This article needs to be updatedfor the following reason: Out of date following the version 3.7.0 changes to evasion/accuracy.
Please update this article to reflect newly available information. Relevant discussion may be found on the talk page.
Evasion is the first layer of defence that increases a character's chance to evade incoming attacks. Evasion is opposed by the attacker's accuracy. Along with armour, energy shield, and ward, evasion is one of the four defence types that can implicitly appear on equipment.
All classes start with 15 base evasion rating. The base character evasion rating does not increase with the level[1].
Dexterity grants bonuses to evasion. Every 5 points of dexterity provide 1% increased Evasion Rating. Non-multiples of 5 will be rounded up to the nearest multiple of 5 (e.g. 142 dexterity will be rounded to 145).
Evading an attack prevents all damage and other harmful effects including status ailments and stun. Only melee and ranged attacks can be evaded; spells automatically hit. The chance to evade an attack is based on the defender's evasion rating compared to the attacker's accuracy.
The Chance to Evade is limited to between 0% and 95% (directly affected by the limits of Chance to Hit).
There are two modifiers which bypass evasion: Cannot Evade enemy Attacks (from for example the Unwavering Stance keystone or Ezomyte PeakEzomyte Peak
Iron HatQuality: +20%
Armour: (28-40)20% increased Global Physical Damage
+(15-25) to Armour
+(25-50) to maximum Life
Cannot Evade Enemy AttacksCenturies of servitude, a day
of glory, an eternity of death.), and attacks using Hits can't be evaded.
Evasion also gives an implicit chance to not receive critical strikes from attacks.[3] If an incoming critical strike hit succeeds the initial hit/miss roll, a secondary check is performed to determine critical hit or normal hit. If the first rolls succeeds but the second roll fails, only a normal damage hit is applied. Since spells cannot be evaded, spell criticals also cannot be evaded.
Evasion does not calculate the chance of each hit independently. Instead, it uses a system of "entropy" to ensure that enemies won't get long strings of hits or misses by chance.[3] To summarize, these are the calculation steps in each attack:
As a result, if a player has a 1 in N chance to be hit, then the player will be hit exactly once for every N consecutive attacks. This eliminates all possibilities of lucky and/or unlucky streaks. It is still based on chance because of the entropy counter's randomization in the first step. Note that if multiple mobs are attacking one character, all of the mobs' attacks share the same entropy counter.[4] Also note that the chance to evade calculation on the character page is based on the average accuracy of a monster at the player's level.
Chance to Dodge bonuses granted by sources like Acrobatics function similar to evasion, but are rolled separately and are true random rather than entropy-based. Phase Acrobatics grants a chance to dodge spells.
Assuming a character has a 40% chance to evade and a 20% chance to dodge, a character has a 52% chance to prevent receiving a hit.
Certain modifiers can be directly applied to the Chance to Hit and Chance to Evade stats, such as blind, Arrow Dancing, and Garukhan's Pantheon power. The order in which these take effect are as follows; chance to hit is determined based on the attacker's accuracy and the defender's evasion, then modifiers to the attacker's chance to hit get applied, after which modifiers to the defender's chance to evade are applied to get the final chance to evade/hit.[5]
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 24Casts an aura that grants evasion to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.1% chance to avoid Elemental AilmentsYou and nearby Allies have 0.05% chance to Avoid Chaos Damage from HitsYou and nearby allies gain (227-2575) additional Evasion Rating
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: (1-20)
Cost: (7-10) Mana
Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(58-399) to (86-599) Base Off Hand Physical Damage
(4-6) to (5-8) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 3 additional Projectiles
Shard Projectiles Deal 50% less Damage
Base Off Hand Attack time is (0.7-0.6) seconds
Primary Projectile chains +3 timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: (1-20)
Cost: 10 Mana
Critical Strike Chance: 5.00%
Radius: 8 / 16Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Movement Speed1% increased Damage1% more Damage with Hits at Maximum Charge Distance75% increased Stun Threshold reduction on enemies at Maximum charge distance
(90-109)% increased Movement Speed
100% more Damage with Hits at Maximum Charge Distance
(16-190) to (24-284) Base Off Hand Physical Damage
3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Base Off Hand Attack time is (0.53-0.48) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: (1-20)
Cost: 10 ManaRequires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed3% increased Damage10% increased Evasion Rating while MovingDeals (100-120)% of Base Attack Damage
+0.6 seconds to Attack TimePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 24Casts an aura that grants armour to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.25% chance to Avoid being StunnedYou and nearby Allies gain 0.1% of Evasion Rating as Extra ArmourYou and nearby allies gain (32-51)% more Armour
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you've changed Stance recentlyNearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
The following items provide some bonuses that scale with evasion rating.
Blood SceptreSceptre
Quality: +20%
Physical Damage: 36-66
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 11Requires Level 47, 81 Str, 81 Int24% increased Elemental Damage(70-100)% increased Spell Damage
(15-20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped ShieldThe greatest of guardians make the greatest of sacrifices.
(15-20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
Destiny LeatherQuality: +20%
Evasion: (1923-2163)
Movement Speed: -3%Requires Level 59, 160 Dex(200-240)% increased Evasion Rating
+(60-70) to maximum Life
+(6-10)% to Fire Resistance
+(26-40)% to Cold Resistance
+(11-25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
-(50-40) Physical Damage taken from Hits by AnimalsShedding away her regal past,
she forged a new destiny.
Sacrificing the ephemeral joys of man,
she embraced the eternal grasp of nature.
Seizing her one true wish,
she found peace at last.
+(60-70) to maximum Life
+(6-10)% to Fire Resistance
+(26-40)% to Cold Resistance
+(11-25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
-(50-40) Physical Damage taken from Hits by Animals
Eternal SwordOne Handed Sword
Quality: +20%
Physical Damage: (85.2-109.2)to(159.6-177.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Evasion Rating
3% increased Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion RatingShe dances a dance beneath the shade,
The twilight shroud her only blade,
Who now hears her feathersteps flowing?
Beneath the stars, the moondrops glowing.
(20-25)% increased Attack Speed
+(180-200) to Evasion Rating
3% increased Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
Vanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
(14-20)% chance to gain Fortify when you Stun an Enemy with Melee Damage
You have Onslaught while you have Fortify"Some blows must be evaded. Some blows must be endured.
The trick is to tell them apart."
- Daresso, the Sword King
+(20-40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
(14-20)% chance to gain Fortify when you Stun an Enemy with Melee Damage
You have Onslaught while you have Fortify
Unique items that can potentially grant upwards of 1,000 Evasion rating.
Lacquered GarbQuality: +20%
Evasion: (1201-1487)
Energy Shield: (235-291)
Movement Speed: -3%Requires Level 52, 76 Dex, 76 Int(300-400)% increased Evasion and Energy Shield
+(100-150) to maximum Mana
Regenerate 1% of Mana per second
10% of Damage is taken from Mana before Life
Mind Over MatterWhen the throat roars,
As eyes weep,
When the hand grips hard
With trembling fingers,
When belly twists
Yet legs stand strong,
That is the work
Of the Defiant Heart.
Cutthroat's GarbQuality: +20%
Evasion: (1696-1961)
Movement Speed: -3%Requires Level 53, 144 Dex+2 to Level of Socketed Movement Gems
10% increased Attack Speed
(35-50)% increased Damage with Movement Skills
(200-250)% increased Evasion Rating
10% increased Movement Speed
15% increased Attack and Cast Speed if you've used a Movement Skill RecentlyForget your kite shield. Just put the biggest man
in the field between you and the archers.
