy ingredient in The Witcher 3: Wild Hunt. They are needed to craft the wraith decoction and, like all special mutagens, they can only be dropped by their corresponding creature. They act like lesser green mutagens when placed in the diamond-shaped slots in the character panel.

What are 5 mutagens? ›

Many metals, such as arsenic, cadmium, chromium, nickel and their compounds may be mutagenic, but they may act, however, via a number of different mechanisms. Arsenic, chromium, iron, and nickel may be associated with the production of ROS, and some of these may also alter the fidelity of DNA replication.

What can you do with mutagen? ›

Mutagen is used for a couple of things and they include:

If your goal is to evolve your tames, such as a Noglin, it works best on wild-caught tames as it will increase their Health, Stamina, Weight, and Melee Damage by five levels each. You can use it on bred tames, but it will only increase their levels by one.

What to do with Wraith mutagens? ›

Wraith mutagens are used to craft Wraith decoctions. They can also be placed in the diamond-shaped slots on the Character panel next to each set of 3 square Ability slots to enhance the abilities further.

What can you do with lesser mutagens? ›

Lesser red mutagen is an alchemy ingredient and is used to craft red mutagens, alghoul decoction and reliever's decoction. They can also be used to augment abilities but are not as effective as their regular or greater counterparts.

How many extra monster zones can you use? ›

A single player can only use one Extra Monster Zone at a time, unless there is an Extra Link to the other Extra Monster Zone. In the new Master Rules applying from April 1, 2020 onwards, Fusion, Synchro and Xyz Monsters can also be Summoned from face-down Extra Deck to a Main Monster Zone.

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