Wild LeatherQuality: +20%
Evasion: (1572-2038)
Movement Speed: -3%Requires Level 54, 73 Dex+(20-30) to Dexterity
Adds 5 to 12 Physical Damage to Attacks
+1500 to Evasion Rating while on Full Life
+(400-500) to Evasion Rating
(120-150)% increased Evasion Rating
10% increased Movement Speed
Damage from Enemies Hitting you is Unlucky while you are on Full LifeFollow your most basic instincts.
The rest will come naturally.
Sharkskin TunicQuality: +20%
Evasion: (1229-1341)
Movement Speed: -3%Requires Level 56, 152 Dex(100-120)% increased Evasion Rating
+(160-200) to maximum Life
-50% to Fire Resistance
15% increased Movement Speed
20% increased Fire Damage taken
10% of Fire Damage from Hits taken as Physical DamageThe truth lies inside every man, if you dig around.
Many a confession was found in the bowels of Axiom.
Destiny LeatherQuality: +20%
Evasion: (1923-2163)
Movement Speed: -3%Requires Level 59, 160 Dex(200-240)% increased Evasion Rating
+(60-70) to maximum Life
+(6-10)% to Fire Resistance
+(26-40)% to Cold Resistance
+(11-25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
-(50-40) Physical Damage taken from Hits by AnimalsShedding away her regal past,
she forged a new destiny.
Sacrificing the ephemeral joys of man,
she embraced the eternal grasp of nature.
Seizing her one true wish,
she found peace at last.
Lacquered BucklerQuality: +20%
Chance to Block: 24%
Evasion: (1056-1188)
Movement Speed: -3%Requires Level 60, 159 Dex6% increased Movement Speed(120-150)% increased Evasion Rating
10% increased Movement Speed
+(10-20)% to Fire and Cold Resistances
+(8-15)% chance to Avoid Elemental Damage from Hits while Phasing
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
You have Phasing if you have Blocked RecentlyLight as a board,
Stiff as a feather.
Lacquered BucklerQuality: +20%
Chance to Block: 24%
Evasion: (1056-1188)
Movement Speed: -3%Requires Level 60, 159 Dex6% increased Movement Speed(120-150)% increased Evasion Rating
10% increased Movement Speed
+(10-20)% to Fire and Cold Resistances
+75% Chance to Block Spell Damage if you have not Blocked Recently
+(8-15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently"For personal defence, Prototype #444 is fantastic. It is one hundred percent effective seventy five percent of the time... once."
- Lead Researcher Ksaret
Varnished CoatQuality: +20%
Evasion: (928-1044)
Energy Shield: (180-202)
Movement Speed: -3%Requires Level 62, 96 Dex, 96 Int(120-150)% increased Evasion and Energy Shield
+(50-70) to maximum Life
+(9-12)% to all Elemental Resistances
(40-50)% increased Area of Effect
(40-50)% increased Area Damage
Extra gore"...The discomfort shown by the others is amusing, but none
can deny that my work has made quite the splash..."
- Maligaro's Journal
Stealth BootsQuality: +20%
Evasion: (968-1100)Requires Level 62, 117 Dex+(30-40) to Dexterity
(320-380)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 DexterityThe higher you soar, the further you must fall.
Exquisite LeatherQuality: +20%
Evasion: (1548-1689)
Movement Speed: -3%Requires Level 62, 170 Dex(100-120)% increased Evasion Rating
+(60-80) to maximum Life
+30% to Fire Resistance
20% less Damage taken if you have not been Hit Recently
50% increased Evasion Rating if you have been Hit RecentlyDo not hide your flaws, your cracks,
mend them, and display them proudly.
For it is these that set us apart.
Varnished CoatQuality: +20%
Evasion: (851-1006)
Energy Shield: (165-195)
Movement Speed: -3%Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence
(100-140)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
(5-10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance insteadThe Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest.
Exquisite LeatherQuality: +20%
Evasion: (1760-1900)
Movement Speed: -3%Requires Level 62, 170 DexGrants Level 20 Summon Bestial Ursa Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
Adds (11-16)-(21-25) Physical Damage to Attacks while you have a Bestial MinionFeed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
Exquisite LeatherQuality: +20%
Evasion: (1760-1900)
Movement Speed: -3%Requires Level 62, 170 DexGrants Level 20 Summon Bestial Rhoa Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Maim on Hit while
you have a Bestial Minion
(10-15)% increased Attack and Movement Speed while you have a Bestial MinionFeed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
Exquisite LeatherQuality: +20%
Evasion: (1760-1900)
Movement Speed: -3%Requires Level 62, 170 DexGrants Level 20 Summon Bestial Snake Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13-19)-(23-29) Chaos Damage to Attacks while you have a Bestial MinionFeed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
Full DragonscaleQuality: +20%
Armour: (1316-1504)
Evasion: (1044-1193)
Movement Speed: -3%Requires Level 63, 115 Str, 94 Dex(160-200)% increased Armour and Evasion
+(60-90) to maximum Life
(0.4-0.6)% of Physical Attack Damage Leeched as Life
6% chance to Dodge Attack Hits
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
(60-100)% increased Onslaught Effect"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King
Sinner TricorneQuality: +20%
Evasion: (862-1042)Requires Level 64, 138 DexGrants Level 20 Snipe Skill
Socketed Non-Channelling Bow Skills are Triggered by Snipe
Socketed Triggered Bow Skills deal 33% less Damage
+(350-500) to Accuracy Rating
+(350-500) to Evasion Rating
(7-10)% chance to Dodge Attack Hits while Channelling
(7-10)% chance to Dodge Spell Hits while ChannellingA moment of calm before the battle can end the war.
Zodiac LeatherQuality: +20%
Evasion: (2220-2903)
Movement Speed: -3%Requires Level 65, 197 Dex+(40-50) to Dexterity
(140-220)% increased Evasion Rating
25% increased Chill Duration on Enemies
Adds (105-145) to (160-200) Cold Damage to Bow Attacks
10% chance to Dodge Attack Hits
10% chance to Dodge Spell HitsHyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment.
Blood RaimentQuality: +20%
Evasion: (959-1177)
Energy Shield: (154-189)
Movement Speed: -3%Requires Level 65, 107 Dex, 90 IntTrigger Level 20 Shade Form when Hit
(100-150)% increased Evasion and Energy Shield
+(70-100) to maximum Life
+(17-23)% to Chaos Resistance
Gain (3-5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items"The form of this replica came to me in a troubled dream.
I do not believe we should ever allow it to be used."
- Researcher Arn
Zodiac LeatherQuality: +20%
Evasion: (1281-1451)
Movement Speed: -3%Requires Level 65, 197 Dex(5-10)% increased Dexterity
(30-50)% increased Evasion Rating
+(50-80) to maximum Life
-30% to Cold Resistance
Flesh and Stone has 100% reduced Mana Reservation
Evasion Rating is increased by Uncapped Cold Resistance
Hollow Palm Technique"Test subject battered through the hatch with her bare hands,
forcing us to resort to threatening her children to restore containment."
Blood RaimentQuality: +20%
Evasion: (959-1177)
Energy Shield: (154-189)
Movement Speed: -3%Requires Level 65, 107 Dex, 90 IntTrigger Level 20 Glimpse of Eternity when Hit
(100-150)% increased Evasion and Energy Shield
+(70-100) to maximum Life
+(17-23)% to Chaos Resistance
Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper ItemsThere can be no defence against the celestial siblings entropy and time.
Zodiac LeatherQuality: +20%
Evasion: (1281-1451)
Movement Speed: -3%Requires Level 65, 197 Dex(5-10)% increased Dexterity
(30-50)% increased Evasion Rating
+(50-80) to maximum Life
-30% to Cold Resistance
Arctic Armour has 100% reduced Mana Reservation
Evasion Rating is increased by Uncapped Cold Resistance
Phase AcrobaticsWe share one space,
speak one voice,
act through one body.
A flawless crystal.
Brittle.
Mirrored Spiked ShieldQuality: +20%
Chance to Block: 26%
Evasion: (936-1087)
Energy Shield: (179-208)
Movement Speed: -3%Requires Level 66, 85 Dex, 85 Int4% chance to Dodge Attack Hits(500-600)% increased Evasion and Energy Shield
(25-40)% increased Mana Regeneration Rate
+50% chance to be Shocked
40% of Cold Damage taken as Lightning
40% of Fire Damage taken as LightningThe lightning fears not the flame.
Mirrored Spiked ShieldQuality: +20%
Chance to Block: (29%-30%)
Evasion: (936-1087)
Energy Shield: (179-208)
Movement Speed: -3%Requires Level 66, 85 Dex, 85 Int4% chance to Dodge Attack Hits(500-600)% increased Evasion and Energy Shield
+(60-80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3-4)% Chance to Block
Shared SufferingOne's burden is another's gift.
Assassin's GarbQuality: +20%
Evasion: (1768-2063)Requires Level 68, 183 Dex3% increased Movement Speed(120-160)% increased Evasion Rating
+(17-29)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
60% chance to Poison on Hit against Cursed EnemiesCurse their vile Council,
They cast me aside as if I am some bastard child.
If they only knew the power I possess.
sad*st GarbQuality: +20%
Evasion: (1110-1238)
Energy Shield: (228-255)
Movement Speed: -3%Requires Level 68, 103 Dex, 109 Int(140-170)% increased Evasion and Energy Shield
+(60-90) to maximum Life
(10-15)% increased Cooldown Recovery Rate for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an EnemyThin is the line between mechanical genius and magic.
Triumphant LamellarQuality: +20%
Armour: (1064-1216)
Evasion: (1335-1526)
Movement Speed: -3%Requires Level 69, 95 Str, 116 Dex(50-80)% increased Chaos Damage
(160-200)% increased Armour and Evasion
+(70-100) to maximum Life
100% increased total Recovery per second from Life Leech"The Consort of Chaos descended,
swiftly, brutally, artfully, she consumed the living,
leaving naught behind but a Rosemarie bloom,
to celebrate the massacre."
- Blass, explorer, hunter, adventurer
Triumphant LamellarQuality: +20%
Armour: (836-1026)
Evasion: (1049-1287)
Movement Speed: -3%Requires Level 69, 95 Str, 116 Dex(100-150)% increased Armour and Evasion
+(80-100) to maximum Life
Aspect of the Cat Reserves no Mana
+2 seconds to Cat's Stealth Duration
Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
You have Phasing while you have Cat's StealthThe First of the Plains was the First of the Hunt
It was she who showed us that there is honour in waiting in the shadows and picking your moment.
Triumphant LamellarQuality: +20%
Armour: (836-1026)
Evasion: (1049-1287)
Movement Speed: -3%Requires Level 69, 95 Str, 116 Dex(100-150)% increased Armour and Evasion
+(80-100) to maximum Life
+2 seconds to Cat's Agility Duration
Aspect of the Cat Reserves no Mana
Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
You have Onslaught while you have Cat's Agility"Attempt #120: the prototype has finally achieved power similar to the original without breaking all the bones of the test subject. A rousing success."
Carnal ArmourQuality: +20%
Evasion: (1200-1306)
Energy Shield: (333-362)
Movement Speed: -3%Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(220-250)% increased Evasion and Energy Shield
+(60-80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
Regenerate (100-140) Life per second per Endurance Charge"Further research must be done on Prototype #282.
There is power here, if it can be tapped."
Carnal ArmourQuality: +20%
Evasion: (988-1059)
Energy Shield: (274-294)
Movement Speed: -3%Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum ManaHas 1 Abyssal Socket
Socketed Gems are Supported by Level 25 Elemental Penetration
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160-180)% increased Evasion and Energy Shield
(6-10)% increased maximum Life
(9-15)% increased maximum Mana
1% increased Maximum Life per Abyss Jewel affecting you
1% increased Maximum Mana per Abyss Jewel affecting youLook to the darkness for nourishment and you will never go hungry.
Carnal ArmourQuality: +20%
Evasion: (1200-1306)
Energy Shield: (333-362)
Movement Speed: -3%Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(220-250)% increased Evasion and Energy Shield
+(60-80) to maximum Life
1% increased Movement Speed per Frenzy Charge
Regenerate (20-30) Life per second per Endurance Charge
100% increased Endurance, Frenzy and Power Charge DurationUse the dead to stave off death,
An armour of bones and rot.
Hanging on with bated breath,
One lapse and all for naught.
Sacrificial GarbQuality: +20%
Armour: (1217-1546)
Evasion: (1217-1546)
Energy Shield: (236-300)
Movement Speed: -3%Requires Level 72, 66 Str, 66 Dex, 66 Int<2 Random corrupted implicit modifiers>Has an additional Implicit Mod
+(20-30) to all Attributes
(250-350)% increased Armour, Evasion and Energy Shield
Recover (3-5)% of Life on Kill
Recover (3-5)% of Energy Shield on Kill
-(6-4)% to all Resistances for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
6% increased Maximum Life for each Corrupted Item Equipped
Item has 6 Sockets and is fully linked (Hidden)
CorruptedDestined for sacrifice, they were dressed in garments that blurred the lines between this world and the next.
Sacrificial GarbQuality: +20%
Armour: 394
Evasion: (1052-1118)
Energy Shield: (428-489)
Movement Speed: -3%Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(200-220)% increased Evasion and Energy Shield
+(70-80) to maximum Energy Shield
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
Sacrificial GarbQuality: +20%
Armour: 394
Evasion: (1052-1118)
Energy Shield: (204-217)
Movement Speed: -3%Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(200-220)% increased Evasion and Energy Shield
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
Sacrificial GarbQuality: +20%
Armour: (1052-1118)
Evasion: (1052-1118)
Energy Shield: 76
Movement Speed: -3%Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(200-220)% increased Armour and Evasion
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
Sacrificial GarbQuality: +20%
Armour: 394
Evasion: (1645-1776)
Energy Shield: 76
Movement Speed: -3%Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(380-420)% increased Evasion Rating
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
Sacrificial GarbQuality: +20%
Armour: (1283-1513)
Evasion: (1283-1513)
Energy Shield: (249-294)
Movement Speed: -3%Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(270-340)% increased Armour, Evasion and Energy Shield
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
Unique items that grant increased global Evasion rating.
Prismatic JewelLimited to: 14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased AttributesLearn as much as you can,
and surround yourself with people who know the rest.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
Simple RobeQuality: +20%
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone> |
---|
AcrobaticsAncestral BondArrow DancingAvatar of FireBlood MagicCall to ArmsConduitCorrupted SoulCrimson DanceDoomsdayEldritch BatteryElemental EquilibriumElemental EquilibriumElemental OverloadElemental OverloadEternal YouthGhost ReaverGlancing BlowsHollow Palm TechniqueIron GripIron ReflexesMind Over MatterMinion InstabilityMortal ConvictionPain AttunementPerfect AgonyPhase AcrobaticsPoint BlankResolute TechniqueRunebinderImbalanced GuardSupreme EgoThe AgnosticThe ImpalerUnwavering StanceVaal PactWicked WardWind DancerZealot's Oath |
Corrupted
Simple RobeQuality: +20%
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Item has 6 Sockets and is fully linked (Hidden)We happily give our limbs.
A net woven to keep safe the bones of the Lords.This item can be transformed with a Blessing of Chayula
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Item has 6 Sockets and is fully linked (Hidden)
Great HelmetQuality: +20%
Armour: 73
Energy Shield: 15Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are ZeroThe seeds of greatness are planted in darkness,
Watered by suffering,
Tended by desperation,
And bloom steel flowers of victory.
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
Clutching TalismanTalisman Tier: 2Requires Level 28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
30% slower start of Energy Shield Recharge during any Flask Effect
400% increased Energy Shield Recharge Rate during any Flask Effect
CorruptedLong ago, the ocean was a puddle where a golden fish dwelt,
who lit the ocean from within and kept the water fresh.
When the sky burned, the fish dived deep,
never to return, and the waters turned sour.
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
30% slower start of Energy Shield Recharge during any Flask Effect
400% increased Energy Shield Recharge Rate during any Flask Effect
Corrupted
Turquoise AmuletRequires Level 40+(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating
+(15-20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20-30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towardsA single act of anger travels countless paths of destruction.
+(15-20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20-30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards
Prismatic RingRequires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>History teaches humility.
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod> <One Frenzy Charge mod> <One Power Charge mod> |
---|
(1-2) to (18-20) Lightning Damage per Power Charge(20-40)% increased Endurance Charge Duration(20-40)% increased Frenzy Charge Duration(20-40)% increased Power Charge Duration(6-8) to (12-13) Cold Damage per Frenzy Charge(7-9) to (13-14) Fire Damage per Endurance Charge+1 to Maximum Endurance Charges+1 to Maximum Frenzy Charges+1 to Maximum Power Charges+1% Chance to Block Attack Damage per Endurance Charge+1% Chance to Block Attack Damage per Frenzy Charge+1% Chance to Block Attack Damage per Power Charge+3% to Critical Strike Multiplier per Power Charge+4% to Chaos Resistance per Endurance Charge1% additional Physical Damage Reduction per Frenzy Charge1% additional Physical Damage Reduction per Power Charge1% chance to Dodge Attack Hits per Endurance Charge1% chance to Dodge Attack Hits per Frenzy Charge1% chance to Dodge Attack Hits per Power Charge1% increased Attack and Cast Speed per Endurance Charge1% increased Attack and Cast Speed per Power Charge1% increased Movement Speed per Endurance Charge1% increased Movement Speed per Frenzy Charge1% increased Movement Speed per Power Charge10% chance to gain a Frenzy Charge on Hit10% chance to gain a Frenzy Charge on Kill10% chance to gain a Power Charge on Kill10% chance to gain an Endurance Charge on Kill10% increased Accuracy Rating per Frenzy Charge15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges15% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges20% chance to gain a Power Charge on Critical Strike3% increased Energy Shield per Power Charge5% increased Damage per Endurance Charge5% increased Damage per Frenzy Charge5% increased Damage per Power Charge6% increased Armour per Endurance Charge6% increased Critical Strike Chance per Endurance Charge6% increased Critical Strike Chance per Frenzy Charge8% increased Evasion Rating per Frenzy ChargeGain 1 Endurance Charge every second if you've been Hit RecentlyGain 1% of Cold Damage as Extra Chaos Damage per Frenzy ChargeGain 1% of Fire Damage as Extra Chaos Damage per Endurance ChargeGain 1% of Lightning Damage as Extra Chaos Damage per Power ChargeGain a Flask Charge when you deal a Critical Strike while at maximum Frenzy ChargesGain Arcane Surge on Hit with Spells while at maximum Power ChargesGain Onslaught for 4 seconds on Hit while at maximum Frenzy ChargesIntimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance ChargesRegenerate 0.3% of Life per second per Endurance ChargeRegenerate 0.3% of Life per second per Frenzy ChargeRegenerate 0.3% of Life per second per Power ChargeYou can apply an additional Curse while at maximum Power ChargesYou cannot be Stunned while at maximum Endurance ChargesYou have Iron Reflexes while at maximum Frenzy ChargesYou have Mind over Matter while at maximum Power ChargesYou have Vaal Pact while at maximum Endurance Charges |
Two-Stone RingRequires Level 49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>History teaches humility.
5% increased maximum Life
+20 to Strength and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod> or <One Frenzy Charge mod and Two Power Charge Mods> |
---|
(1-2) to (18-20) Lightning Damage per Power Charge(20-40)% increased Frenzy Charge Duration(20-40)% increased Power Charge Duration(6-8) to (12-13) Cold Damage per Frenzy Charge+1 to Maximum Frenzy Charges+1 to Maximum Power Charges+1% Chance to Block Attack Damage per Frenzy Charge+1% Chance to Block Attack Damage per Power Charge+3% to Critical Strike Multiplier per Power Charge1% additional Physical Damage Reduction per Frenzy Charge1% additional Physical Damage Reduction per Power Charge1% chance to Dodge Attack Hits per Frenzy Charge1% chance to Dodge Attack Hits per Power Charge1% increased Attack and Cast Speed per Power Charge1% increased Movement Speed per Frenzy Charge1% increased Movement Speed per Power Charge10% chance to gain a Frenzy Charge on Hit10% chance to gain a Frenzy Charge on Kill10% chance to gain a Power Charge on Kill10% increased Accuracy Rating per Frenzy Charge15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges15% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges20% chance to gain a Power Charge on Critical Strike3% increased Energy Shield per Power Charge5% increased Damage per Frenzy Charge5% increased Damage per Power Charge6% increased Critical Strike Chance per Frenzy Charge8% increased Evasion Rating per Frenzy ChargeGain 1% of Cold Damage as Extra Chaos Damage per Frenzy ChargeGain 1% of Lightning Damage as Extra Chaos Damage per Power ChargeGain a Flask Charge when you deal a Critical Strike while at maximum Frenzy ChargesGain Arcane Surge on Hit with Spells while at maximum Power ChargesGain Onslaught for 4 seconds on Hit while at maximum Frenzy ChargesRegenerate 0.3% of Life per second per Frenzy ChargeRegenerate 0.3% of Life per second per Power ChargeYou can apply an additional Curse while at maximum Power ChargesYou have Iron Reflexes while at maximum Frenzy ChargesYou have Mind over Matter while at maximum Power Charges |
Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>History teaches humility.
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods> |
---|
(20-40)% increased Frenzy Charge Duration(6-8) to (12-13) Cold Damage per Frenzy Charge+1 to Maximum Frenzy Charges+1% Chance to Block Attack Damage per Frenzy Charge1% additional Physical Damage Reduction per Frenzy Charge1% chance to Dodge Attack Hits per Frenzy Charge1% increased Movement Speed per Frenzy Charge10% chance to gain a Frenzy Charge on Hit10% chance to gain a Frenzy Charge on Kill10% increased Accuracy Rating per Frenzy Charge15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges5% increased Damage per Frenzy Charge6% increased Critical Strike Chance per Frenzy Charge8% increased Evasion Rating per Frenzy ChargeGain 1% of Cold Damage as Extra Chaos Damage per Frenzy ChargeGain a Flask Charge when you deal a Critical Strike while at maximum Frenzy ChargesGain Onslaught for 4 seconds on Hit while at maximum Frenzy ChargesRegenerate 0.3% of Life per second per Frenzy ChargeYou have Iron Reflexes while at maximum Frenzy Charges |
Two-Stone RingRequires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge ModsHistory teaches humility.
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge Mods |
---|
(20-40)% increased Endurance Charge Duration(20-40)% increased Frenzy Charge Duration(6-8) to (12-13) Cold Damage per Frenzy Charge(7-9) to (13-14) Fire Damage per Endurance Charge+1 to Maximum Endurance Charges+1 to Maximum Frenzy Charges+1% Chance to Block Attack Damage per Endurance Charge+1% Chance to Block Attack Damage per Frenzy Charge+4% to Chaos Resistance per Endurance Charge1% additional Physical Damage Reduction per Frenzy Charge1% chance to Dodge Attack Hits per Endurance Charge1% chance to Dodge Attack Hits per Frenzy Charge1% increased Attack and Cast Speed per Endurance Charge1% increased Movement Speed per Endurance Charge1% increased Movement Speed per Frenzy Charge10% chance to gain a Frenzy Charge on Hit10% chance to gain a Frenzy Charge on Kill10% chance to gain an Endurance Charge on Kill10% increased Accuracy Rating per Frenzy Charge15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges5% increased Damage per Endurance Charge5% increased Damage per Frenzy Charge6% increased Armour per Endurance Charge6% increased Critical Strike Chance per Endurance Charge6% increased Critical Strike Chance per Frenzy Charge8% increased Evasion Rating per Frenzy ChargeGain 1 Endurance Charge every second if you've been Hit RecentlyGain 1% of Cold Damage as Extra Chaos Damage per Frenzy ChargeGain 1% of Fire Damage as Extra Chaos Damage per Endurance ChargeGain a Flask Charge when you deal a Critical Strike while at maximum Frenzy ChargesGain Onslaught for 4 seconds on Hit while at maximum Frenzy ChargesIntimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance ChargesRegenerate 0.3% of Life per second per Endurance ChargeRegenerate 0.3% of Life per second per Frenzy ChargeYou cannot be Stunned while at maximum Endurance ChargesYou have Iron Reflexes while at maximum Frenzy ChargesYou have Vaal Pact while at maximum Endurance Charges |
Greatwolf TalismanTalisman Tier: 4Requires Level 52
<Two random talisman implicit modifiers> |
---|
Projectiles Pierce 2 additional Targets+1 to maximum number of Raised Zombies(6-10)% increased Attack and Cast Speed(20-30)% increased Attack Damage(4-6)% chance to Freeze, Shock and Ignite50% of Cold Damage from Hits taken as Fire Damage50% of Cold Damage from Hits taken as Lightning DamageGain (6-12)% of Physical Damage as Extra Damage of a random Element10% chance to gain an Endurance Charge on Kill50% of Fire Damage from Hits taken as Cold Damage50% of Fire Damage from Hits taken as Lightning Damage10% chance to gain a Frenzy Charge on Kill(15-25)% increased Global Defences(12-16)% increased Attributes(5-8)% increased Area of Effect(19-31)% increased Chaos Damage(20-30)% increased Cold Damage(40-50)% increased Global Critical Strike Chance+(24-36)% to Global Critical Strike Multiplier(25-35)% increased Damage(20-30)% increased Fire Damage(6-10)% increased Quantity of Items found(8-12)% increased maximum Life(20-30)% increased Lightning Damage(20-30)% increased maximum Mana(20-30)% increased Global Physical Damage50% of Lightning Damage from Hits taken as Cold Damage50% of Lightning Damage from Hits taken as Fire DamageRegenerate 2% of Life per second10% chance to gain a Power Charge on Kill(4-6)% additional Physical Damage Reduction(20-30)% increased Spell Damage |
CorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
<Two random talisman implicit modifiers> |
---|
Projectiles Pierce 2 additional Targets+1 to maximum number of Raised Zombies(6-10)% increased Attack and Cast Speed(20-30)% increased Attack Damage(4-6)% chance to Freeze, Shock and Ignite50% of Cold Damage from Hits taken as Fire Damage50% of Cold Damage from Hits taken as Lightning DamageGain (6-12)% of Physical Damage as Extra Damage of a random Element10% chance to gain an Endurance Charge on Kill50% of Fire Damage from Hits taken as Cold Damage50% of Fire Damage from Hits taken as Lightning Damage10% chance to gain a Frenzy Charge on Kill(15-25)% increased Global Defences(12-16)% increased Attributes(5-8)% increased Area of Effect(19-31)% increased Chaos Damage(20-30)% increased Cold Damage(40-50)% increased Global Critical Strike Chance+(24-36)% to Global Critical Strike Multiplier(25-35)% increased Damage(20-30)% increased Fire Damage(6-10)% increased Quantity of Items found(8-12)% increased maximum Life(20-30)% increased Lightning Damage(20-30)% increased maximum Mana(20-30)% increased Global Physical Damage50% of Lightning Damage from Hits taken as Cold Damage50% of Lightning Damage from Hits taken as Fire DamageRegenerate 2% of Life per second10% chance to gain a Power Charge on Kill(4-6)% additional Physical Damage Reduction(20-30)% increased Spell Damage |
Corrupted
Onyx AmuletRequires Level 55+(10-16) to all Attributes+(20-30) to Dexterity
(15-20)% increased Evasion Rating
+(50-70) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
Monster gives 25% increased Flask Charges on death (Hidden)
<Random Dexterity aura> Reserves no ManaIt was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
(15-20)% increased Evasion Rating
+(50-70) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
Monster gives 25% increased Flask Charges on death (Hidden)
<Random Dexterity aura> Reserves no Mana |
---|
Grace Reserves no ManaHaste Reserves no ManaHatred Reserves no ManaPurity of Ice Reserves no Mana |
Onyx AmuletRequires Level 55+(10-16) to all AttributesGrants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy Reserves no ManaIt was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy Reserves no Mana
Shagreen BootsQuality: +20%
Evasion: (251-288)Requires Level 55, 97 Dex+(25-35) to Dexterity
(20-40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50-70) to maximum Life
25% increased Movement Speed
10% chance to Dodge Spell Hits while PhasingMove in with haste.
Strike quick, strike hard.
Vanish like smoke in the wind.
(20-40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50-70) to maximum Life
25% increased Movement Speed
10% chance to Dodge Spell Hits while Phasing
GladiusOne Handed Sword
Quality: +20%
Physical Damage: (154.8-175.2)to(243.6-278.4)
Critical Strike Chance: (5.75%-6.25%)
Attacks per Second: 1.30
Weapon Range: 11Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off HandEven from the back rows,
the whistling steel was mesmerising.
They watched the dance in the arena dust, silent as the dead.
A spell only broken by the spilling of blood.
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
Silken HoodQuality: +20%
Evasion: (761-865)Requires Level 60, 138 Dex+(50-70) to Dexterity
50% reduced Damage when on Low Life
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low LifeThere was no hero made out of Starkonja's death,
but merely a long sleep made eternal.
50% reduced Damage when on Low Life
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
Assassin BowBow
Quality: +20%
Physical Damage: (150-174)to(394.8-424.8)
Critical Strike Chance: 6.70%
Attacks per Second: 1.25
Weapon Range: 120Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill
Adds (95-115) to (240-265) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20-30)% increased Attack Speed if you haven't Cast Dash recently
(100-160)% increased Evasion Rating if you've Cast Dash recently
(20-30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
Iron ReflexesThrough droughts, fires, floods and frost,
the ancient giants stand resolute,
while deep in the rich, dark earth,
their grasp stretches ever farther.
Adds (95-115) to (240-265) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20-30)% increased Attack Speed if you haven't Cast Dash recently
(100-160)% increased Evasion Rating if you've Cast Dash recently
(20-30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
Iron Reflexes
Eternal SwordOne Handed Sword
Quality: +20%
Physical Damage: (125.05-137.35)to(207.4-227.8)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far ShotBy wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
Unique items that grant a flat bonus to global Evasion rating.
Crimson JewelLimited to: 2This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
it and your Class' starting location
<Two random modifiers>
CorruptedYou need not go looking for a second opinion.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
it and your Class' starting location
<Two random modifiers> |
---|
+40 to Accuracy Rating+40 to Armour+5 to Dexterity+5 to maximum Energy Shield+40 to Evasion Rating+5 to Intelligence+5 to maximum Life+5 to maximum Mana+5 to Strength |
Corrupted
Whalebone RapierOne Handed Sword
Quality: +20%
Physical Damage: (14.8-16.8)to(62.9-71.4)
Elemental Damage: 3-7
Critical Strike Chance: 5.50%
Attacks per Second: 1.92
Weapon Range: 14Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low LifeShe paints her offer in wicked hues
An off-white grin, an elegant bruise.
To the nascent scourge she sings the ruse:
"With me in hand, what else need you use?"
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
Gold AmuletRequires Level 8(12-20)% increased Rarity of Items found+10 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+20% to Fire ResistanceThe light that reveals is the glare that blinds.
Adds 12 to 24 Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+20% to Fire Resistance
Sapphire RingRequires Level 20+(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies"Likely our closest to the original, yet Prototype #22 still falls short.
Are these objects actually somehow resisting our efforts?"
+(200-300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
Sapphire RingRequires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled EnemiesA gift from Tasalio, God of Water,
to the chieftain Rakiata.
Kaom took Rakiata's head and hand
so that his warriors' axes might rise and fall like the waves.
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
Fire Arrow QuiverRequires Level 22Adds 4 to 8 Fire Damage to Bow Attacks10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow AttacksMolten feathers, veiled spark,
Hissing arrows from the dark.
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow Attacks
Fire Arrow QuiverRequires Level 22Adds 4 to 8 Fire Damage to Bow Attacks10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
Gain (25-35)% of Physical Attack Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow AttacksFire spreads thick and fast.
The first spark is never the last.
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
Gain (25-35)% of Physical Attack Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow Attacks
Penetrating Arrow QuiverRequires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce"Why waste such a fine arrow on just one man?"
- Kiravi, Vaal Archer
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
Lapis AmuletRequires Level 40+(20-30) to Intelligence+(80-120) to Accuracy Rating
+(210-240)% to Global Critical Strike Multiplier
+(80-100) to Evasion Rating
(10-15)% increased Light Radius
40% less Critical Strike Chance
Critical Strikes have Culling Strike"Marylene stroked the medallion at her breast before every duel and every cast of the die."
- Victario, the People's Poet
+(210-240)% to Global Critical Strike Multiplier
+(80-100) to Evasion Rating
(10-15)% increased Light Radius
40% less Critical Strike Chance
Critical Strikes have Culling Strike
Leather BeltRequires Level 43+(25-40) to maximum Life+(30-40) to Dexterity
+(300-500) to Evasion Rating
(10-15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to LightningTeach a man to burn, and you'll be warm for the rest of his life.
+(300-500) to Evasion Rating
(10-15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to Lightning
Chain BeltRequires Level 44+(9-20) to maximum Energy Shield+300 to Evasion Rating
+(75-80) to maximum Energy Shield
+(10-15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
6% chance to Dodge Attack Hits while Phasing
10% increased Movement Speed while PhasingA single step forward
Snap free from the prison
Reborn into freedom eternal
+(75-80) to maximum Energy Shield
+(10-15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
6% chance to Dodge Attack Hits while Phasing
10% increased Movement Speed while Phasing
Gut RipperClaw
Quality: +20%
Physical Damage: (44-48)to(116.6-127.2)
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 11Requires Level 46, 80 Dex, 80 Int+44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Fortify
15% Chance to Block Attack Damage
(100-120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30-50) to maximum Life
Reflects (71-90) Physical Damage to Melee Attackers"A man cowers behind his walls.
A woman carries her fortress with her.
In heart, in mind, in hand."
- Sekhema Deshret
15% Chance to Block Attack Damage
(100-120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30-50) to maximum Life
Reflects (71-90) Physical Damage to Melee Attackers
Gold AmuletRequires Level 57(12-20)% increased Rarity of Items found+25 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+(20-30)% to Fire Resistance
Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded EnemiesBy light we are shadowed,
in darkness we are bound.
Adds 12 to 24 Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+(20-30)% to Fire Resistance
Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded Enemies
Eternal SwordOne Handed Sword
Quality: +20%
Physical Damage: (85.2-109.2)to(159.6-177.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Evasion Rating
3% increased Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion RatingShe dances a dance beneath the shade,
The twilight shroud her only blade,
Who now hears her feathersteps flowing?
Beneath the stars, the moondrops glowing.
(20-25)% increased Attack Speed
+(180-200) to Evasion Rating
3% increased Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
Imperial SkeanRune Dagger
Quality: +20%
Physical Damage: 21.6-87.6
Elemental Damage: (160-190)to(280-320)
Critical Strike Chance: 6.30%
Attacks per Second: (1.65-1.72)
Weapon Range: 10Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage
(10-15)% increased Attack Speed
+(1000-1500) to Evasion Rating
(15-25)% chance to Dodge Attack Hits while your Off Hand is empty
(100-200)% increased Cold Damage while your Off Hand is emptyThe Maraketh fear very little,
but they dare not whisper the name
of the demon that flies on Winter's gales.
(10-15)% increased Attack Speed
+(1000-1500) to Evasion Rating
(15-25)% chance to Dodge Attack Hits while your Off Hand is empty
(100-200)% increased Cold Damage while your Off Hand is empty
+(18-23) to maximum Life
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
+(24-28) to maximum Life
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
+(29-33) to maximum Life
gloves 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
+(34-38) to maximum Life
boots 0
gloves 0
helmet 0
dex_armour 500
str_dex_armour 250
dex_int_armour 250
str_dex_int_armour 166
default 0
str_dex_int_armour 166
default 0
str_dex_int_armour 166
default 0
str_dex_int_armour 166
default 0
gloves 0
dex_armour 1000
str_dex_int_armour 166
default 0
gloves 0
helmet 0
dex_armour 1000
str_dex_int_armour 166
default 0
gloves 0
helmet 0
dex_armour 1000
str_dex_int_armour 166
default 0
default 0
default 0
default 0
default 0
default 0
default 0
default 0
(6-7)% increased Stun and Block Recovery
default 0
(8-9)% increased Stun and Block Recovery
default 0
(10-11)% increased Stun and Block Recovery
default 0
(12-13)% increased Stun and Block Recovery
default 0
(14-15)% increased Stun and Block Recovery
default 0
(16-17)% increased Stun and Block Recovery
default 0
+(8-9) to maximum Life
shield 0
helmet 0
dex_armour 1000
default 0
+(10-11) to maximum Life
shield 0
helmet 0
dex_armour 1000
default 0
+(12-14) to maximum Life
shield 0
helmet 0
dex_armour 1000
default 0
+(13-14) to maximum Life
helmet 0
gloves 0
boots 0
dex_armour 1000
default 0
+(15-16) to maximum Life
helmet 0
gloves 0
boots 0
dex_armour 1000
default 0
+(17-19) to maximum Life
helmet 0
gloves 0
boots 0
dex_armour 1000
default 0
+(10-11) to maximum Life
gloves 0
boots 0
dex_armour 1000
default 0
+(12-13) to maximum Life
gloves 0
boots 0
dex_armour 1000
default 0
+(14-16) to maximum Life
gloves 0
boots 0
dex_armour 1000
default 0
jewel 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
default 0
+(3-4) to maximum Energy Shield
str_dex_int_armour 166
default 0
+(9-12) to maximum Energy Shield
str_dex_int_armour 166
default 0
+(18-22) to maximum Energy Shield
str_dex_int_armour 166
default 0
+(30-36) to maximum Energy Shield
gloves 0
dex_int_armour 1000
str_dex_int_armour 166
default 0
+(58-67) to maximum Energy Shield
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
default 0
+(69-75) to maximum Energy Shield
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
default 0
+(18-23) to maximum Life
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
+(24-28) to maximum Life
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
+(29-33) to maximum Life
gloves 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
+(34-38) to maximum Life
boots 0
gloves 0
helmet 0
dex_armour 500
str_dex_armour 250
dex_int_armour 250
str_dex_int_armour 166
default 0
default 0
default 0
default 0
default 0
default 0
default 0
default 0
(6-7)% increased Stun and Block Recovery
default 0
(8-9)% increased Stun and Block Recovery
default 0
(10-11)% increased Stun and Block Recovery
default 0
(12-13)% increased Stun and Block Recovery
default 0
(14-15)% increased Stun and Block Recovery
default 0
(16-17)% increased Stun and Block Recovery
default 0
+(8-9) to maximum Life
shield 0
helmet 0
dex_int_armour 1000
default 0
+(10-11) to maximum Life
shield 0
helmet 0
dex_int_armour 1000
default 0
+(12-14) to maximum Life
shield 0
helmet 0
dex_int_armour 1000
default 0
+(13-14) to maximum Life
helmet 0
gloves 0
boots 0
dex_int_armour 1000
default 0
+(15-16) to maximum Life
helmet 0
gloves 0
boots 0
dex_int_armour 1000
default 0
+(17-19) to maximum Life
helmet 0
gloves 0
boots 0
dex_int_armour 1000
default 0
+(10-11) to maximum Life
gloves 0
boots 0
dex_int_armour 1000
default 0
+(12-13) to maximum Life
gloves 0
boots 0
dex_int_armour 1000
default 0
+(14-16) to maximum Life
gloves 0
boots 0
dex_int_armour 1000
default 0
jewel 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
default 0
+(3-7) to Evasion Rating
str_dex_int_armour 166
default 0
+(9-25) to Evasion Rating
str_dex_int_armour 166
default 0
+(27-45) to Evasion Rating
str_dex_int_armour 166
default 0
+(46-103) to Evasion Rating
gloves 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
+(105-241) to Evasion Rating
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
+(243-300) to Evasion Rating
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
+(18-23) to maximum Life
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
+(24-28) to maximum Life
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
+(29-33) to maximum Life
gloves 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
+(34-38) to maximum Life
boots 0
gloves 0
helmet 0
dex_armour 500
str_dex_armour 250
dex_int_armour 250
str_dex_int_armour 166
default 0
default 0
default 0
default 0
default 0
default 0
default 0
default 0
(6-7)% increased Stun and Block Recovery
default 0
(8-9)% increased Stun and Block Recovery
default 0
(10-11)% increased Stun and Block Recovery
default 0
(12-13)% increased Stun and Block Recovery
default 0
(14-15)% increased Stun and Block Recovery
default 0
(16-17)% increased Stun and Block Recovery
default 0
+(8-9) to maximum Life
shield 0
helmet 0
str_dex_armour 1000
default 0
+(10-11) to maximum Life
shield 0
helmet 0
str_dex_armour 1000
default 0
+(12-14) to maximum Life
shield 0
helmet 0
str_dex_armour 1000
default 0
+(13-14) to maximum Life
helmet 0
gloves 0
boots 0
str_dex_armour 1000
default 0
+(15-16) to maximum Life
helmet 0
gloves 0
boots 0
str_dex_armour 1000
default 0
+(17-19) to maximum Life
helmet 0
gloves 0
boots 0
str_dex_armour 1000
default 0
+(10-11) to maximum Life
gloves 0
boots 0
str_dex_armour 1000
default 0
+(12-13) to maximum Life
gloves 0
boots 0
str_dex_armour 1000
default 0
+(14-16) to maximum Life
gloves 0
boots 0
str_dex_armour 1000
default 0
jewel 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
default 0
+(3-7) to Evasion Rating
str_dex_int_armour 166
default 0
+(9-25) to Evasion Rating
str_dex_int_armour 166
default 0
+(27-45) to Evasion Rating
str_dex_int_armour 166
default 0
+(46-103) to Evasion Rating
gloves 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
+(105-241) to Evasion Rating
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
+(243-300) to Evasion Rating
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
+(3-4) to maximum Energy Shield
str_dex_int_armour 166
default 0
+(9-12) to maximum Energy Shield
str_dex_int_armour 166
default 0
+(18-22) to maximum Energy Shield
str_dex_int_armour 166
default 0
+(30-36) to maximum Energy Shield
gloves 0
dex_int_armour 1000
str_dex_int_armour 166
default 0
+(58-67) to maximum Energy Shield
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
default 0
+(69-75) to maximum Energy Shield
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
default 0
+(18-23) to maximum Life
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
+(24-28) to maximum Life
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
+(29-33) to maximum Life
gloves 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
+(34-38) to maximum Life
boots 0
gloves 0
helmet 0
dex_armour 500
str_dex_armour 250
dex_int_armour 250
str_dex_int_armour 166
default 0
default 0
default 0
default 0
default 0
default 0
default 0
(6-7)% increased Stun and Block Recovery
default 0
(8-9)% increased Stun and Block Recovery
default 0
(10-11)% increased Stun and Block Recovery
default 0
(12-13)% increased Stun and Block Recovery
default 0
(14-15)% increased Stun and Block Recovery
default 0
(16-17)% increased Stun and Block Recovery
default 0
str_dex_int_armour 166
default 0
str_dex_int_armour 166
default 0
str_dex_int_armour 166
default 0
gloves 0
dex_armour 1000
str_dex_int_armour 166
default 0
gloves 0
helmet 0
dex_armour 1000
str_dex_int_armour 166
default 0
gloves 0
helmet 0
dex_armour 1000
str_dex_int_armour 166
default 0
+(8-9) to maximum Life
shield 0
helmet 0
str_dex_int_armour 1000
default 0
+(10-11) to maximum Life
shield 0
helmet 0
str_dex_int_armour 1000
default 0
+(12-14) to maximum Life
shield 0
helmet 0
str_dex_int_armour 1000
default 0
+(13-14) to maximum Life
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
+(15-16) to maximum Life
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
+(17-19) to maximum Life
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
+(10-11) to maximum Life
gloves 0
boots 0
str_dex_int_armour 1000
default 0
+(12-13) to maximum Life
gloves 0
boots 0
str_dex_int_armour 1000
default 0
+(14-16) to maximum Life
gloves 0
boots 0
str_dex_int_armour 1000
default 0
quiver 1000
default 0
quiver 1000
default 0
quiver 1000
default 0
+(11-15) to maximum Energy Shield
quiver 1000
default 0
+(16-20) to maximum Energy Shield
quiver 1000
default 0
+(21-25) to maximum Energy Shield
quiver 1000
default 0
+(8-9) to maximum Life
shield 0
helmet 0
str_dex_armour 1000
default 0
+(10-11) to maximum Life
shield 0
helmet 0
str_dex_armour 1000
default 0
+(12-14) to maximum Life
shield 0
helmet 0
str_dex_armour 1000
default 0
+(13-14) to maximum Life
helmet 0
gloves 0
boots 0
str_dex_armour 1000
default 0
+(15-16) to maximum Life
helmet 0
gloves 0
boots 0
str_dex_armour 1000
default 0
+(17-19) to maximum Life
helmet 0
gloves 0
boots 0
str_dex_armour 1000
default 0
+(10-11) to maximum Life
gloves 0
boots 0
str_dex_armour 1000
default 0
+(12-13) to maximum Life
gloves 0
boots 0
str_dex_armour 1000
default 0
+(14-16) to maximum Life
gloves 0
boots 0
str_dex_armour 1000
default 0
+(8-9) to maximum Life
shield 0
helmet 0
str_dex_int_armour 1000
default 0
+(10-11) to maximum Life
shield 0
helmet 0
str_dex_int_armour 1000
default 0
+(12-14) to maximum Life
shield 0
helmet 0
str_dex_int_armour 1000
default 0
+(13-14) to maximum Life
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
+(15-16) to maximum Life
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
+(17-19) to maximum Life
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
+(10-11) to maximum Life
gloves 0
boots 0
str_dex_int_armour 1000
default 0
+(12-13) to maximum Life
gloves 0
boots 0
str_dex_int_armour 1000
default 0
+(14-16) to maximum Life
gloves 0
boots 0
str_dex_int_armour 1000
default 0
+(8-9) to maximum Life
shield 0
helmet 0
dex_int_armour 1000
default 0
+(10-11) to maximum Life
shield 0
helmet 0
dex_int_armour 1000
default 0
+(12-14) to maximum Life
shield 0
helmet 0
dex_int_armour 1000
default 0
+(13-14) to maximum Life
helmet 0
gloves 0
boots 0
dex_int_armour 1000
default 0
+(15-16) to maximum Life
helmet 0
gloves 0
boots 0
dex_int_armour 1000
default 0
+(17-19) to maximum Life
helmet 0
gloves 0
boots 0
dex_int_armour 1000
default 0
+(10-11) to maximum Life
gloves 0
boots 0
dex_int_armour 1000
default 0
+(12-13) to maximum Life
gloves 0
boots 0
dex_int_armour 1000
default 0
+(14-16) to maximum Life
gloves 0
boots 0
dex_int_armour 1000
default 0
+(8-9) to maximum Life
shield 0
helmet 0
dex_armour 1000
default 0
+(10-11) to maximum Life
shield 0
helmet 0
dex_armour 1000
default 0
+(12-14) to maximum Life
shield 0
helmet 0
dex_armour 1000
default 0
+(13-14) to maximum Life
helmet 0
gloves 0
boots 0
dex_armour 1000
default 0
+(15-16) to maximum Life
helmet 0
gloves 0
boots 0
dex_armour 1000
default 0
+(17-19) to maximum Life
helmet 0
gloves 0
boots 0
dex_armour 1000
default 0
+(10-11) to maximum Life
gloves 0
boots 0
dex_armour 1000
default 0
+(12-13) to maximum Life
gloves 0
boots 0
dex_armour 1000
default 0
+(14-16) to maximum Life
gloves 0
boots 0
dex_armour 1000
default 0
default 0
These passive skills grant increased evasion rating or additional base evasion rating.
12% increased Damage Over Time with Bow Skills
15% increased Evasion Rating [1]10% increased Damage with Bows
10% increased Damage Over Time with Bow Skills
10% increased Evasion Rating [2]
8% increased Global Accuracy Rating [1] [2] [3] [4] [5] [6] [7]
+100 to Evasion Rating
40% chance to Avoid Blind [1]
5% chance to Blind Enemies on Hit with Attacks [1]
20% increased Blind duration [1]
+4% to all Elemental Resistances [1] [2]
10% increased Elusive Effect [1] [2]
5% increased maximum Energy Shield [1] [2] [3] [4] [5] [6]
4% increased maximum Life [1] [2] [3] [4] [5] [6] [7]18% increased Evasion Rating
+12 to maximum Life [2]14% increased Evasion Rating
5% increased maximum Life [3]
10% increased Cooldown Recovery Rate of Movement Skills [1]
3% increased Movement Speed [1]14% increased Evasion Rating
3% increased Movement Speed [2]
10% chance to gain Phasing for 4 seconds on Kill [1] [2]
+15 to maximum Energy Shield
10% increased Evasion Rating
+4% to all Elemental Resistances [1] [2]
6% increased Attack Speed while Dual Wielding
+3% Chance to Block Attack Damage while Dual Wielding
20% increased Evasion Rating [1]
20% increased Cooldown Recovery Rate of Movement Skills
5% increased Movement Speed
10% increased Attack and Cast Speed if you've used a Movement Skill Recently [1]
10% increased Movement Speed while Phasing
5% chance to Dodge Attack Hits while Phasing
10% chance to gain Phasing for 4 seconds on Kill [1]
6% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
20% increased Evasion Rating [1]
+150 to Evasion Rating
15% increased Global Accuracy Rating
+150 to Accuracy Rating [1]
10% increased maximum Energy Shield
15% increased Evasion Rating
Regenerate 0.5% of Life per second [1]
8% increased maximum Life
12% increased Damage [1]
60% chance to Avoid Blind
10% chance to Blind Enemies on Hit with Attacks
+200 to Evasion Rating [1]
18% increased Evasion Rating
0.3% of Spell Damage Leeched as Energy Shield [1]
+8% to all Elemental Resistances
+1% to maximum Cold Resistance
+3% chance to Evade Attack Hits [1]
15% increased Evasion Rating
+8% to all Elemental Resistances
10% increased Energy Shield Recharge Rate [1]
These passive skills are related to evasion, but do not fit into any other category.